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(Created page with "Welcome on Treos !! Head out and explore the world: complete quests and side quests to collect enough gold faster than the others. The first player to collect 20 gold wins the game. == Sunrise : Planning == Each player draws 5 cards from their deck and assigns them face down : One on the bid space : the higher the card number on the bottom left of the card you place there, the earlier you will move during this round. Three on the 3 different day turns: considering the...")
 
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Welcome on Treos !!
Welcome on Treos!!


Head out and explore the world: complete quests and side quests to collect enough gold faster than the others.
Head out and explore the world: complete quests and side quests to collect enough gold faster than the others.
The first player to collect 20 gold wins the game.
The first player to collect 20 gold wins the game.


== Sunrise : Planning ==
== Sunrise: Planning ==
Each player draws 5 cards from their deck and assigns them face down :
Each player draws 5 cards from their deck and assigns them face down:
One on the bid space : the higher the card number on the bottom left of the card you place there, the earlier you will move during this round.
One on the bid space: the higher the card number on the bottom left of the card you place there, the earlier you will move during this round.
Three on the 3 different day turns: considering the movement options on the cards they place there.
Three on the 3 different day turns: considering the movement options on the cards they place there.
The last card may be replaced on top of their card deck or discarded.
The last card may be replaced on top of their card deck or discarded.


Players also place an intrigue marker face down on each of the 3 movement cards (NB: on this bga adaptation, you just have to choose a space for the "move highwayman token")
Players also place an intrigue marker face down on each of the 3 movement cards (NB: on this bga adaptation, you just have to choose a space for the "move highwayman token").


== Morning, Midday, Evening : movement ==
== Morning, Midday, Evening: movement ==
According to their turn order markers, each player takes one turn : reveal the movement card and the intrigue marker and then move accordingly their pawn and (if a move highwayman token has been revealed) one highwayman.
According to their turn order markers, each player takes one turn: reveal the movement card and the intrigue marker and then move accordingly the pawn and (if a move highwayman token has been revealed) one highwayman.


Reaching new places :  
Reaching new places:  
=== Town===
=== Town===
Complete a quest, take a new quest card (if you have a free space for it),
Complete a quest, take a new quest card (if you have a free space for it).
=== Fort===
=== Fort===
Get the fort's weapon, if you don't already have it (triggers character-specific power)
Get the fort's weapon, if you don't already have it (triggers character-specific power).
=== Inn===
=== Inn===
Get a side quest
Get a side quest.
=== Secret Place===
=== Secret Place===
Reveal the power of the secret place : get a movement card, get a side quest, open a Portal
Reveal the power of the secret place: get a movement card, get a side quest, or open a Portal
=== Portal===
=== Portal===
Free move to another portal
Free move to another portal


== Sundown : clean-up ==
== Sundown: clean-up ==
All players discard their cards into their respective discard pile.
All players discard their cards into their respective discard pile.
An Event is revealed, providing a special rule for the next turn.
An Event is revealed, providing a special rule for the next turn.

Revision as of 18:22, 19 September 2024

Welcome on Treos!!

Head out and explore the world: complete quests and side quests to collect enough gold faster than the others. The first player to collect 20 gold wins the game.

Sunrise: Planning

Each player draws 5 cards from their deck and assigns them face down: One on the bid space: the higher the card number on the bottom left of the card you place there, the earlier you will move during this round. Three on the 3 different day turns: considering the movement options on the cards they place there. The last card may be replaced on top of their card deck or discarded.

Players also place an intrigue marker face down on each of the 3 movement cards (NB: on this bga adaptation, you just have to choose a space for the "move highwayman token").

Morning, Midday, Evening: movement

According to their turn order markers, each player takes one turn: reveal the movement card and the intrigue marker and then move accordingly the pawn and (if a move highwayman token has been revealed) one highwayman.

Reaching new places:

Town

Complete a quest, take a new quest card (if you have a free space for it).

Fort

Get the fort's weapon, if you don't already have it (triggers character-specific power).

Inn

Get a side quest.

Secret Place

Reveal the power of the secret place: get a movement card, get a side quest, or open a Portal

Portal

Free move to another portal

Sundown: clean-up

All players discard their cards into their respective discard pile. An Event is revealed, providing a special rule for the next turn.