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* The first player to build all their buildings of two types wins.
* The first player to build all their buildings of two types wins.


'''Tile''': 3 hexagonal spaces; one volcano and two other terrain types (from most common to least: jungle, clearing, sand, rock, lake).
'''Tile''': 3 hexagonal spaces; one {{TaluvaVolcano}} and two other terrain types from: {{TaluvaJungle}}, {{TaluvaClearing}}, {{TaluvaSand}}, {{TaluvaRock}}, {{TaluvaLake}}.


'''Settlement''': a group of buildings of the same colour on adjacent spaces.
'''Buildings''': temples {{TaluvaTemple}}, towers {{TaluvaTower}}, and huts {{TaluvaHut}}


'''Buildings''': temples {{TaluvaTemple}}, towers {{TaluvaTower}}, and huts {{TaluvaHut}}
'''Settlement''': a group of one or more buildings of the same colour on adjacent spaces.


== Setup ==
== Setup ==
Line 29: Line 29:
== Game play ==
== Game play ==


=== Place A Tile ===
=== Tile placement ===


* A tile is randomly selected.
* A tile is randomly selected.
* Select the space and orientation of the volcano.
* Select the space and orientation of {{TaluvaVolcano}}.


==== Expand the landscape ====
==== Expand the landscape ====
Line 40: Line 40:
==== Volcanic eruption ====
==== Volcanic eruption ====


* Place the volcano space on top of an existing volcano.
* Place the {{TaluvaVolcano}} on top of an existing {{TaluvaVolcano}}.
* Must have {{TaluvaVolcano}} in a different direction.
* Must have spaces under both its terrain spaces.
* Any {{TaluvaHut}} covered are destroyed and remain out of play.
* Any {{TaluvaHut}} covered are destroyed and remain out of play.
Restrictions:
* Must have the volcano in a different direction.
* Must have spaces under both its terrain spaces.
* Cannot destroy {{TaluvaTemple}}, {{TaluvaTower}} or an entire settlement.
* Cannot destroy {{TaluvaTemple}}, {{TaluvaTower}} or an entire settlement.


=== Place Buildings ===
=== Building placement ===
 
Place buildings on empty terrain space(s) of any one terrain type (not volcanoes):
 
''Note: You are allowed to build in such a way that two of your settlements join together, such that there are more than {{TaluvaTemple}} or {{TaluvaTower}} in the same settlement.''


'''Beware! If you cannot build, you will be eliminated from the game.'''
Place buildings on empty terrain space(s) of any '''one''' terrain type (not {{TaluvaVolcano}}).


==== Build a Hut ====
==== Build a Hut ====
Line 64: Line 58:
* Place {{TaluvaTemple|1}} adjacent to one of your existing settlements that occupies at least 3 '''spaces'''.
* Place {{TaluvaTemple|1}} adjacent to one of your existing settlements that occupies at least 3 '''spaces'''.
* Existing settlement must not already have a {{TaluvaTemple}}.
* Existing settlement must not already have a {{TaluvaTemple}}.
{{infoBox |maxWidth=
|title=Example
|body=
Red player builds {{TaluvaHut|1}} on both lake spaces
and {{TaluvaTemple}} on the sand space next turn.
[[File:Taluva-expand.png]]
}}


==== Build a Tower ====
==== Build a Tower ====
Line 81: Line 67:


* Place {{TaluvaHut}} adjacent to one of your existing settlements on '''all''' spaces of that terrain type.
* Place {{TaluvaHut}} adjacent to one of your existing settlements on '''all''' spaces of that terrain type.
* 1st-level ⇨ {{TaluvaHut|1}}, 2nd-level ⇨ {{TaluvaHut|2}}, 3rd-level ⇨ {{TaluvaHut|3}}.
* 1st-level ⇨ {{TaluvaHut|1}}, 2nd-level ⇨ {{TaluvaHut|2}}, 3rd-level ⇨ {{TaluvaHut|3}} etc.
* Cannot build more {{TaluvaHut}} than available.
* Cannot build more {{TaluvaHut}} than available.


{{infoBox |maxWidth=
{{infoBox |maxWidth=
|title=Example
|title=Example
|body=
|body=Expand one settlement into all {{TaluvaSand}}:
Red player may build either:
<div style="display:flex;flex-wrap:wrap;gap:8.4px;">
* {{TaluvaHut|1}} on '''each''' lake space or
{{TaluvaMap |x=4 |y=2
* {{TaluvaHut|1}} on the sand space.
|{{TaluvaTile|{{TaluvaSand}}|{{TaluvaClearing|{{TaluvaHut}}}}}}
 
|x1=1
[[File:Taluva-expand.png]]
|y1=1
|{{TaluvaTile|{{TaluvaSand}}|{{TaluvaLake}}}}
|x2=5
|y2=1
}}
{{TaluvaMap |x=4 |y=2
|{{TaluvaTile|{{TaluvaSand|{{TaluvaHut}}}}|{{TaluvaClearing|{{TaluvaHut}}}}}}
|x1=1
|y1=1
|{{TaluvaTile|{{TaluvaSand|{{TaluvaHut}}}}|{{TaluvaLake}}}}
|x2=5
|y2=1
}}</div>
}}
----
{{infoBox |maxWidth=
|title=Note
|body=Two settlements may join such that there are > {{TaluvaTemple|1}} or > {{TaluvaTower|1}} in the same settlement.''
<div style="display:flex;flex-wrap:wrap;gap:8.4px;">
{{TaluvaMap |x=4 |y=4
|{{TaluvaTile|{{TaluvaSand|{{TaluvaHut}}}}|{{TaluvaClearing|{{TaluvaHut}}}}}}
|x1=1
|y1=1
|{{TaluvaTile|{{TaluvaSand}}|{{TaluvaLake|{{TaluvaTemple}}}}}}
|x2=5
|y2=1
|{{TaluvaTile}}
|x3=5
|y3=3
|r3=1
|{{TaluvaBlank|{{TaluvaHut}}}}
|x4=4
|y4=3
}}
{{TaluvaMap |x=4 |y=4
|{{TaluvaTile|{{TaluvaSand|{{TaluvaHut}}}}|{{TaluvaClearing|{{TaluvaHut}}}}}}
|x1=1
|y1=1
|{{TaluvaTile|{{TaluvaSand|{{TaluvaTemple}}}}|{{TaluvaLake|{{TaluvaTemple}}}}}}
|x2=5
|y2=1
|{{TaluvaTile}}
|x3=5
|y3=3
|r3=1
|{{TaluvaBlank|{{TaluvaHut}}}}
|x4=4
|y4=3
}}</div>
}}
}}


== Game end ==
== Game end ==


* The first player to build all buildings of two types wins immidiately.
* The first player to build all buildings of two types wins immediately.
* Otherwise the game ends when there are no more tiles to play.


=== Tiebreaks ===
=== Tiebreaks ===
Line 104: Line 139:
# Most {{TaluvaHut}}
# Most {{TaluvaHut}}


''Tiebreak score = 1000 points / {{TaluvaTemple}} + 100 points / {{TaluvaTower}} + 1 point / {{TaluvaHut}}''
''BGA tiebreak score = 1000 points / {{TaluvaTemple}} + 100 points / {{TaluvaTower}} + 1 point / {{TaluvaHut}}''

Revision as of 17:54, 3 February 2024

Quick Help

😡 Account issue? Contact Board Game Arena support regarding ELO, karma, penalties, reputation, etc.

🧊 Slow 3D performance? Not a bug. Taluva uses an older, inefficient 3D technology which does not work well on mobile devices. It is strongly recommend to play on a desktop.

🪲 Other game issue? View and report bugs in Taluva.

Overview

  • Players take turns to place volcano tiles and settlements on an island emerging in the South Pacific.
  • The first player to build all their buildings of two types wins.

Tile: 3 hexagonal spaces; one Volcano and two other terrain types from: Jungle, Clearing, Sand, Rock, Lake.

Buildings: temples Temple, towers Tower, and huts Hut

Settlement: a group of one or more buildings of the same colour on adjacent spaces.

Setup

  • Each player receives Temple3, Tower2, and Hut20.
  • 12 tiles per player are shuffled face-down into a draw pile.

Game play

Tile placement

  • A tile is randomly selected.
  • Select the space and orientation of Volcano.

Expand the landscape

Place the tile touching at least one edge of an existing 1st-level tile.

Volcanic eruption

  • Place the Volcano on top of an existing Volcano.
  • Must have Volcano in a different direction.
  • Must have spaces under both its terrain spaces.
  • Any Hut covered are destroyed and remain out of play.
  • Cannot destroy Temple, Tower or an entire settlement.

Building placement

Place buildings on empty terrain space(s) of any one terrain type (not Volcano).

Build a Hut

  • Place Hut1 on a 1st-level space not adjacent to any of your existing settlements.

Build a Temple

  • Place Temple1 adjacent to one of your existing settlements that occupies at least 3 spaces.
  • Existing settlement must not already have a Temple.

Build a Tower

  • Place Tower1 adjacent to one of your existing settlements and on a 3rd-level (or higher) space.
  • Existing settlement must not already have a Tower.

Expand a settlement

  • Place Hut adjacent to one of your existing settlements on all spaces of that terrain type.
  • 1st-level ⇨ Hut1, 2nd-level ⇨ Hut2, 3rd-level ⇨ Hut3 etc.
  • Cannot build more Hut than available.
Example
Expand one settlement into all Sand:
display:none
Volcano
Sand
Clearing
Jungle
display:none
Volcano
Sand
Clearing
Jungle

Note
Two settlements may join such that there are > Temple1 or > Tower1 in the same settlement.
display:none
Volcano
Sand
Clearing
Jungle
display:none
Volcano
Sand
Clearing
Jungle

Game end

  • The first player to build all buildings of two types wins immediately.
  • Otherwise the game ends when there are no more tiles to play.

Tiebreaks

  1. Most Temple
  2. Most Tower
  3. Most Hut

BGA tiebreak score = 1000 points / Temple + 100 points / Tower + 1 point / Hut