This is a documentation for Board Game Arena: play board games online !
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After which, the starting player changes and a new round commences | After which, the starting player changes and a new round commences | ||
===Game End=== | |||
The game ends after the 5th round once all players have had a chance to complete the Quest phase | |||
Add together the points on the quests themselves | |||
Add to this any quests which have further objectives that give additional points if achieved | |||
Convert remaining eV into points | |||
The player with the most points wins! | |||
If tied, the player with the most remaining hand cards wins! | |||
If still tied, the player earliest in current turn order wins! |
Revision as of 15:49, 25 August 2023
Overview
Complete the most quests at the end of 5 rounds
Fred's Queue
The round is divided up by Fred and his Queue
Funding
Research
Ejection
Discovery
Quests
Every player completes their turn in one phase before moving on to the next
Funding Phase
Each player gains 3 eV and gains a card from a pile of their choice (this can be increased by certain quests)
If a player draws Neutrino, it is resolved as drawn
Research Phase
Players try to outbid each other on the five Particle Accelerators
The first bidder bids at any number on any device
The following player either bids higher at the same device, or starts bidding on a different device
If a player is outbid, they take back their bidding token at that device
If it comes round to a player and they already have their bidding token out, they pass
Once all players pass consecutively, meaning everyone has a bid token on a different device, bidding ends
The players pay eV for the final bid they made (no bids can be made a player couldn't have paid for)
The players take all cards under the device they won the bid on
Like before, if a Neutrino is claimed this way, it is activated immediately
Ejection Phase
Certain completed Quests first give those players extra cards at the beginning of this phase, no one else gains cards naturally
For every 5 cards in hand, a player must eject one (this can be reduced by certain quests)
Mix the player ejected cards with the unclaimed cards from the Particle Accelerators to make a Discovery Zone
Each card a player had to eject refunds them with 1 eV (this can be increased with certain quests)
Certain quests allow players to draw cards at the end of this phase, this is not a natural draw for everyone
Discovery Phase
This is another bidding phase on the new market of cards just created by the ejection
Starting bids here are 2 eV
However, in this auction, the chosen card is fully bid on and won before players can start bidding on a new card
If a player passes, they are out for that card's bid and cannot rejoin bidding until a new card is up for auction
Once a card is won, the owner pays the eV declared and gains the card
When a player successfully wins and pays for a card, they stay IN the bidding and can potentially win as many cards as they can successfully bid and pay for
A new player initiates bidding with again a starting bid of 2 eV
Players can take additional initiate biddings with +1 to starting bid for each additional initiation (1st card 2 eV, 2nd card 3 eV, 3rd card 4 eV, 4th card 5 eV and so on)
Once all players have consecutively declined to initiate bidding, the phase ends
The cards still in Discovery Zone are discarded to their relevant discard piles
Quest Phase
In turn order, players can discard element cards as required to complete and activate as many Quest cards as desired
Particle costs are discarded from the player hand
Proton and Neutron costs are discarded from previously purchased Protons/Neutrons displayed in front of the player
Three Particles of the same type can be used in place of any other Particle cost
Some previously purchased cards may give cost discounts to future quests, so keep them in mind. Discounts can be acquired and used in the same turn.
After which, the starting player changes and a new round commences
Game End
The game ends after the 5th round once all players have had a chance to complete the Quest phase
Add together the points on the quests themselves
Add to this any quests which have further objectives that give additional points if achieved
Convert remaining eV into points
The player with the most points wins!
If tied, the player with the most remaining hand cards wins!
If still tied, the player earliest in current turn order wins!