This is a documentation for Board Game Arena: play board games online !

Gamehelproadtothreehoundred: Difference between revisions

From Board Game Arena
Jump to navigation Jump to search
m (missing 3)
No edit summary
Line 1: Line 1:
== Introduction ==
== Introduction ==
Road to 300 is designed as a solo game. You win the game if you have 300 or more points at the end.
In Road to 300 you create a maze around yourself as you move through the space collecting points. Can you collect 300 points before you run out of places to move?
Here on BGA you can play it with other players. Therefore a small rules change is applied regarding the passing.
 
Although designed as a solo game, here on BGA up to 8 players can compete for highest score.


== Round Procedure ==
== Round Procedure ==
At the beginning of each round, the three dice get rolled.  
At the beginning of each round, all three dice are rolled. You will choose 2 dice as coordinates to cross off the corresponding space on the board. Then use the last die's value to move on the board, earning the points shown on the square where you end up. When you run out of spaces to move to, the game immediately ends.
 
You choose two dice to permanently cross a cell on the grid.  
 
The other die is used to move on the game board. Cells where you end your movement will earn points at the end of the game.  


If you cannot move according to the rules after a dice roll and crossing, the game is over.
=== Step 1 - ROLL THE DICE: ===
Roll all three dice. -> Done here by BGA


=== Step 1 - Rolling: ===
=== Step 2 - CROSS OUT A SPACE ON THE BOARD: ===
Roll the three dice. -> Done here by BGA
Choose two of the dice, and cross out the square matching their coordinates. All possible coordinates will be highlighted on the player board for you. You will not be able to move to that square or score its points for the rest of the game.


=== Step 2 - Crossing a cell: ===
'''You MUST cross out a square every round. You cannot cross out a square that already has an X or circle on it. If you are unable to cross off a new square, you must pass, as indicated by an X in your player info. You may pass up to 3 times per game'''
Use two of the rolled dice and cross the cell matching the coordinates. Which coordinates are possible are highlighted on the player board for you.


'''Important: You MUST cross a cell in every round. If you are unable to make a cross, you have to pass this round and you receive one X (shown in player info)'''
=== Step 3 - STARTING SPACE IS CROSSED OUT  ===
The cell where you ended your last movement is now crossed out. This is done automatically for you. Like all squares with an X, will will not be able to move there again.


=== Step 3 - Marking the starting cell (skipped in Round 1!) ===
'''Note: This step is skipped in the 1st round of the game, since you are not on the board yet.'''
The cell where you start is now crossed out and is also permanently marked like the cells from Step 2. Since you ended your movment there, you still get those points at the end of the game. In this cell, there is now an X and a circle around the number.


'''Note. This step is skipped in the very first round of the game, as you start outside the grid.'''
=== Step 4 - MOVE ===
Use the 3rd die to move to a new space on the board. You must take steps equal to the value of the die. If the die is 2, take 2 steps. No diagonals or backtracking is permitted, but you can change direction as much as you like. All possible ending spaces will be highlighted on the board for you to choose from.  Collect points equal to the value of the space where you end movement. A circle will appear on that space.


=== Step 4 - Movement ===
Your 1st step in the game will be onto a corner, with subsequent steps moving out from there.  
The third die that is now left is used for movement. 
 
The first step in the game must be on a 30.
 
As mentioned in Step 3, you start outside the grid and can only enter the grid via a 30.
 
In all subsequent rounds, you move cell by cell starting from the starting cell of the previous round. You move orthogonally, until you have covered the exact number of pips of the die in steps.
 
You may not enter cells multiple times within one round, and during movement and you may not move out of the grid.
 
However: It is allowed to change direction during movement, so you do not have to move all cells in one direction. Circle the number in the cell where you end your movement. This earns you points for the end of the game.
 
'''Important: Cells with an X and/or a circle around the number are blocked and cannot be entered during movement! If you realize in this step that you can no longer move according to the rules, you have to pass for the whole game and receive three X (shown in the player info)!'''
 
After that, start a new round at Step 1.


== End of the Game ==
== End of the Game ==
The game can end for you, if you gather at least 3 passes (shown as X in the player info). This can happen in two ways:
The game can end for you in two ways:
 
* You gathered three X by passing in step 2
* You are unnable to move according to the rules in step 4 (which gives you three X)
 
At the end of the game sum up the number values of all cells that have both an X and a circle. This total value is your score.
 
If you have now reached 300 or more points, you win Road to 300!


== Final Note ==
* You passed 3 times.
It is important that a cell is marked first and then the movement takes place. Sometimes, in consideration, you might already mark a target cell with a circle and then strike a cell that was used on the way there. This is not allowed!
* You are unable to move the full number of steps shown on the movement die.


This is checked and validated by the BGA implementation for you.
If you reached 300 or more points, you win Road to 300!

Revision as of 21:29, 1 May 2024

Introduction

In Road to 300 you create a maze around yourself as you move through the space collecting points. Can you collect 300 points before you run out of places to move?

Although designed as a solo game, here on BGA up to 8 players can compete for highest score.

Round Procedure

At the beginning of each round, all three dice are rolled. You will choose 2 dice as coordinates to cross off the corresponding space on the board. Then use the last die's value to move on the board, earning the points shown on the square where you end up. When you run out of spaces to move to, the game immediately ends.

Step 1 - ROLL THE DICE:

Roll all three dice. -> Done here by BGA

Step 2 - CROSS OUT A SPACE ON THE BOARD:

Choose two of the dice, and cross out the square matching their coordinates. All possible coordinates will be highlighted on the player board for you. You will not be able to move to that square or score its points for the rest of the game.

You MUST cross out a square every round. You cannot cross out a square that already has an X or circle on it. If you are unable to cross off a new square, you must pass, as indicated by an X in your player info. You may pass up to 3 times per game

Step 3 - STARTING SPACE IS CROSSED OUT

The cell where you ended your last movement is now crossed out. This is done automatically for you. Like all squares with an X, will will not be able to move there again.

Note: This step is skipped in the 1st round of the game, since you are not on the board yet.

Step 4 - MOVE

Use the 3rd die to move to a new space on the board. You must take steps equal to the value of the die. If the die is 2, take 2 steps. No diagonals or backtracking is permitted, but you can change direction as much as you like. All possible ending spaces will be highlighted on the board for you to choose from. Collect points equal to the value of the space where you end movement. A circle will appear on that space.

Your 1st step in the game will be onto a corner, with subsequent steps moving out from there.

End of the Game

The game can end for you in two ways:

  • You passed 3 times.
  • You are unable to move the full number of steps shown on the movement die.

If you reached 300 or more points, you win Road to 300!