This is a documentation for Board Game Arena: play board games online !
Tips welcometothemoon: Difference between revisions
Jump to navigation
Jump to search
m (answering a question) |
(Added summary of action types for each adventure) |
||
| Line 1: | Line 1: | ||
How do you use a wild action? Where do I click? | === Questions === | ||
'''How do you use a wild action? Where do I click?''' | |||
Click the joker option before you select a number card. | Click the joker option before you select a number card. | ||
=== Summary of action types by adventure === | |||
{| class="wikitable" | |||
|+ | |||
! | |||
!Where do points come from? | |||
!Energy | |||
!Robots | |||
!Water | |||
!Plants | |||
!Astronaut | |||
!Planning | |||
|- | |||
|1 | |||
|Completed quarters | |||
| colspan="6" |All must be placed in matching quarters or in Wild quarters. No special power for Astronaut/Planning. | |||
|- | |||
|2 | |||
|Plants, water, longest completed zone, most completed zones | |||
|2x = split track into zones | |||
|Multiplier for plants (bonus for first) | |||
|Points for specific placement | |||
|Points when placed in segment with a station | |||
|2x = Wild | |||
|2x = Wild | |||
|- | |||
|3 | |||
|Plants, water, connected antennae, completed quarters, most astronauts | |||
Penalty for planning | |||
|Multiplier for plants, water, antennae | |||
|Connect antennae | |||
|Points for specific placement | |||
|Symbol for placement in quarter | |||
|Bonus for most used | |||
|Penalty for using | |||
|- | |||
|4 | |||
|Symbols gained from completed columns: plants, water, opals, rubies | |||
Penalty for planning | |||
|Power up factories | |||
|Power up factories | |||
|Symbol for specific placement | |||
|Symbol for specific placement | |||
|Bonus for using (if factory is powered) | |||
|Penalty for using (if factory is not powered) | |||
|- | |||
|5 | |||
|Plants, water, completed towers, astronauts | |||
Penalty for unbuilt dome sections | |||
|Multiplier for all other categories | |||
|Build dome section | |||
|Points for placement in row (with plants) | |||
|Points for placement in row (with water) | |||
|Bonus for most used | |||
|Penalty for using (creates dome sections) | |||
|- | |||
|6 | |||
|Plants, water, completed quarters | |||
Penalty for virus spaces | |||
|Multiplier for completed quarters | |||
|Block virus spreading | |||
|Symbol for specific placement | |||
|Symbol for placement in quarter | |||
|2x = Wild | |||
|2x = Wild | |||
|- | |||
|7 | |||
|Completed greenhouses, completed modules | |||
|Increase value of all modules in row | |||
|Allow access to greenhouses/modules | |||
|Multiplier for modules (with specific placement) | |||
|Increase greenhouse value (when placed in row) | |||
|2x = Wild | |||
|Penalty for using | |||
|- | |||
|8 | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|} | |||
For all adventures except #1, the Astronaut and Planning actions have the same basic effects: | |||
* Astronaut: Adjust number value by up to 2 in either direction | |||
* Planning: After writing the number, write an X in any legal spot | |||
Latest revision as of 21:44, 10 September 2025
Questions
How do you use a wild action? Where do I click?
Click the joker option before you select a number card.
Summary of action types by adventure
| Where do points come from? | Energy | Robots | Water | Plants | Astronaut | Planning | |
|---|---|---|---|---|---|---|---|
| 1 | Completed quarters | All must be placed in matching quarters or in Wild quarters. No special power for Astronaut/Planning. | |||||
| 2 | Plants, water, longest completed zone, most completed zones | 2x = split track into zones | Multiplier for plants (bonus for first) | Points for specific placement | Points when placed in segment with a station | 2x = Wild | 2x = Wild |
| 3 | Plants, water, connected antennae, completed quarters, most astronauts
Penalty for planning |
Multiplier for plants, water, antennae | Connect antennae | Points for specific placement | Symbol for placement in quarter | Bonus for most used | Penalty for using |
| 4 | Symbols gained from completed columns: plants, water, opals, rubies
Penalty for planning |
Power up factories | Power up factories | Symbol for specific placement | Symbol for specific placement | Bonus for using (if factory is powered) | Penalty for using (if factory is not powered) |
| 5 | Plants, water, completed towers, astronauts
Penalty for unbuilt dome sections |
Multiplier for all other categories | Build dome section | Points for placement in row (with plants) | Points for placement in row (with water) | Bonus for most used | Penalty for using (creates dome sections) |
| 6 | Plants, water, completed quarters
Penalty for virus spaces |
Multiplier for completed quarters | Block virus spreading | Symbol for specific placement | Symbol for placement in quarter | 2x = Wild | 2x = Wild |
| 7 | Completed greenhouses, completed modules | Increase value of all modules in row | Allow access to greenhouses/modules | Multiplier for modules (with specific placement) | Increase greenhouse value (when placed in row) | 2x = Wild | Penalty for using |
| 8 | |||||||
For all adventures except #1, the Astronaut and Planning actions have the same basic effects:
- Astronaut: Adjust number value by up to 2 in either direction
- Planning: After writing the number, write an X in any legal spot