This is a documentation for Board Game Arena: play board games online !

Gamehelpkokeshi: Difference between revisions

From Board Game Arena
Jump to navigation Jump to search
No edit summary
No edit summary
Line 18: Line 18:


If the space is the end of the track, gain 3 Happiness and return home
If the space is the end of the track, gain 3 Happiness and return home
===Tile Effects===
If a tile has a slash, you can only perform the action on one side
Any Kokeshi movement is always upwards, like your starter movement
If it depicts a Kokeshi, move that Kokeshi 1 space
If it depicts a group of Kokeshi with a large arrow to left or right, move a single Kokeshi who resides in that direction (placement note: as such, think about who you can affect when placing these, and try not to put a right arrow on the far right as this will affect nothing, same as a left arrow on the far left will do nothing)
If it depicts a group of Kokeshi with two up arrows, move a single Kokeshi of your choice 2 spaces but only resolve the effects of the 2nd space
If it depicts an Animal, move that Animal 1 space
If it depicts a group of Animals, move an animal of your choice 1 space
If it depicts a black tile, take a tile and place it as depicted, the arrows will show where it can be placed e.g. only that track, or any track
===Cascade===
Effects may trigger further effects, such as if you move a different Kokeshi onto a new tile on its track which depicts an effect
As such, fully resolve your initial Kokeshi, the one you first moved, before resolving the effects of the next Kokeshi, and resolve that one fully before resolving effects of Kokeshi it affects
===Tile Placement===
Except for instances such as the anywhere tile placement effect, tiles will be placed on the same track which triggered their creation
If a track is full, when landing on a tile which gives tiles to that track, ignore the effect
If multiple tiles are gained for a track, these can be placed in whichever order you choose
If you have some tiles which can be allocated to any track, and some which can only be allocated to a particular track, the any track tiles can still be added to that track, and again in an order of your choosing
Be warned: Tiles placed orthogonally adjacent to tiles of the same shade will lose 3 Happiness, but can still be placed





Revision as of 12:41, 12 August 2025

Setup

At the start, you receive two pieces to place on your board, these must go on separate columns


Turn

On your turn, pick one Kokeshi and move it 1 space upwards then resolve effects resulting from this, you can move your Kokeshi onto a blank or filled space


Movement Results

If the space is empty, move the Kokeshi back home and take a new tile (you can purchase a Quality tile if you are high enough and pass the threshold shown on the left)

If the space has a normal tile, activate it

If the space has a Quality tile, activate it then move that piece one more space and trigger the outcome on the next space

If the space is the end of the track, gain 3 Happiness and return home


Tile Effects

If a tile has a slash, you can only perform the action on one side

Any Kokeshi movement is always upwards, like your starter movement

If it depicts a Kokeshi, move that Kokeshi 1 space

If it depicts a group of Kokeshi with a large arrow to left or right, move a single Kokeshi who resides in that direction (placement note: as such, think about who you can affect when placing these, and try not to put a right arrow on the far right as this will affect nothing, same as a left arrow on the far left will do nothing)

If it depicts a group of Kokeshi with two up arrows, move a single Kokeshi of your choice 2 spaces but only resolve the effects of the 2nd space

If it depicts an Animal, move that Animal 1 space

If it depicts a group of Animals, move an animal of your choice 1 space

If it depicts a black tile, take a tile and place it as depicted, the arrows will show where it can be placed e.g. only that track, or any track


Cascade

Effects may trigger further effects, such as if you move a different Kokeshi onto a new tile on its track which depicts an effect

As such, fully resolve your initial Kokeshi, the one you first moved, before resolving the effects of the next Kokeshi, and resolve that one fully before resolving effects of Kokeshi it affects


Tile Placement

Except for instances such as the anywhere tile placement effect, tiles will be placed on the same track which triggered their creation

If a track is full, when landing on a tile which gives tiles to that track, ignore the effect

If multiple tiles are gained for a track, these can be placed in whichever order you choose

If you have some tiles which can be allocated to any track, and some which can only be allocated to a particular track, the any track tiles can still be added to that track, and again in an order of your choosing

Be warned: Tiles placed orthogonally adjacent to tiles of the same shade will lose 3 Happiness, but can still be placed





Scoring

End Game Scoring

1. Position of where are you on the each animal track scores the point on top of the track.

2. For each track that you are ahead of your opponent(s), you score 3 additional points.

3. Recognition tiles placed on your workshop board score the scores on the tile.

4. The position of each of your kokeshi doll score the points on the right on the board.

5. -3 points for each two tiles on your workshop board of the same color that are orthogonally adjacent to each other.


In-Game Scoring

1. 3 points each time your kokeshi doll hit the top of the board and returned to the starting point.