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Gamehelpmandala: Difference between revisions
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On your turn, you have three options: | On your turn, you have three options: | ||
Grow Mountains - Play one card into one mountain then draw up to 3 cards if able (hand limit is 8, you cannot draw and discard to meet this limit) | • '''Grow Mountains''' - Play one card into one mountain then draw up to 3 cards if able (hand limit is 8, you cannot draw and discard to meet this limit) | ||
Grow Field - Play as many cards of one colour into one of your fields (You must retain a single card in your hand, which may mean not playing all you could, e.g. if your hand consists only of 3 reds, you can only play 2 reds) | • '''Grow Field''' - Play as many cards of one colour into one of your fields (You must retain a single card in your hand, which may mean not playing all you could, e.g. if your hand consists only of 3 reds, you can only play 2 reds) | ||
Discard - Discard as many cards of one colour then draw the same quantity | • '''Discard''' - Discard as many cards of one colour then draw the same quantity | ||
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Alternating turns, each player picks a colour and takes all of that colour from the mountain | Alternating turns, each player picks a colour and takes all of that colour from the mountain | ||
If the colour chosen is | If the colour chosen is '''not''' already in your River, place one version of it on your next available river space and any remaining copies will go into your Cup | ||
If the colour chosen is already in your River, all of them go in your Cup | If the colour chosen is already in your River, all of them go in your Cup | ||
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===Game End=== | ===Game End=== | ||
The game ends either when the draw deck is exhausted or a player adds a 6th card to their | The game ends either when the draw deck is exhausted or a player adds a 6th card to their River | ||
If the draw deck exhausted, reshuffle and continue until the next time a | (If the draw deck is exhausted, reshuffle and continue playing until the next time a Mandala Completion phase resolves.) | ||
If a player adds a 6th card to their River, finish the current Mandala Completion phase in its entirety then end | If a player adds a 6th card to their River, finish the current Mandala Completion phase in its entirety then end | ||
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Either way, any cards in hand and on incomplete Mandalas are discarded from play | Either way, any cards in hand and on incomplete Mandalas are discarded from play | ||
Take all the cards from your cup and lay them below their respective colour on the river, each copy gains points equal to their position on your River | Take all the cards from your cup and lay them below their respective colour on the river, each copy gains points equal to their position on your River ''(e.g. if you have 3 Red cards and Red was in position 1 on River, that's 3 points, but if red was in position 5 that's 15 points - the river card itself does '''not''' score)'' | ||
The player with the most points, wins! | The player with the most points, wins! | ||
If tied, the player with the least Cup cards wins! | If tied, the player with the least Cup cards wins! |
Revision as of 18:47, 30 January 2024
Overview
Build and deconstruct Mandalas whilst determining how many points the colours are worth to you
Turn
On your turn, you have three options:
• Grow Mountains - Play one card into one mountain then draw up to 3 cards if able (hand limit is 8, you cannot draw and discard to meet this limit)
• Grow Field - Play as many cards of one colour into one of your fields (You must retain a single card in your hand, which may mean not playing all you could, e.g. if your hand consists only of 3 reds, you can only play 2 reds)
• Discard - Discard as many cards of one colour then draw the same quantity
Placement Rules
Each Mandala is made up of your Field, your opponent's Field, and the neutral Mountain
For each of the two Mandalas, a colour can only be represented in a single area but as many times as you wish, e.g. if there are two greens in your opponent's field, neither your field nor the mountain can have greens, but your opponent can add more greens to their field later
However the separate Mandalas do not affect each other
Completing a Mandala
If on your turn you play the 6th different colour into a Mandala, it is completed and a completion stage takes place
Regardless of who triggered it, whoever has the most cards in their respective fields begins (if tied, the player who did NOT just play the 6th different colour goes first)
Alternating turns, each player picks a colour and takes all of that colour from the mountain
If the colour chosen is not already in your River, place one version of it on your next available river space and any remaining copies will go into your Cup
If the colour chosen is already in your River, all of them go in your Cup
When the final colour is taken from the mountain, discard the two players' field cards and draw two new cards for the empty Mountain
If the Completion phase was triggered and a player has NO cards in their field, the above more or less stays the same, except when that player picks a colour, they discard them and do NOT gain river or cup cards. In the strange instance that this is true for both players, it is best to just discard the mountain and not take turns.
Game End
The game ends either when the draw deck is exhausted or a player adds a 6th card to their River
(If the draw deck is exhausted, reshuffle and continue playing until the next time a Mandala Completion phase resolves.)
If a player adds a 6th card to their River, finish the current Mandala Completion phase in its entirety then end
Either way, any cards in hand and on incomplete Mandalas are discarded from play
Take all the cards from your cup and lay them below their respective colour on the river, each copy gains points equal to their position on your River (e.g. if you have 3 Red cards and Red was in position 1 on River, that's 3 points, but if red was in position 5 that's 15 points - the river card itself does not score)
The player with the most points, wins!
If tied, the player with the least Cup cards wins!