This is a documentation for Board Game Arena: play board games online !
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== Rules of Play == | == Rules of Play == | ||
Play is divided into rounds, in which all players take one turn, then the monster takes its turn. | |||
''' Player's Turn Summary ''' | ''' Player's Turn Summary ''' | ||
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* -If you rolled a 6, may also select it as an action before or after your main action (unless playing as an Automaton) | * -If you rolled a 6, may also select it as an action before or after your main action (unless playing as an Automaton) | ||
* -Rolling triples allows ANY two actions (unless playing as an Automaton) | * -Rolling triples allows ANY two actions (unless playing as an Automaton) | ||
''' Beginning of the Round ''' | ''' Beginning of the Round ''' | ||
At the beginning of each round, all players roll their three dice (Automaton will roll 2). Starting with the player who has the first turn token and moving clockwise, each player takes their turn. | At the beginning of each round, all players roll their three dice (Automaton will roll 2). Starting with the player who has the first turn token and moving clockwise, each player takes their turn. |
Revision as of 16:26, 22 November 2022
Overview
Each player chooses a Guard. One monster from each level is selected at random, and the first monster is revealed. Every round, all players roll their dice, then each player in turn selects one of their dice and follows the corresponding action on their Guard cards. Next, if the monster’s Health has reached zero, it is defeated and replaced with the next monster. Otherwise, the monster attacks the players whose actions had the highest Peril. The players have a limited number of rounds before the monster breaches their defenses, and they win by defeating the final monster before then.
Guards
A player’s Guard is like their specialty within the team, and every combination of Guards can be successful. Learn about each Guard in the Guards Classes section.
Guard Cards
Guard cards determine a player’s possible actions and attributes. Each card shows a Guard’s title, a level, a Level Up Cost (Green Arrow), and an attribute: Health (Red Heart), Armor (Blue Shield), or Experience Reward (Green Diamond).
Additionally, each card shows two actions, each consisting of a name, instructions to follow when taking the action, a die roll needed to select that action, and a Peril (Yellow Triangle) number that indicates how dangerous the action is.
Monsters
Monster Cards
Monster cards are organized by level, with higher levels representing stronger monsters. Each monster card shows the monster’s name, level, Health (Red Heart), Attack (Yellow Sword) showing how much the monster hurts the players, and an unique ability.
Monster Abilities
Every monster has an unique ability, and some might even override the regular rules. Take a close look when a new monster arrives!
Rules of Play
Play is divided into rounds, in which all players take one turn, then the monster takes its turn.
Player's Turn Summary
- -Each player rolls their dice (unless Incapacitated)
- -Each player selects a die and follows its action’s instructions
- -If you rolled a 6, may also select it as an action before or after your main action (unless playing as an Automaton)
- -Rolling triples allows ANY two actions (unless playing as an Automaton)
Beginning of the Round
At the beginning of each round, all players roll their three dice (Automaton will roll 2). Starting with the player who has the first turn token and moving clockwise, each player takes their turn.