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How do you use a wild action?  Where do I click?
=== Questions ===
'''How do you use a wild action?  Where do I click?'''


Click the joker option before you select a number card.
Click the joker option before you select a number card.
=== Summary of action types by adventure ===
{| class="wikitable"
|+
!
!Where do points come from?
!Energy
!Robots
!Water
!Plants
!Astronaut
!Planning
|-
|1
|Completed quarters
| colspan="6" |All must be placed in matching quarters or in Wild quarters. No special power for Astronaut/Planning.
|-
|2
|Plants, water, longest completed zone, most completed zones
|2x = split track into zones
|Multiplier for plants (bonus for first)
|Points for specific placement
|Points when placed in segment with a station
|2x = Wild
|2x = Wild
|-
|3
|Plants, water, connected antennae, completed quarters, most astronauts
Penalty for planning
|Multiplier for plants, water, antennae
|Connect antennae
|Points for specific placement
|Symbol for placement in quarter
|Bonus for most used
|Penalty for using
|-
|4
|Symbols gained from completed columns: plants, water, opals, rubies
Penalty for planning
|Power up factories
|Power up factories
|Symbol for specific placement
|Symbol for specific placement
|Bonus for using (if factory is powered)
|Penalty for using (if factory is not powered)
|-
|5
|Plants, water, completed towers, astronauts
Penalty for unbuilt dome sections
|Multiplier for all other categories
|Build dome section
|Points for placement in row (with plants)
|Points for placement in row (with water)
|Bonus for most used
|Penalty for using (creates dome sections)
|-
|6
|Plants, water, completed quarters
Penalty for virus spaces
|Multiplier for completed quarters
|Block virus spreading
|Symbol for specific placement
|Symbol for placement in quarter
|2x = Wild
|2x = Wild
|-
|7
|Completed greenhouses, completed modules
|Increase value of all modules in row
|Allow access to greenhouses/modules
|Multiplier for modules (with specific placement)
|Increase greenhouse value (when placed in row)
|2x = Wild
|Penalty for using
|-
|8
|
|
|
|
|
|
|
|}
For all adventures except #1, the Astronaut and Planning actions have the same basic effects:
* Astronaut: Adjust number value by up to 2 in either direction
* Planning: After writing the number, write an X in any legal spot

Latest revision as of 21:44, 10 September 2025

Questions

How do you use a wild action? Where do I click?

Click the joker option before you select a number card.

Summary of action types by adventure

Where do points come from? Energy Robots Water Plants Astronaut Planning
1 Completed quarters All must be placed in matching quarters or in Wild quarters. No special power for Astronaut/Planning.
2 Plants, water, longest completed zone, most completed zones 2x = split track into zones Multiplier for plants (bonus for first) Points for specific placement Points when placed in segment with a station 2x = Wild 2x = Wild
3 Plants, water, connected antennae, completed quarters, most astronauts

Penalty for planning

Multiplier for plants, water, antennae Connect antennae Points for specific placement Symbol for placement in quarter Bonus for most used Penalty for using
4 Symbols gained from completed columns: plants, water, opals, rubies

Penalty for planning

Power up factories Power up factories Symbol for specific placement Symbol for specific placement Bonus for using (if factory is powered) Penalty for using (if factory is not powered)
5 Plants, water, completed towers, astronauts

Penalty for unbuilt dome sections

Multiplier for all other categories Build dome section Points for placement in row (with plants) Points for placement in row (with water) Bonus for most used Penalty for using (creates dome sections)
6 Plants, water, completed quarters

Penalty for virus spaces

Multiplier for completed quarters Block virus spreading Symbol for specific placement Symbol for placement in quarter 2x = Wild 2x = Wild
7 Completed greenhouses, completed modules Increase value of all modules in row Allow access to greenhouses/modules Multiplier for modules (with specific placement) Increase greenhouse value (when placed in row) 2x = Wild Penalty for using
8

For all adventures except #1, the Astronaut and Planning actions have the same basic effects:

  • Astronaut: Adjust number value by up to 2 in either direction
  • Planning: After writing the number, write an X in any legal spot