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The player with the most happiness points will be declared the winner. In case of a tie, the player with most figures on the board is the winner. In case of a tie still remaining, the game has several winners.
The player with the most happiness points will be declared the winner. In case of a tie, the player with most figures on the board is the winner. In case of a tie still remaining, the game has several winners.


Happiness points can be gained during the game, or at the final scoring for your sandcastles, for collecting photos or by completing the goal cards.
-> Happiness points gained during the game


==== Sandcastle ====
-> Energy cards: 1 happiness point for each 3 energy (value)
Add the happiness points on the sandcastle tiles:


If a sandcastle is incomplete, then the left one, if it is complete, then the right-hand side happiness points are scored.
-> Sandcastle: If a sandcastle is incomplete, then the left one, if it is complete, then the right-hand side happiness points are scored on the tiles.


==== Photo cards ====
-> Photos: Points are scored for cards of the same type (plants or animals). 1/2/3/4/5 photos of the same type score you 1/2/5/8/9 points. Several series of the same type can be collected if the first one is complete.
Points are scored for photo cards of the same type (plants or animals). 1/2/3/4/5 photos of the same type score you 1/2/5/8/9 points. Several series of the same type can be collected if the first one is complete.
 
-> Goal cards: For each card players score 8/4/2 hapiness points based on their ranking. In case of a tie scores are summed and divided. Only players who gained at least 1 value for the goal card can score points for it.

Revision as of 18:28, 28 January 2024

Gameplay

The game is played in 9 rounds (7 rounds in a 2-player game). Each round consists of the following phases:


1. Revealing the cat tile and moving the cat

2. Movement

3. Evaluating the seesaw or the merry-go-round (in 3 or 4 players game)

4. Evaluating the other tiles (from top to bottom, from left to right)

5. Passing on the first player marker clockwise.

Movement

Beginning with the starting player and in clockwise order, taking turns, each player must move a figure to a neighbouring tile(adjacent and diagonal movement is allowed). The players may move a figure by 2 or more tiles, but in this case for each extra step they must pay one energy card, ignoring its value.

Summary of components

Playground tiles

- Competition (red borders): These tile actions can be performed only by 1 player, being decided by competition. The winner performs the action only once, even if more figures are in the same location.

- Non-competitive (blue and yellow borders): No competition is required for these tiles, all players on them perform the action with all their figures.

Competition

Competition is won by having the most standing figures on the given tile. In case of a tie, the players decide the winner by bidding.

Only 2 players may participate in the bidding! If more players are tied, only the two that are the closest to the starting player (including the starting player) participate in bidding.

Bidding

Choose at least 1 energy card from your hand, and exchange them with the other player. The winner will be the player that passed the most energy to the other player. If the same amount of energy is exchanged, then repeat the process. If it is tied again, then the involved players’ figures are moved to the Punishment tile.

Grund cards

A player may use only one Grund card in a round, it is discarded after use.

The cat

The cat will move throughout the playground in a random way.

To win the cool cat, you must compete for it when you reach the tile with the cat on it. The winner will take the bonus indicated on the cat tile. This may be happiness points, sandcastle tile, photo card or a Grund card. The cat card and the playground tile it’s on is determined once in the same competition, thus if a tie is present, the winner for both rewards is determined once with the same bidding. You must still compete for the cat even if it is on a non-competition tile.

The angry cat on the other hand does not give any bonuses, so there is no competition for it. However, all figures that complete their movement in a row or column that is indicated on the cat tile must discard an energy card.

The Scoring

The player with the most happiness points will be declared the winner. In case of a tie, the player with most figures on the board is the winner. In case of a tie still remaining, the game has several winners.

-> Happiness points gained during the game

-> Energy cards: 1 happiness point for each 3 energy (value)

-> Sandcastle: If a sandcastle is incomplete, then the left one, if it is complete, then the right-hand side happiness points are scored on the tiles.

-> Photos: Points are scored for cards of the same type (plants or animals). 1/2/3/4/5 photos of the same type score you 1/2/5/8/9 points. Several series of the same type can be collected if the first one is complete.

-> Goal cards: For each card players score 8/4/2 hapiness points based on their ranking. In case of a tie scores are summed and divided. Only players who gained at least 1 value for the goal card can score points for it.