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(Created page with "= Goal = The goal of the game is to earn as many coins as possible. Players earn coins by placing explorers on cities, ruins, or discovery towers. Players can also create trade routes between cities, the capital, or other villages. = Gameplay = The game consists of 4 Eras. In each Era, several turns of revealing Explore Cards from the Exploration Deck and placing Explorers take place until the Exploration Deck is exhausted. At the end of each Era, all explorers are remo...")
 
(More extensive explanation of discovering villages, trade routes and scoring points. Improved readability on existing content.)
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= Gameplay =
= Gameplay =
The game consists of 4 Eras. In each Era, several turns of revealing Explore Cards from the Exploration Deck and placing Explorers take place until the Exploration Deck is exhausted. At the end of each Era, all explorers are removed and the next Era's Explore Card is added to the Exploration Deck. Villages, trading posts, treasure tokens, and discovery towers are left on each player's maps. The game ends at the end of the 4th Era and the player with the most coins wins.
The game consists of 4 Eras. In each Era, players will take simultaneous turns after revealing Explore Cards until the Exploration Deck is exhausted.  
 
At the end of each Era:
 
# All explorers (cubes) are removed from the maps. Villages, trading posts, treasure tokens, and discovery towers are left on each player's maps.
# The next Era's Explore Card is added to the Exploration Deck. 
 
The game ends at the end of the 4th Era and the player with the most coins wins.


== Spaces ==
== Spaces ==
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* Mountain
* Mountain
* Sea
* Sea
Each terrain space can be 1 of 5 different types:


Exploring contiguous groups of basic terrains allows the player to place a village in that contiguous group. Villages may only be placed on Blank Spaces.
Each terrain space can be 1 of 5 different types:
=== Blank Spaces ===
=== Blank Spaces ===
Empty spaces where villages may be placed.
Empty spaces where ''Villages'' may be placed.
=== Coin Spaces ===
=== Coin Spaces ===
Immediately provides the number of coins shown on the space when explored.
Earn coins when explored.
=== Ruin Spaces ===
=== Ruin Spaces ===
Immediately provides a Treasure Card when explored.
Special sea terrain; earn a Treasure Card when explored.
=== City Spaces ===
=== City Spaces ===
Provides coins equal to the value shown on the space when a Trading Post is placed on the space.
Connect 2 City Spaces to create a trade route.
=== Discovery Spaces ===
=== Discovery Spaces ===
Immediately provides a number of coins based on how many other Discovery Spaces have been explored by the player. Exploring a Discovery Space again does not provide more coins.
Special "wild" terrain; earn coins when explored.


== Placing Explorers ==
== Placing Explorers ==
Players may simultaneously place explorers based on the restrictions of the currently revealed Explore Card.
Players may simultaneously place explorers based on the currently revealed Explore Card.


Players must place their explorers directly adjacent to the following:
Players must place their explorers directly adjacent to the following:
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* Previously placed explorers
* Previously placed explorers
* Player villages
* Player villages
== Discovering villages ==
Discover new villages by fully exploring a region in a single era.
A region is a contiguous group of tiles of the same terrain.
When a region is fully explored for the first time, immediately replace an explorer on one of the blank tiles in that region with a village. Then, score coins equal to the current era.
Each region may only have one village.
Villages will not be removed at the start of each era, as opposed to explorers.
== Creating trade routes ==
Connecting 2 City Spaces creates a trading route. Cities can be connected with a chain of explorers, villages and/or your capital.
When creating a trade route, multiply the values of the both cities and gain that amount of coins.
Then, cover up one of these cities with a trading post. This city can not be part of a trading route anymore.
== Discovery spaces and towers ==
Discovery spaces are "wild" terrain, which means it can be explored with any type of exploration action.
When explored, gain coins based on how many other ''Discovery Spaces'' have been explored by the player (6/8/10/14).
Then, cover up the space with a Tower. This space can not be scored again.

Revision as of 15:08, 29 January 2025

Goal

The goal of the game is to earn as many coins as possible. Players earn coins by placing explorers on cities, ruins, or discovery towers. Players can also create trade routes between cities, the capital, or other villages.

Gameplay

The game consists of 4 Eras. In each Era, players will take simultaneous turns after revealing Explore Cards until the Exploration Deck is exhausted.

At the end of each Era:

  1. All explorers (cubes) are removed from the maps. Villages, trading posts, treasure tokens, and discovery towers are left on each player's maps.
  2. The next Era's Explore Card is added to the Exploration Deck.

The game ends at the end of the 4th Era and the player with the most coins wins.

Spaces

There are 4 basic terrains to explore:

  • Grassland
  • Desert
  • Mountain
  • Sea

Each terrain space can be 1 of 5 different types:

Blank Spaces

Empty spaces where Villages may be placed.

Coin Spaces

Earn coins when explored.

Ruin Spaces

Special sea terrain; earn a Treasure Card when explored.

City Spaces

Connect 2 City Spaces to create a trade route.

Discovery Spaces

Special "wild" terrain; earn coins when explored.

Placing Explorers

Players may simultaneously place explorers based on the currently revealed Explore Card.

Players must place their explorers directly adjacent to the following:

  • The capital space
  • Previously placed explorers
  • Player villages

Discovering villages

Discover new villages by fully exploring a region in a single era.

A region is a contiguous group of tiles of the same terrain.

When a region is fully explored for the first time, immediately replace an explorer on one of the blank tiles in that region with a village. Then, score coins equal to the current era.

Each region may only have one village.

Villages will not be removed at the start of each era, as opposed to explorers.

Creating trade routes

Connecting 2 City Spaces creates a trading route. Cities can be connected with a chain of explorers, villages and/or your capital.

When creating a trade route, multiply the values of the both cities and gain that amount of coins.

Then, cover up one of these cities with a trading post. This city can not be part of a trading route anymore.

Discovery spaces and towers

Discovery spaces are "wild" terrain, which means it can be explored with any type of exploration action.

When explored, gain coins based on how many other Discovery Spaces have been explored by the player (6/8/10/14).

Then, cover up the space with a Tower. This space can not be scored again.