This is a documentation for Board Game Arena: play board games online !
Gamehelpopenfacechinesepoker: Difference between revisions
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At the end of each round, you check the hand requirement for both players (by default Top hand ≤ Middle hand ≤ Bottom hand). If some player(s) doesn't meet them, they will score no | |||
At the end of each round, you check the hand requirement for both players (by default Top hand ≤ Middle hand ≤ Bottom hand). If some player(s) doesn't meet them, they will score no combination. | |||
So if no players meet them, all players will score 0 for the round. | So if no players meet them, all players will score 0 for the round. | ||
Then for each line, we compare the | Then for each line, we compare the combination done for both players. The highest combination win 1 point, plus the potential royalties of the combinaison, minus the potential royalties of the other player. | ||
If one player scored for all three lines, he gets a bonus of +3. | If one player scored for all three lines, he gets a bonus of +3. |
Revision as of 13:06, 29 July 2023
Overview
First setup your three rows so as your first row is weaker than your second row and your second row is weaker than your third row (aka third row stronger than second row and second row stronger than first row)
Your first row only has 3 cards in it, whilst second and third have 5 in each
Each phase, each row is compared across all players and the player with the best hand wins that row
Points (2 players)
At the end of each round, you check the hand requirement for both players (by default Top hand ≤ Middle hand ≤ Bottom hand). If some player(s) doesn't meet them, they will score no combination.
So if no players meet them, all players will score 0 for the round.
Then for each line, we compare the combination done for both players. The highest combination win 1 point, plus the potential royalties of the combinaison, minus the potential royalties of the other player.
If one player scored for all three lines, he gets a bonus of +3.
Then, then each player lose points equal to the gain of the other player.
Then, if some players did a pair of queen or better in the top line, they enter in fantasyland which is a bonus round where they can look at 15 cards and arrange them as they want. On a fantasyland round, points are scored as usual. The requirement to stay in fantasyland is higher, and can be done in any of the three lines.
If one player lose all their 100 points they lose immediately.
Combinaisons
A>K>Q>J>T>9>8>7>6>5>4>3>2.
High card (K9652): lowest possible combinaison. In ties, you take the value of the highest card, then the second highest...
Pair (KK652): two identical cards. In ties, you compare first the value of the pair (TT652>99AKQ)
Double pair (KK662): two pairs. In ties you compare pairs first (TT662>TT55A)
3 of a kind (KKK52): three identical cards. In ties you campare this trio first
Straight (K9JQT): five consecutive cards. In ties you compare the lowest card (AKQJT9>JT987>T9876>5432A)
Flush: five cards of the same suit. In ties you compare the highest card
Full (KKK55): 3 of a kind + pair. In ties you compare the value of the trio first, then the pair (33322>222AA)(666TT>66622)
4 of a kind (KKKK2): four identical cards. In ties you compare the 4 of a kind first (33334>2222A)
Flush draw: flush + straight
Royal flush draw: flush draw with an ace