This is a documentation for Board Game Arena: play board games online !
Tips tickettoride: Difference between revisions
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{| class="wikitable sortable" style="width:auto;" border="2" | {| class="wikitable sortable" style="width:auto;" border="2" | ||
|+30 Destination Tickets | |+30 Destination Tickets | ||
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|Little Rock | |Little Rock | ||
|11 | |11 | ||
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== Destination Tickets == | |||
* Destination tickets with nearby cities need fewer train cars | *- Destination tickets with nearby cities need fewer train cars | ||
* Tickets are risky! Be sure you can complete your tickets with your remaining car pieces before taking more. | *- Tickets are risky! Be sure you can complete your tickets with your remaining car pieces before taking more. | ||
== Train Car Cards == | |||
* If another player takes a color that you want, you can use multi-color locomotives to complete them (e.g. a 6-car route with only 5 matching cards and one multi-color) | *- If another player takes a color that you want, you can use multi-color locomotives to complete them (e.g. a 6-car route with only 5 matching cards and one multi-color) | ||
* Draw face-down train car cards to draw up to two multi-color cards per turn | *- Draw face-down train car cards to draw up to two multi-color cards per turn | ||
* Avoid face-up multi-color unless | *- Avoid face-up multi-color unless it's an emergency or you would hold more cards than your remaining car pieces | ||
== Train Car Pieces == | |||
You only have 45 train cars. | You only have 45 train cars. | ||
Generally speaking, that means you can only go horizontally across the country '''once''' and | Generally speaking, that means you can only go horizontally across the country '''once''' and vertically once. | ||
Very efficient routes can go vertically twice, but that means there are few detours and/or branches. | Very efficient routes can go vertically twice, but that means there are few detours and/or branches. | ||
Line 193: | Line 149: | ||
Any detour that makes the train more than 1 car longer and the whole route is impossible. | Any detour that makes the train more than 1 car longer and the whole route is impossible. | ||
* Claim longer routes to: | *- Claim longer routes to: | ||
** gain more points per car | **-- gain more points per car | ||
** play more cars per turn | **-- play more cars per turn | ||
'''Choose your timing wisely''' | '''Choose your timing wisely''' | ||
* Without opponents, you would first draw 45 train car cards of the colors you want and only then play your 45 cars. | *- Without opponents, you would first draw 45 train car cards of the colors you want and only then play your 45 cars. | ||
* With opponents, some of the routes you want will be claimed before you can claim them, so you need to balance claiming routes early with using cards efficiently. | *- With opponents, some of the routes you want will be claimed before you can claim them, so you need to balance claiming routes early with using cards efficiently. | ||
** | **-- Claim routes too late, and your opponent may claim critical routes that block you (or worse, end the game before you can play your cars!) | ||
== Competition == | |||
Other than maximising your points, you can also limit your opponent's ability to collect points by: | Other than maximising your points, you can also limit your opponent's ability to collect points by: | ||
'''Ending the game quickly''' | '''Ending the game quickly''' | ||
* The last round is triggered when any player has less then three car pieces remaining. | *- The last round is triggered when any player has less then three car pieces remaining. | ||
* Play more cars per turn by claiming longer routes. | *- Play more cars per turn by claiming longer routes. | ||
'''Claiming routes to 'block' your opponent''' | '''Claiming routes to 'block' your opponent''' | ||
* Claiming routes early may allow you to claim your preferred routes, leaving your opponent to take inconvenient detours. | *- Claiming routes early may allow you to claim your preferred routes, leaving your opponent to take inconvenient detours. | ||
* To avoid being blocked yourself, identify critical choke points in your route, and claim them early. | *- To avoid being blocked yourself, identify critical choke points in your route, and claim them early. | ||
** ''N.B. Some players, as in any other game, consider deliberate blocking - when you take a segment that interferes with your opponent without actually helping you - to be unsporting, but it can be considered a crucial strategy in a competitive format.'' | **-- ''N.B. Some players, as in any other game, consider deliberate blocking - when you take a segment that interferes with your opponent without actually helping you - to be unsporting, but it can be considered a crucial strategy in a competitive format.'' | ||
'''Drawing train car cards of a color that you opponent needs''' | '''Drawing train car cards of a color that you opponent needs''' | ||
* Where an opponent is collecting cards of a certain color (for example for a 6-length route), or there is a gap in their route of a certain color, you can draw that color so that your opponent has to: | *- Where an opponent is collecting cards of a certain color (for example for a 6-length route), or there is a gap in their route of a certain color, you can draw that color so that your opponent has to: | ||
* Use more turns to draw the cards they need. | *- Use more turns to draw the cards they need. | ||
* Use any multi-color cards they hold. | *- Use any multi-color cards they hold. | ||
* Make it harder for them to complete their routes. | *- Make it harder for them to complete their routes. | ||
In higher level games, the typical strategy is to draw a lot of face-down cards to collect as many multi-color as possible and complete as many long routes as you can to connect your destinations and claim the longest route bonus. With this strategy it is often possible to win with only 2 low scoring tickets. | In higher level games, the typical strategy is to draw a lot of face-down cards to collect as many multi-color as possible and complete as many long routes as you can to connect your destinations and claim the longest route bonus. With this strategy it is often possible to win with only 2 low scoring tickets. | ||
== Board facts == | |||
* Each color has 27 spaces. | |||
* Each color has one 6 route. | |||
* 6/8 colors have one 5, two 4, two 3 and one 2. | |||
* White and green have an extra 5 and 2 and one less 4 and 3. | |||
{| class="wikitable" style="width:max-content;" | |||
|+27 spaces per color | |||
!White and Green | |||
!Black, Orange, Red, Yellow, Purple and Blue | |||
|- | |||
|{{car|colour=#7f7}} {{car|colour=#7f7}} {{car|colour=#7f7}} {{car|colour=#7f7}} {{car|colour=#7f7}} | |||
{{car|colour=#7f7}} {{car|colour=#7f7}} {{car|colour=#7f7}} {{car|colour=#7f7}} {{car|colour=#7f7}} | |||
{{car|colour=#7f7}} {{car|colour=#7f7}} {{car|colour=#7f7}} {{car|colour=#7f7}} | |||
{{car|colour=#7f7}} {{car|colour=#7f7}} {{car|colour=#7f7}} | |||
{{car|colour=#7f7}} {{car|colour=#7f7}} | |||
{{car|colour=#7f7}} {{car|colour=#7f7}} | |||
|{{car|colour=#44f}} {{car|colour=#44f}} {{car|colour=#44f}} {{car|colour=#44f}} {{car|colour=#44f}} | |||
{{car|colour=#44f}} {{car|colour=#44f}} {{car|colour=#44f}} {{car|colour=#44f}} | |||
{{car|colour=#44f}} {{car|colour=#44f}} {{car|colour=#44f}} {{car|colour=#44f}} | |||
{{car|colour=#44f}} {{car|colour=#44f}} {{car|colour=#44f}} | |||
{{car|colour=#44f}} {{car|colour=#44f}} {{car|colour=#44f}} | |||
{{car|colour=#44f}} {{car|colour=#44f}} | |||
|} |
Revision as of 15:41, 17 June 2023
From | To | Points |
---|---|---|
Boston | Miami | 12 |
Calgary | Phoenix | 13 |
Calgary | Salt Lake City | 7 |
Chicago | Santa Fe | 9 |
Chicago | New Orleans | 7 |
Dallas | New York | 11 |
Denver | Pittsburgh | 11 |
Denver | El Paso | 4 |
Duluth | El Paso | 10 |
Duluth | Houston | 8 |
Helena | Los Angeles | 8 |
Kansas City | Houston | 5 |
Los Angeles | New York | 21 |
Los Angeles | Miami | 20 |
Los Angeles | Chicago | 16 |
Montréal | New Orleans | 13 |
Montréal | Atlanta | 9 |
New York | Atlanta | 6 |
Portland | Nashville | 17 |
Portland | Phoenix | 11 |
San Francisco | Atlanta | 17 |
Sault St. Marie | Oklahoma City | 9 |
Sault St. Marie | Nashville | 8 |
Seattle | New York | 22 |
Seattle | Los Angeles | 9 |
Toronto | Miami | 10 |
Vancouver | Montréal | 20 |
Vancouver | Santa Fe | 13 |
Winnipeg | Houston | 12 |
Winnipeg | Little Rock | 11 |
Destination Tickets
- - Destination tickets with nearby cities need fewer train cars
- - Tickets are risky! Be sure you can complete your tickets with your remaining car pieces before taking more.
Train Car Cards
- - If another player takes a color that you want, you can use multi-color locomotives to complete them (e.g. a 6-car route with only 5 matching cards and one multi-color)
- - Draw face-down train car cards to draw up to two multi-color cards per turn
- - Avoid face-up multi-color unless it's an emergency or you would hold more cards than your remaining car pieces
Train Car Pieces
You only have 45 train cars. Generally speaking, that means you can only go horizontally across the country once and vertically once. Very efficient routes can go vertically twice, but that means there are few detours and/or branches.
For reference, Los Angeles to Vancouver to Montreal to Miami is 44 trains if you hit the absolutely most efficient route. (Exact same count for the Southern route). Any detour that makes the train more than 1 car longer and the whole route is impossible.
- - Claim longer routes to:
- -- gain more points per car
- -- play more cars per turn
Choose your timing wisely
- - Without opponents, you would first draw 45 train car cards of the colors you want and only then play your 45 cars.
- - With opponents, some of the routes you want will be claimed before you can claim them, so you need to balance claiming routes early with using cards efficiently.
- -- Claim routes too late, and your opponent may claim critical routes that block you (or worse, end the game before you can play your cars!)
Competition
Other than maximising your points, you can also limit your opponent's ability to collect points by:
Ending the game quickly
- - The last round is triggered when any player has less then three car pieces remaining.
- - Play more cars per turn by claiming longer routes.
Claiming routes to 'block' your opponent
- - Claiming routes early may allow you to claim your preferred routes, leaving your opponent to take inconvenient detours.
- - To avoid being blocked yourself, identify critical choke points in your route, and claim them early.
- -- N.B. Some players, as in any other game, consider deliberate blocking - when you take a segment that interferes with your opponent without actually helping you - to be unsporting, but it can be considered a crucial strategy in a competitive format.
Drawing train car cards of a color that you opponent needs
- - Where an opponent is collecting cards of a certain color (for example for a 6-length route), or there is a gap in their route of a certain color, you can draw that color so that your opponent has to:
- - Use more turns to draw the cards they need.
- - Use any multi-color cards they hold.
- - Make it harder for them to complete their routes.
In higher level games, the typical strategy is to draw a lot of face-down cards to collect as many multi-color as possible and complete as many long routes as you can to connect your destinations and claim the longest route bonus. With this strategy it is often possible to win with only 2 low scoring tickets.
Board facts
- Each color has 27 spaces.
- Each color has one 6 route.
- 6/8 colors have one 5, two 4, two 3 and one 2.
- White and green have an extra 5 and 2 and one less 4 and 3.
White and Green | Black, Orange, Red, Yellow, Purple and Blue |
---|---|
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