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(Created page with "=== Prioritize High-Mobility Characters === * Characters with strong movement abilities (e.g., '''Acrobat''', '''Illusionist''', '''Claw Launcher''') offer superior flexibility. * High mobility allows for: ** **Board control** – Reaching key positions faster. ** **Threatening the opponent’s Leader** before they can set up defenses. ** **Avoiding traps** by moving out of danger zones. * Characters with low mobility (e.g., '''Nemesis''', '''Assassin''') can...") |
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* Characters with low mobility (e.g., '''Nemesis''', '''Assassin''') can be useful but are harder to maneuver effectively. | * Characters with low mobility (e.g., '''Nemesis''', '''Assassin''') can be useful but are harder to maneuver effectively. | ||
=== | === Control the Center === | ||
* Placing the **Leader in the middle** of the board early provides: | * Placing the **Leader in the middle** of the board early provides: | ||
** **More movement options**, preventing an easy corner trap. | ** **More movement options**, preventing an easy corner trap. | ||
Revision as of 03:42, 25 March 2025
Prioritize High-Mobility Characters
- Characters with strong movement abilities (e.g., Acrobat, Illusionist, Claw Launcher) offer superior flexibility.
- High mobility allows for:
- **Board control** – Reaching key positions faster.
- **Threatening the opponent’s Leader** before they can set up defenses.
- **Avoiding traps** by moving out of danger zones.
- Characters with low mobility (e.g., Nemesis, Assassin) can be useful but are harder to maneuver effectively.
Control the Center
- Placing the **Leader in the middle** of the board early provides:
- **More movement options**, preventing an easy corner trap.
- **Better recruitment flexibility**, since allies can be placed nearby to support.
- **Stronger battlefield control**, making it harder for the opponent to isolate the Leader.
- However, ensure the Leader is not left exposed—support them with allies quickly.