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Meadow cards (red) score depending on how many are in your realm and your neighbours.
Meadow cards (red) score depending on how many are in your realm and your neighbours.


Village cards gain points for different land types in your realm.
Village cards (brown) gain points for different land types in your realm.


Mountain cards (purple) score if you have two and then four of them in your realm.
Mountain cards (purple) score if you have two and then four of them in your realm.

Latest revision as of 08:57, 18 February 2023

Overview

Have the most points at the end of 9 rounds

Turn

Pick a character to play, this character has a written power as well as a number to show initiative (lowest is first). If you play the same value then the omen card at the top of the board tells you who goes first.

When it is your turn, you may take one land from the front row (the back row isn't available and is only to show what will appear next round). The cards in this row will slowly reduce as players pick, i.e. they are not replaced so if you are last you will have the choice of 1 card

Each land scores points based on varying criteria on the cards:

Farm cards (yellow) score points based on how many you already have.

Forest cards (green) just score you straight points.

Meadow cards (red) score depending on how many are in your realm and your neighbours.

Village cards (brown) gain points for different land types in your realm.

Mountain cards (purple) score if you have two and then four of them in your realm.

River cards (blue) gains points equal to the initiative value of the character you played this round (max. 6) multiplied by the number of Rivers in your Realm.

After all players have taken a land, discard your played character and draw a new one to your hand

As well as the points on the land themselves, there is a variety bonus of 5 points for 5 different land types and 10 points for 6 different land types