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Choose two of the dice, and cross out the square matching their coordinates. All possible coordinates will be highlighted on the player board for you. You will not be able to move through or move onto that square to score its points for the rest of the game. | Choose two of the dice, and cross out the square matching their coordinates. All possible coordinates will be highlighted on the player board for you. You will not be able to move through or move onto that square to score its points for the rest of the game. | ||
'''You MUST cross out a square every round. You cannot cross out a square that already has | '''You MUST cross out a square every round. You cannot cross out a square that is already crossed out or has a circle on it. If you are unable to cross off a new square, you must pass, as indicated by an X in your player info. When you pass a third time, you are out of the game.''' | ||
=== Step 3 - MOVE: === | === Step 3 - MOVE: === |
Revision as of 21:58, 19 June 2024
Introduction
In Road to 300, you will create a maze around yourself as you move through a 6-by-6 grid of squares collecting points. Can you collect 300 points before you run out of places to move?
Although designed as a solo game, here on BGA up to 8 players can compete for highest score.
Round Procedure
At the beginning of each round, all three dice are rolled. You will choose 2 dice as coordinates to cross off the corresponding square on the board. Then use the last die's value to move on the board, earning the points shown on the square where you end up. When you run out of squares to move to, you are out of the game.
Step 1 - ROLL THE DICE:
Roll all three dice. This is done automatically by BGA.
Step 2 - CROSS OUT A SQUARE ON THE BOARD:
Choose two of the dice, and cross out the square matching their coordinates. All possible coordinates will be highlighted on the player board for you. You will not be able to move through or move onto that square to score its points for the rest of the game.
You MUST cross out a square every round. You cannot cross out a square that is already crossed out or has a circle on it. If you are unable to cross off a new square, you must pass, as indicated by an X in your player info. When you pass a third time, you are out of the game.
Step 3 - MOVE:
Use the 3rd die to move to a new square on the board. You must take steps equal to the value of the die. If the die is 2, take 2 steps. You can change direction as much as you like while moving but no diagonals, backtracking, revisiting the same square, or moving through/onto a crossed square are permitted. All possible ending squares will be highlighted on the board for you to choose from. Collect points equal to the value of the square where you end your movement. A circle will appear on that square.
Your 1st step in the game will be onto a corner, with subsequent steps moving out from there.
Once you move onto a new square, your previously circled square will be crossed out. Like all squares with an X, you will not be able to move through or move onto it again.
End of the Game
The game can end for you in two ways:
- You passed 3 times.
- You are unable to move the full number of steps shown on the movement die.
If you reached 300 or more points, you win Road to 300!