This is a documentation for Board Game Arena: play board games online !
Tips skyteam: Difference between revisions
(+1tip) |
(Working together) |
||
Line 14: | Line 14: | ||
Even if your roll is really bad like 2223, try to think if you can do something with it before using a re-roll which is extremely valuable. Using one 2 on axis first and planning another 2 on coffee can be totally fine in many cases. | Even if your roll is really bad like 2223, try to think if you can do something with it before using a re-roll which is extremely valuable. Using one 2 on axis first and planning another 2 on coffee can be totally fine in many cases. | ||
When playing with 'Working Together', an obvious strategy is to play a dice (like 6 on axis) and immediately give a 6 to the other player to keep the axis at the same position. While this work, you could instead wait to see if the other player got a 6 to play there too, if it is the case, you could pass another dice to them. | |||
You can pass a dice very early when you got 3 of the same value, or 2 of the same value if either your dices are too strong or too weak or if you seem to have a bad hand. | |||
On many non obvious cases, the best choice is to request a dice for the position the other player have just played. |
Latest revision as of 19:58, 4 March 2024
Every turn you must play a dice on Engines and Axis. You can play a dice on the radio. By using Engines before the radio, you will advance the plane, which will change the dice needed for the radio. You can play a dice on Landing gear/Flaps which will increase the amount needed to advance the plane. That can again change the dice needed for the radio.
Usually, if you have 3 identical dices, you want to play on Axis first which will tell the other player which dice he need to keep for the axis. On the opposite, if you got 4 differents dices, you want to play something else than Engines & Axis first, unless engines is mandatory and you want to give the most options on your teammate by playing there first. But sometimes something else has the priority like if you want to play on the radio before the engines.
If the other player played on Axis, try to play Axis last. If the other player played on Engines, ask yourself why he did so? Does he want to give your more options, in that case play somewhere else first and if he doesn't use the radio play engines next, or does he want you to move the engines in that case play engines too to open radio for them ; especially if the amount of tiles you will move is unclear.
If both player have great dices, they could both wait for the other player to play on the Axis first. If no one play there, the first player should play it when he has two dices left. Having only one dice can be annoying since the other player can't adapt for the next turn not knowing which dice will be needed for Axis. (note that maybe keeping the best dice between 3/4 could be a 'convention' to keep one dice and share that invention to your teammate in my opinion)
Even if your roll is really bad like 2223, try to think if you can do something with it before using a re-roll which is extremely valuable. Using one 2 on axis first and planning another 2 on coffee can be totally fine in many cases.
When playing with 'Working Together', an obvious strategy is to play a dice (like 6 on axis) and immediately give a 6 to the other player to keep the axis at the same position. While this work, you could instead wait to see if the other player got a 6 to play there too, if it is the case, you could pass another dice to them.
You can pass a dice very early when you got 3 of the same value, or 2 of the same value if either your dices are too strong or too weak or if you seem to have a bad hand.
On many non obvious cases, the best choice is to request a dice for the position the other player have just played.