This is a documentation for Board Game Arena: play board games online !
Tips diceathlon: Difference between revisions
Jump to navigation
Jump to search
(Formatting and content improvement.) |
(Updated content.) |
||
Line 1: | Line 1: | ||
Improved formatting required. | |||
== Win Criteria == | == Win Criteria == | ||
# Understand that each event has specific win criteria, and provides the basis for the Gold (5), Silver(3), and Bronze(1) scores. | # Understand that each event has specific win, and tiebreaker, criteria, and provides the basis for the Gold (5), Silver(3), and Bronze(1) scores. | ||
# Game end occurs, when all players fault a dice roll - cannot place a die in any space.<br /> | # Game end occurs, when all players fault a dice roll - cannot place a die in any space.<br /> | ||
<nowiki>==Event Priority Order of Completion==</nowiki> | <nowiki>==Event Priority / Order of Completion==</nowiki> | ||
# | # <u>Prioritise the Climbing Wall</u>, since the gold medal is given to the person completing it first. | ||
# Hurdles requires very specific low numbers, and should be prioritised ahead of other events. If possible, use 1 or 2 on the ground and 4's | # <u>Hurdles</u> requires very specific <u>low</u> numbers, and should be prioritised ahead of other events. If possible, use 1 or 2 on the ground and only 4's over the hurdles. | ||
# Events that MUST be completed | # Events that MUST be completed, to score anything are Hurdles and Skateboarding Kickflip. | ||
# | # Some of the Skateboarding section does not need to be completed to score - the values cumulatively score at the point of game end. This means the Frontside 5-0 Grind and Hand Flip can be left for completion, or incompletion, to later in the game, and will still score. | ||
# Golf can accept any number, at any time (although higher numbers are better), and can be prioritised last. | # Golf can accept any number, at any time (although higher numbers are better), and can be prioritised last. | ||
== General Strategy / Probability Improvement / Dice Management == | == General Strategy / Probability Improvement / Dice Management == | ||
# | # <u>Even out</u> the number requirements of events across as many of the D6 dice face values as possible. Try to have at least one event that requires a number from 1-6 as much as possible. | ||
# Save the coaches abilities until later in the game, when die choice becomes more difficult. | # Try to have <u>different numbers</u> selected for the "equal" values repeated within the Skateboarding Handplant and Triple Jump sections. | ||
# When first player, and if possible, quickly review your opponents dice needs, and select a die which is beneficial for you, but may also be detrimental for your opponent. | # <u>Save the coaches</u> abilities until later in the game, when die choice becomes more difficult. | ||
# When first player, and if possible, quickly <u>review your opponents dice</u> needs, and select a die which is beneficial for you, but may also be detrimental for your opponent. | |||
<nowiki>==Tiebreaker Criteria==</nowiki> | |||
# Climbing - furthest to the top is a tiebreaker, so prioritise Climbing. | |||
# Golf - lowest sum of dice is a tiebreaker, so try not to exceed the hole value. | |||
# Triple Jump - Highest value in the equal box, is a tiebreaker. | |||
# Rowing - tiebreakier criteria for the "least boats" is confusing, and is unclear how it is evaluated. Should it be "the most boats completed, wins?" | |||
== Questions/Improvements == | |||
== Questions/Improvements | |||
# It's unclear how the Total Placed Dice value is utilised? | # It's unclear how the Total Placed Dice value is utilised? | ||
# Definitive and absolute tie-breaking criteria would be helpful. | # Definitive and absolute tie-breaking criteria would be helpful. | ||
# A running total score displayed for each player could be provided during play. | # A running total score displayed for each player could be provided during play. |
Latest revision as of 15:32, 27 February 2024
Improved formatting required.
Win Criteria
- Understand that each event has specific win, and tiebreaker, criteria, and provides the basis for the Gold (5), Silver(3), and Bronze(1) scores.
- Game end occurs, when all players fault a dice roll - cannot place a die in any space.
==Event Priority / Order of Completion==
- Prioritise the Climbing Wall, since the gold medal is given to the person completing it first.
- Hurdles requires very specific low numbers, and should be prioritised ahead of other events. If possible, use 1 or 2 on the ground and only 4's over the hurdles.
- Events that MUST be completed, to score anything are Hurdles and Skateboarding Kickflip.
- Some of the Skateboarding section does not need to be completed to score - the values cumulatively score at the point of game end. This means the Frontside 5-0 Grind and Hand Flip can be left for completion, or incompletion, to later in the game, and will still score.
- Golf can accept any number, at any time (although higher numbers are better), and can be prioritised last.
General Strategy / Probability Improvement / Dice Management
- Even out the number requirements of events across as many of the D6 dice face values as possible. Try to have at least one event that requires a number from 1-6 as much as possible.
- Try to have different numbers selected for the "equal" values repeated within the Skateboarding Handplant and Triple Jump sections.
- Save the coaches abilities until later in the game, when die choice becomes more difficult.
- When first player, and if possible, quickly review your opponents dice needs, and select a die which is beneficial for you, but may also be detrimental for your opponent.
==Tiebreaker Criteria==
- Climbing - furthest to the top is a tiebreaker, so prioritise Climbing.
- Golf - lowest sum of dice is a tiebreaker, so try not to exceed the hole value.
- Triple Jump - Highest value in the equal box, is a tiebreaker.
- Rowing - tiebreakier criteria for the "least boats" is confusing, and is unclear how it is evaluated. Should it be "the most boats completed, wins?"
Questions/Improvements
- It's unclear how the Total Placed Dice value is utilised?
- Definitive and absolute tie-breaking criteria would be helpful.
- A running total score displayed for each player could be provided during play.