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After which, the starting player changes and a new round commences
After which, the starting player changes and a new round commences
===Game End===
The game ends after the 5th round once all players have had a chance to complete the Quest phase
Add together the points on the quests themselves
Add to this any quests which have further objectives that give additional points if achieved
Convert remaining eV into points
The player with the most points wins!
If tied, the player with the most remaining hand cards wins!
If still tied, the player earliest in current turn order wins!

Revision as of 15:49, 25 August 2023

Overview

Complete the most quests at the end of 5 rounds


Fred's Queue

The round is divided up by Fred and his Queue

Funding

Research

Ejection

Discovery

Quests

Every player completes their turn in one phase before moving on to the next


Funding Phase

Each player gains 3 eV and gains a card from a pile of their choice (this can be increased by certain quests)

If a player draws Neutrino, it is resolved as drawn


Research Phase

Players try to outbid each other on the five Particle Accelerators

The first bidder bids at any number on any device

The following player either bids higher at the same device, or starts bidding on a different device

If a player is outbid, they take back their bidding token at that device

If it comes round to a player and they already have their bidding token out, they pass

Once all players pass consecutively, meaning everyone has a bid token on a different device, bidding ends

The players pay eV for the final bid they made (no bids can be made a player couldn't have paid for)

The players take all cards under the device they won the bid on

Like before, if a Neutrino is claimed this way, it is activated immediately


Ejection Phase

Certain completed Quests first give those players extra cards at the beginning of this phase, no one else gains cards naturally

For every 5 cards in hand, a player must eject one (this can be reduced by certain quests)

Mix the player ejected cards with the unclaimed cards from the Particle Accelerators to make a Discovery Zone

Each card a player had to eject refunds them with 1 eV (this can be increased with certain quests)

Certain quests allow players to draw cards at the end of this phase, this is not a natural draw for everyone


Discovery Phase

This is another bidding phase on the new market of cards just created by the ejection

Starting bids here are 2 eV

However, in this auction, the chosen card is fully bid on and won before players can start bidding on a new card

If a player passes, they are out for that card's bid and cannot rejoin bidding until a new card is up for auction

Once a card is won, the owner pays the eV declared and gains the card

When a player successfully wins and pays for a card, they stay IN the bidding and can potentially win as many cards as they can successfully bid and pay for

A new player initiates bidding with again a starting bid of 2 eV

Players can take additional initiate biddings with +1 to starting bid for each additional initiation (1st card 2 eV, 2nd card 3 eV, 3rd card 4 eV, 4th card 5 eV and so on)

Once all players have consecutively declined to initiate bidding, the phase ends

The cards still in Discovery Zone are discarded to their relevant discard piles


Quest Phase

In turn order, players can discard element cards as required to complete and activate as many Quest cards as desired

Particle costs are discarded from the player hand

Proton and Neutron costs are discarded from previously purchased Protons/Neutrons displayed in front of the player

Three Particles of the same type can be used in place of any other Particle cost

Some previously purchased cards may give cost discounts to future quests, so keep them in mind. Discounts can be acquired and used in the same turn.

After which, the starting player changes and a new round commences


Game End

The game ends after the 5th round once all players have had a chance to complete the Quest phase

Add together the points on the quests themselves

Add to this any quests which have further objectives that give additional points if achieved

Convert remaining eV into points

The player with the most points wins!

If tied, the player with the most remaining hand cards wins!

If still tied, the player earliest in current turn order wins!