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# The game is a race, as soon as the second winter card is out, if you are ahead it's often better to try to increase the lead a bit than to prepare for a bigger turn that you might not get to play.
# The game is a race, as soon as the second winter card is out, if you are ahead it's often better to try to increase the lead a bit than to prepare for a bigger turn that you might not get to play.
# It is as important to keep cards your opponent wants away from them, as it is to score big points for yourself. Be aware of what your oponents need.
# It is as important to keep cards your opponent wants away from them, as it is to score big points for yourself. Be aware of what your opponents need.
# To do this you can discard those cards when the clearing (enough to get to 10 and clear it) or their hand are full (9 or 10).
# To do this you can discard those cards when the clearing (enough to get to 10 and clear it) or their hand are full (9 or 10).
# It is often worth your while to wait a turn and gain the right colors, in order to be able to use a card's bonus.
# It is often worth your while to wait a turn and gain the right colors, in order to be able to use a card's bonus.
# Moles can overturn games with huge turns, to set it up, make sure you have trees with room and a full hand.
# Moles can overturn games with huge turns, to set it up, make sure you have trees with room and a full hand.
# Free-turn cards can help you clear a seeminly full hand before picking up something an oponent discarding thinking you could not grab.
# Free-turn cards can help you clear a seemingly full hand before picking up something an opponent discarded thinking you could not grab.
# The most points that can be achieved in the game is if you get all of the deer and wolves.  You do not need to play a deer+wolf strategy to win, but you will lose if you let your opponent have all the deer and wolves.
# The most points that can be achieved in the game is if you get all of the deer and wolves.  You do not need to play a deer+wolf strategy to win, but you will lose if you let your opponent have all the deer and wolves.
# Other powerful cards to build a game around:
# Other powerful cards to build a game around:
 
#* Beech Martins - play them while filling all 4 sides of trees
Beech Martins - play them while filling all 4 sides of trees
#* Tree Ferns - Play them with Toads and Salamanders
 
#* Goshawks - Play them while playing lots of other birds
Tree Ferns - Play them with Toads and Salamanders
#* Oaks/Strawberries - Play them while getting all 8 species of tree
 
#* European Hares - Red Foxes: Generally a less power combination than deer +wolves, but can still get you a number of points if lucky. (Combine with a Silver Fir for more points, and a mole to play the hares quickly)
Goshawks - Play them while playing lots of other birds
#* Chestnuts - playing a lot of these is a good, especially if you can all get the orange Roe deer.
 
#* Sycamores + Red Deer - Play a lot of trees with these
Oaks/Strawberries - Play them while getting all 8 species of tree
#* The right mushrooms can help boost any of these strategies powerfully.
 
# Secondary strategies include:
European Hares - Red Foxes: Generally a less power combination than deer +wolves, but can still get you a number of points if lucky. (Combine with a Silver Fir for more points, and a mole to play the hares quickly)
#* Butterflies + Hedgehogs
 
#* Bats and Dormice
Chestnuts - playing a lot of these is a good, especially if you can all get the orange Roe deer.
#* Lynxes (compliments 🦌 🐺)
 
#* Mosses
Sycamores + Red Deer - Play a lot of trees with these
# Easy to forget Rules
 
#* The “free play a type of creature” bonus does not trigger additional bonuses or effect.
The right mushrooms can help boost any of these strategies powerfully.  
#* The "Draw card" effect only draws from the deck (not the clearing)
 
#* A card is added to the clearing when a tree/sapling is played, but not when a split card is played
Secondary strategies include:
# There are 8 types of tree in the base game:
 
#* Sycamore
Butterflies + Hedgehogs
#* Birch
 
#* Beech
Bats and Dormice
#* Douglas Fir
 
#* Oak
Lynxes (compliments 🦌 🐺)
#* Horse Chestnut
 
#* Linden
Mosses      
#* Silver Fir
 
# The Alpine expansion includes 2 new tree types for a total of 10
9. Easy to forget Rules:       
#* European Larch
 
#* Swiss Pine
* The “free play a type of creature” bonus does not trigger additional bonuses or effects
# The Alpine expansion also makes makes butterfly and bird strategies more viable. Expansion tree colors are a bit more rare and may be confused with some base game ones if colorblind.
* The "Draw card" effect only draws from the deck (not the clearing)
* A card is added to the clearing when a tree/sapling is played, but not when a split card is played
10.There are 8 types of tree:
 
10.There are 8 types of tree:
 
* Sycamore  
* Birch  
* Beech  
* Douglas Fir  
* Oak  
* Horse Chestnut  
* Linden  
* Silver Fir
* +2 more in the Alpine expansion for a total of 10: European Larch and Swiss Pine
11. The expansion makes buttefly and bird strategies more viable. Expansion tree colors are a bit more rare and may be confused with some base game ones if colorblind.

Revision as of 19:55, 20 June 2025

  1. The game is a race, as soon as the second winter card is out, if you are ahead it's often better to try to increase the lead a bit than to prepare for a bigger turn that you might not get to play.
  2. It is as important to keep cards your opponent wants away from them, as it is to score big points for yourself. Be aware of what your opponents need.
  3. To do this you can discard those cards when the clearing (enough to get to 10 and clear it) or their hand are full (9 or 10).
  4. It is often worth your while to wait a turn and gain the right colors, in order to be able to use a card's bonus.
  5. Moles can overturn games with huge turns, to set it up, make sure you have trees with room and a full hand.
  6. Free-turn cards can help you clear a seemingly full hand before picking up something an opponent discarded thinking you could not grab.
  7. The most points that can be achieved in the game is if you get all of the deer and wolves. You do not need to play a deer+wolf strategy to win, but you will lose if you let your opponent have all the deer and wolves.
  8. Other powerful cards to build a game around:
    • Beech Martins - play them while filling all 4 sides of trees
    • Tree Ferns - Play them with Toads and Salamanders
    • Goshawks - Play them while playing lots of other birds
    • Oaks/Strawberries - Play them while getting all 8 species of tree
    • European Hares - Red Foxes: Generally a less power combination than deer +wolves, but can still get you a number of points if lucky. (Combine with a Silver Fir for more points, and a mole to play the hares quickly)
    • Chestnuts - playing a lot of these is a good, especially if you can all get the orange Roe deer.
    • Sycamores + Red Deer - Play a lot of trees with these
    • The right mushrooms can help boost any of these strategies powerfully.
  9. Secondary strategies include:
    • Butterflies + Hedgehogs
    • Bats and Dormice
    • Lynxes (compliments 🦌 🐺)
    • Mosses
  10. Easy to forget Rules
    • The “free play a type of creature” bonus does not trigger additional bonuses or effect.
    • The "Draw card" effect only draws from the deck (not the clearing)
    • A card is added to the clearing when a tree/sapling is played, but not when a split card is played
  11. There are 8 types of tree in the base game:
    • Sycamore
    • Birch
    • Beech
    • Douglas Fir
    • Oak
    • Horse Chestnut
    • Linden
    • Silver Fir
  12. The Alpine expansion includes 2 new tree types for a total of 10
    • European Larch
    • Swiss Pine
  13. The Alpine expansion also makes makes butterfly and bird strategies more viable. Expansion tree colors are a bit more rare and may be confused with some base game ones if colorblind.