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Shuffle the deck, then play the following phases: | Shuffle the deck, then play the following phases: | ||
[1] Draw cards and place them face up in the quest area until there are 5 cards. | |||
[2] Roll 5d6; if you get a combination matching the dice shown in one of the lower parts of a card, you can declare that you beat it: put it in your army area. If you can beat more than one card, choose which one you beat. | |||
Examples: | |||
{{whiteDie|2}} {{whiteDie|2}} is beaten by a roll of {{whiteDie|1}}{{whiteDie|4}}{{whiteDie|2}}{{whiteDie|3}}{{whiteDie|2}} since it contains the needed numbers; | |||
{{Pentaquest sun}} {{Pentaquest sun}} is beaten by any 3 of a kind: {{whiteDie|1}}{{whiteDie|1}}{{whiteDie|1}}, {{whiteDie|2}}{{whiteDie|2}}{{whiteDie|2}}, {{whiteDie|3}}{{whiteDie|3}}{{whiteDie|3}}, etc; | {{Pentaquest sun}} {{Pentaquest sun}} is beaten by any 3 of a kind: {{whiteDie|1}}{{whiteDie|1}}{{whiteDie|1}}, {{whiteDie|2}}{{whiteDie|2}}{{whiteDie|2}}, {{whiteDie|3}}{{whiteDie|3}}{{whiteDie|3}}, etc; | ||
{{Pentaquest sun}}{{Pentaquest sun}}{{Pentaquest moon}}{{Pentaquest moon}} is beaten by any two pair: {{whiteDie|1}}{{whiteDie|1}}{{whiteDie|3}}{{whiteDie|3}}, {{whiteDie|6}}{{whiteDie|6}}{{whiteDie|2}}{{whiteDie|2}}, {{whiteDie|4}}{{whiteDie|4}}{{whiteDie|4}}{{whiteDie|4}}, etc; | {{Pentaquest sun}}{{Pentaquest sun}}{{Pentaquest moon}}{{Pentaquest moon}} is beaten by any two pair: {{whiteDie|1}}{{whiteDie|1}}{{whiteDie|3}}{{whiteDie|3}}, {{whiteDie|6}}{{whiteDie|6}}{{whiteDie|2}}{{whiteDie|2}}, {{whiteDie|4}}{{whiteDie|4}}{{whiteDie|4}}{{whiteDie|4}}, etc; | ||
[3] Free reroll; you can try to get better dice results rerolling any number of diceat once, keeping the new results. Every very first roll of a game gets 2 free rerolls. | |||
[4] Modify roll; you can use any number of cards from your army to modify your rolled dice, so as to beat a card in the quest area. Discard each army card after you use it. The effect of an army card depends on the symbol in its upper right corner: | |||
* add 1 to a die [max is {{whiteDie|6}}]; | |||
* subtract 1 from a die [min is {{whiteDie|1}}] ; | |||
* add or subtract 1 to a die [as above]; | |||
* reroll any number of dice; keep results; | |||
* mirror a die to its opposite: {{whiteDie|1}} to {{whiteDie|6}}, {{whiteDie|2}} to {{whiteDie|5}}, {{whiteDie|3}} to {{whiteDie|4}}, {{whiteDie|4}} to {{whiteDie|3}}, etc. | |||
[5] Check; if you managed to beat a card, start over from phase [1]. If you didn't, you lose. If the deck and the quest area have no cards left, you won: your SCORE is the number of cards left in your army. | |||
=== MULTIPLAYER === | === MULTIPLAYER === | ||
Players take turns clockwise, using the same rules of solo play, with a quest area shared by all the players, while discard piles are personal. Whether or not a player manages to beat card during his turn, the game continues with the turn of the player to his left. When there are no cards left in the deck and quest area, compare the sum of army and discarded cards of each player: the highest score wins. | Players take turns clockwise, using the same rules of solo play, with a quest area shared by all the players, while discard piles are personal. Whether or not a player manages to beat card during his turn, the game continues with the turn of the player to his left. When there are no cards left in the deck and quest area, compare the sum of army and discarded cards of each player: the highest score wins. |
Revision as of 15:14, 3 October 2024
How to play
SOLO PLAY
Shuffle the deck, then play the following phases:
[1] Draw cards and place them face up in the quest area until there are 5 cards.
[2] Roll 5d6; if you get a combination matching the dice shown in one of the lower parts of a card, you can declare that you beat it: put it in your army area. If you can beat more than one card, choose which one you beat.
Examples:
is beaten by a roll of since it contains the needed numbers;
is beaten by any 3 of a kind: , , , etc;
is beaten by any two pair: , , , etc;
[3] Free reroll; you can try to get better dice results rerolling any number of diceat once, keeping the new results. Every very first roll of a game gets 2 free rerolls.
[4] Modify roll; you can use any number of cards from your army to modify your rolled dice, so as to beat a card in the quest area. Discard each army card after you use it. The effect of an army card depends on the symbol in its upper right corner:
- add 1 to a die [max is ];
- subtract 1 from a die [min is ] ;
- add or subtract 1 to a die [as above];
- reroll any number of dice; keep results;
- mirror a die to its opposite: to , to , to , to , etc.
[5] Check; if you managed to beat a card, start over from phase [1]. If you didn't, you lose. If the deck and the quest area have no cards left, you won: your SCORE is the number of cards left in your army.
MULTIPLAYER
Players take turns clockwise, using the same rules of solo play, with a quest area shared by all the players, while discard piles are personal. Whether or not a player manages to beat card during his turn, the game continues with the turn of the player to his left. When there are no cards left in the deck and quest area, compare the sum of army and discarded cards of each player: the highest score wins.