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Gamehelpopenfacechinesepoker: Difference between revisions

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(major changes, rewrite rules and add royalties)
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===Overview===
===Overview===


The goal of the game is to achieve more points than your opponent(s) by winning more hands also known as rows and/or by collecting royalties on premium hands without fouling.

Each player plays cards across three hands, the top, middle, and bottom, such that at the end there are 3 cards in the top, 5 in the middle and 5 in the bottom; 13 total in the completed hand, legal or not. The best front hand is three aces. Straights, flushes, and straight flushes are not legal front hands.


First setup your three rows so as your first row is weaker than your second row and your second row is weaker than your third row (aka third row stronger than second row and second row stronger than first row)
===Fouling/mis-setting===

At the end of each round, you check the hand requirement for all players (by default Top hand ≤ Middle hand ≤ Bottom hand). If some player(s) don’t meet them, the hand is considered fouled/mis-set and has zero hand ranking.
So if no players meet them, all players will score 0 for the round.
 
===Pineapple===

In Pineapple OFCP, instead of one card per round per player as in Original OFCP, each player is dealt three cards per round, playing two and discarding one.
 
===Scoring===
For each line, top/middle/bottom, we compare the hand rank for each pair of players. The highest hand wins 1 point, plus the royalties of the hand, minus the royalties of the other player.
If one player defeats another on all three lines, he/she gets a bonus of +3 points.
The defeated player loses points equal to the gain of the other player. 
If one player loses all their 100 starting points, they lose immediately.
 
===
Fantasyland===
After normal scoring is complete, if any player has a pair of queens or better in the top line, they enter in fantasyland which is a bonus round where they can look at 15 cards and arrange them as they want. Remaining cards after completing a 13-card hand are discarded. On a fantasyland round, the other players play and points are scored as usual. The requirement to stay in fantasyland is higher, 3 of a kind/full-house/4 of a kind, for top/middle/bottom respectively.
 
===Progressive Fantasyland===

Players receive one additional card for each hand rank above QQ when they enter Fantasyland. Remaining cards after completing a 13-card hand are discarded.
In 2-7 lowball middle, the condition changes into building KK or better in the top row and 75432 in the middle row with the same hand.
 
===Hand Rankings===
A>K>Q>J>T>9>8>7>6>5>4>3>2.
 
High card (K9652): lowest possible hand. In ties, you take the value of the highest card, then the second highest...
 
Pair (KK652): two identical cards. In ties, you compare first the value of the pair (TT652>99AKQ)
 
Two Pair (KK662): two pairs. In ties the highest pair wins (AA662>JJ773)


Your first row only has 3 cards in it, whilst second and third have 5 in each
3 of a Kind (KKK52): three identical cards. In ties you compare this trio first


Each phase, each row is compared across all players and the player with the best hand wins that row
Straight (K9JQT): five consecutive cards. In ties you compare the highest card (AKQJT9>JT987>T9876>5432A)


Flush: five cards of the same suit. In ties you compare the highest card


===Points (2 players)===
Full House (KKK55): 3 of a kind + pair. In ties you compare the value of the trio first, then the pair (33322>222AA)(666TT>66622)


4 of a Kind (KKKK2): four identical cards. In ties you compare the 4 of a kind first (33334>2222A)


Straight Flush: flush + straight


At the end of each round, you check the hand requirement for both players (by default Top hand ≤ Middle hand ≤ Bottom hand). If some player(s) doesn't meet them, they will score no combination.
Royal Flush: Ace high Straight Flush


So if no players meet them, all players will score 0 for the round.
===Royalties===
====Front/Top====


Then for each line, we compare the combination done for both players. The highest combination win 1 point, plus the potential royalties of the combination, minus the potential royalties of the other player.
66 1 /
77 2 /
88 3 /
99 4 /
TT 5 /
JJ 6 /
QQ 7 /
KK 8 /
AA 9 /


If one player scored for all three lines, he gets a bonus of +3.
222 10 /
333 11 /
444 12 /
555 13 /
666 14 /
777 15 /
888 16 /
999 17 /
TTT 18 /
JJJ 19 /
QQQ 20 /
KKK 21 /
AAA 22


Then, then each player lose points equal to the gain of the other player.
====Middle====


Then, if some players did a pair of queen or better in the top line, they enter in fantasyland which is a bonus round where they can look at 15 cards and arrange them as they want. On a fantasyland round, points are scored as usual. The requirement to stay in fantasyland is higher, and can be done in any of the three lines.
Three of a kind 2


If one player lose all their 100 points they lose immediately.
Straight 4


===Combinations===
Flush 8
A>K>Q>J>T>9>8>7>6>5>4>3>2.


High card (K9652): lowest possible combination. In ties, you take the value of the highest card, then the second highest...
Full house 12


Pair (KK652): two identical cards. In ties, you compare first the value of the pair (TT652>99AKQ)
Four of a kind 20


Double pair (KK662): two pairs. In ties you compare pairs first (TT662>TT55A)
Straight flush 30


3 of a kind (KKK52): three identical cards. In ties you campare this trio first
Royal flush 50


Straight (K9JQT): five consecutive cards. In ties you compare the lowest card (AKQJT9>JT987>T9876>5432A)
====Bottom/Back====
Straight 2


Flush: five cards of the same suit. In ties you compare the highest card
4 Flush 4


Full (KKK55): 3 of a kind + pair. In ties you compare the value of the trio first, then the pair (33322>222AA)(666TT>66622)
Full house 6


4 of a kind (KKKK2): four identical cards. In ties you compare the 4 of a kind first (33334>2222A)
12 Four of a kind 10


Flush draw: flush + straight
20 Straight flush 15


Royal flush draw: flush draw with an ace
30 Royal flush 25

Revision as of 09:46, 24 August 2023

Overview

The goal of the game is to achieve more points than your opponent(s) by winning more hands also known as rows and/or by collecting royalties on premium hands without fouling.
 Each player plays cards across three hands, the top, middle, and bottom, such that at the end there are 3 cards in the top, 5 in the middle and 5 in the bottom; 13 total in the completed hand, legal or not. The best front hand is three aces. Straights, flushes, and straight flushes are not legal front hands.

Fouling/mis-setting


At the end of each round, you check the hand requirement for all players (by default Top hand ≤ Middle hand ≤ Bottom hand). If some player(s) don’t meet them, the hand is considered fouled/mis-set and has zero hand ranking. So if no players meet them, all players will score 0 for the round.

Pineapple


In Pineapple OFCP, instead of one card per round per player as in Original OFCP, each player is dealt three cards per round, playing two and discarding one.

Scoring

For each line, top/middle/bottom, we compare the hand rank for each pair of players. The highest hand wins 1 point, plus the royalties of the hand, minus the royalties of the other player. If one player defeats another on all three lines, he/she gets a bonus of +3 points. The defeated player loses points equal to the gain of the other player. 
If one player loses all their 100 starting points, they lose immediately.


Fantasyland

After normal scoring is complete, if any player has a pair of queens or better in the top line, they enter in fantasyland which is a bonus round where they can look at 15 cards and arrange them as they want. Remaining cards after completing a 13-card hand are discarded. On a fantasyland round, the other players play and points are scored as usual. The requirement to stay in fantasyland is higher, 3 of a kind/full-house/4 of a kind, for top/middle/bottom respectively.

Progressive Fantasyland


Players receive one additional card for each hand rank above QQ when they enter Fantasyland. Remaining cards after completing a 13-card hand are discarded. In 2-7 lowball middle, the condition changes into building KK or better in the top row and 75432 in the middle row with the same hand.

Hand Rankings

A>K>Q>J>T>9>8>7>6>5>4>3>2.

High card (K9652): lowest possible hand. In ties, you take the value of the highest card, then the second highest...

Pair (KK652): two identical cards. In ties, you compare first the value of the pair (TT652>99AKQ)

Two Pair (KK662): two pairs. In ties the highest pair wins (AA662>JJ773)

3 of a Kind (KKK52): three identical cards. In ties you compare this trio first

Straight (K9JQT): five consecutive cards. In ties you compare the highest card (AKQJT9>JT987>T9876>5432A)

Flush: five cards of the same suit. In ties you compare the highest card

Full House (KKK55): 3 of a kind + pair. In ties you compare the value of the trio first, then the pair (33322>222AA)(666TT>66622)

4 of a Kind (KKKK2): four identical cards. In ties you compare the 4 of a kind first (33334>2222A)

Straight Flush: flush + straight

Royal Flush: Ace high Straight Flush

Royalties

Front/Top

66 1 / 77 2 / 88 3 / 99 4 / TT 5 / JJ 6 / QQ 7 / KK 8 / AA 9 /

222 10 / 333 11 / 444 12 / 555 13 / 666 14 / 777 15 / 888 16 / 999 17 / TTT 18 / JJJ 19 / QQQ 20 / KKK 21 / AAA 22

Middle

Three of a kind 2

Straight 4

Flush 8

Full house 12

Four of a kind 20

Straight flush 30

Royal flush 50

Bottom/Back

Straight 2

4 Flush 4

Full house 6

12 Four of a kind 10

20 Straight flush 15

30 Royal flush 25