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=Kamon=
=Kamon=
==Goal==
==Goal==
In kamon, your goal is to connect two opposite edges of the board (green-green, yellow-yellow or blue-blue) or to form a loop with a least one space that you don't control.
In Kamon, your goal is to connect two opposite edges of the board (green-green, yellow-yellow or blue-blue) or to form a loop with a least one space that you don't control. The board layout is rearranged for each game, and the blank hexagon functions as a barrier.
==Your turn==
==Your turn==
The first player must place their first hexagon on an edge of the board but not a corner. On subsequent turns, you must place a hexagon on a space with the same color or the same symbol as the hexagon placed by the opponent.
The first player must place their first hexagon on an edge of the board but not a corner. On subsequent turns, you must place a hexagon on a space with the same color or the same symbol as the hexagon placed by the opponent.  
==End of the game==
==End of the game==
The end of the game is triggered when a player achieves one of the two victory conditions or when a player cannot place a hexagon. If the end of the game is triggered when a player can't play their turn, the other player wins.
The end of the game is triggered when a player achieves one of the two victory conditions or when a player cannot place a hexagon. If the end of the game is triggered when a player can't play their turn, the other player wins.

Revision as of 04:09, 6 April 2025

Kamon

Goal

In Kamon, your goal is to connect two opposite edges of the board (green-green, yellow-yellow or blue-blue) or to form a loop with a least one space that you don't control. The board layout is rearranged for each game, and the blank hexagon functions as a barrier.

Your turn

The first player must place their first hexagon on an edge of the board but not a corner. On subsequent turns, you must place a hexagon on a space with the same color or the same symbol as the hexagon placed by the opponent.

End of the game

The end of the game is triggered when a player achieves one of the two victory conditions or when a player cannot place a hexagon. If the end of the game is triggered when a player can't play their turn, the other player wins.