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Gamehelptaluva: Difference between revisions
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In Taluva, players build temples, towers, and huts to settle a volcanic island emerging from the South Pacific. | In Taluva, players build temples, towers, and huts to settle a volcanic island emerging from the South Pacific. | ||
* The game ends in an '''<span style="color: blue">early victory</span>''' if a player builds '''all buildings of two types'''. | * The game ends in an '''<span style="color: blue">early victory</span>''' if a player builds '''all buildings of two types'''. The score shown in BGA does not matter ''at all'' in this scenario. | ||
* Otherwise, the game ends when no tiles remain and the winner is the player who built the most '''temples''' (in case of a tie, the most '''towers''' and then the most '''huts'''). | * Otherwise, the game ends when no tiles remain and the winner is the player who built the most '''temples''' (in case of a tie, the most '''towers''' and then the most '''huts'''). The score shown in BGA determines the winner in this scenario and is calculated as 1000 points per '''temple''' + 100 points per '''tower''' + 1 point per '''hut'''. | ||
== Setup == | == Setup == |
Revision as of 14:32, 28 May 2023
Quick Help
😡 Account issue? Contact Board Game Arena support regarding ELO, karma, penalties, reputation, etc.
🧊 Slow 3D performance? Not a bug. Taluva uses an older, inefficient 3D technology which does not work well on mobile devices. It is strongly recommend to play on a desktop.
🪲 Other game issue? View and report bugs in Taluva.
Introduction
In Taluva, players build temples, towers, and huts to settle a volcanic island emerging from the South Pacific.
- The game ends in an early victory if a player builds all buildings of two types. The score shown in BGA does not matter at all in this scenario.
- Otherwise, the game ends when no tiles remain and the winner is the player who built the most temples (in case of a tie, the most towers and then the most huts). The score shown in BGA determines the winner in this scenario and is calculated as 1000 points per temple + 100 points per tower + 1 point per hut.
Setup
Each player receives 3 temples, 2 towers, and 20 huts.
12 tiles per player are shuffled to form a draw pile. Each tile is composed of 3 hexagon spaces: A volcano and two other terrain types (from most common to least: jungle, clearing, sand, rock, lake).
Place A Tile
Begin your turn by drawing and placing a tile. Click the space on the board where you want to place the volcano. Choose from one of two options:
Expand the landscape
Place your tile on the edge of the island adjacent to any existing tile.
Volcanic eruption
Place your tile on top of two existing tiles so the volcano covers another volcano. Your tile must have a different rotation than the tile below and cannot overhang the ocean. You may destroy huts as long as you do not destroy an entire settlement (see below). Destroyed huts remain out of play.
Build Buildings
End your turn by building one or more buildings on empty space(s) of any terrain type except volcano. A chain of your adjacent buildings forms a settlement.
Choose from one of four options:
New settlement
- Begin a new settlement by placing a hut on a first-level space not adjacent to any of your existing settlements.
Expand settlement
- Expand an existing settlement by choosing a terrain type. On all adjacent spaces of that type, build huts equal to the height (one hut on first-level spaces, two huts on second-level spaces, etc.). You must have enough huts to build on all eligible spaces. In the example below, the red player can build 2 huts on lakes (one on each) or 1 hut on sand (but cannot build only 1 hut on lake).
Temple
- Build a temple adjacent to one of your existing settlements occupying 3 or more spaces that does not already contain a temple. In the previous example, the red player could build a temple on sand if they built huts on both lakes in a prior turn. Note that it is the number of spaces, not buildings, that determines whether a temple can be built in the settlement.
Tower
- Build a tower on a third-level space (or higher) adjacent to one of your existing settlements that does not already contain a tower.
You are allowed to build in such a way that two of your settlements join together, such that there are two temples or two towers in the same settlement, for example.
Beware! If you cannot build, you will be eliminated from the game.