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(Created page with "===Overview=== X ===Turn=== Each turn you can take two actions, these can be either draw a card or play a card Drawn cards come from the facedown deck Playing a card depends on its type Treasure Cards CANNOT be played, instead you are trying to collect them Instants are played to the discard after the effect resolves Crew can be played to an empty Crew space, either your own or someone else's Vessels are played tot their spot on your area and have 3 health")
 
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===Overview===
===Overview===


X
Start Fights with other Pirates to gain Treasure and be the first to hold 5 Treasure at the start of your turn




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Instants are played to the discard after the effect resolves
Instants are played to the discard after the effect resolves


Crew can be played to an empty Crew space, either your own or someone else's
Crew can be played to an empty Crew space, either your own or someone else's (max 2 per player)


Vessels are played tot their spot on your area and have 3 health
Vessels are played tot their spot on your area and have 3 health (max 1 at a time, but you can play a new vessel to replace the current one)
 
A Cannon can be played to initiate combat
 
 
===Combat===
 
Active player picks a single opponent to attack
 
Active player places one cannon facedown
 
Active player can place a 2nd cannon facedown if they have both their actions available
 
Defender can pick up to two combat cards to play facedown
 
Reveal all cards and count up shots fired, factor in Crew and Vessel abilities, and the player with the most shots wins the combat (ties go to Defender)
 
The combat loser discards all their crew, except Ghost Crew, and their Vessel takes 1 damage (if this was it's 3rd damage, any cards under it are returned to their owners)
 
All played combat cards are then discarded
 
Combat winner looks at opponent's hand and picks a card to take for themself
 
 
===Game End===
 
If at start of turn a player has 5 Treasures in hand, they display these to everyone and win!
 
 
Summarised by https://boardgamearena.com/player?id=90078516

Latest revision as of 23:35, 7 October 2024

Overview

Start Fights with other Pirates to gain Treasure and be the first to hold 5 Treasure at the start of your turn


Turn

Each turn you can take two actions, these can be either draw a card or play a card

Drawn cards come from the facedown deck

Playing a card depends on its type

Treasure Cards CANNOT be played, instead you are trying to collect them

Instants are played to the discard after the effect resolves

Crew can be played to an empty Crew space, either your own or someone else's (max 2 per player)

Vessels are played tot their spot on your area and have 3 health (max 1 at a time, but you can play a new vessel to replace the current one)

A Cannon can be played to initiate combat


Combat

Active player picks a single opponent to attack

Active player places one cannon facedown

Active player can place a 2nd cannon facedown if they have both their actions available

Defender can pick up to two combat cards to play facedown

Reveal all cards and count up shots fired, factor in Crew and Vessel abilities, and the player with the most shots wins the combat (ties go to Defender)

The combat loser discards all their crew, except Ghost Crew, and their Vessel takes 1 damage (if this was it's 3rd damage, any cards under it are returned to their owners)

All played combat cards are then discarded

Combat winner looks at opponent's hand and picks a card to take for themself


Game End

If at start of turn a player has 5 Treasures in hand, they display these to everyone and win!


Summarised by https://boardgamearena.com/player?id=90078516