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(Created page with "=== Prioritize High-Mobility Characters === * Characters with strong movement abilities (e.g., '''Acrobat''', '''Illusionist''', '''Claw Launcher''') offer superior flexibility. * High mobility allows for: ** **Board control** – Reaching key positions faster. ** **Threatening the opponent’s Leader** before they can set up defenses. ** **Avoiding traps** by moving out of danger zones. * Characters with low mobility (e.g., '''Nemesis''', '''Assassin''') can...")
 
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* Characters with low mobility (e.g., '''Nemesis''', '''Assassin''') can be useful but are harder to maneuver effectively.   
* Characters with low mobility (e.g., '''Nemesis''', '''Assassin''') can be useful but are harder to maneuver effectively.   


=== Move the Leader to the Center Early ===   
=== Control the Center ===   
* Placing the **Leader in the middle** of the board early provides:   
* Placing the **Leader in the middle** of the board early provides:   
** **More movement options**, preventing an easy corner trap.   
** **More movement options**, preventing an easy corner trap.   

Revision as of 03:42, 25 March 2025

Prioritize High-Mobility Characters

  • Characters with strong movement abilities (e.g., Acrobat, Illusionist, Claw Launcher) offer superior flexibility.
  • High mobility allows for:
    • **Board control** – Reaching key positions faster.
    • **Threatening the opponent’s Leader** before they can set up defenses.
    • **Avoiding traps** by moving out of danger zones.
  • Characters with low mobility (e.g., Nemesis, Assassin) can be useful but are harder to maneuver effectively.

Control the Center

  • Placing the **Leader in the middle** of the board early provides:
    • **More movement options**, preventing an easy corner trap.
    • **Better recruitment flexibility**, since allies can be placed nearby to support.
    • **Stronger battlefield control**, making it harder for the opponent to isolate the Leader.
  • However, ensure the Leader is not left exposed—support them with allies quickly.