This is a documentation for Board Game Arena: play board games online !
Gamehelpchallengers: Difference between revisions
mNo edit summary |
No edit summary |
||
Line 24: | Line 24: | ||
The city card set, including starter cards, is always in the game. There are 6 additional sets, but only 5 of them are used for each game, resulting in different possible deck combinations. | The city card set, including starter cards, is always in the game. There are 6 additional sets, but only 5 of them are used for each game, resulting in different possible deck combinations. | ||
If the Robot opponent is used, it has its own set. | If the Robot opponent is used, it has its own set. | ||
Besides starter and Robot cards, each set contains 4 copies of every card unless the card specifies "Rare" or "Common". In this case, the number of copies is shown on the card itself. | |||
==Deck Phase== | ==Deck Phase== | ||
Line 40: | Line 42: | ||
Once the attacker's power is equal to or greater than the defender's power, the defender moves their card to an open slot on their bench -- an area with 6 slots for cards. Each bench slot can hold any number of cards with the same card name, but a single slot cannot hold two cards with different names. | Once the attacker's power is equal to or greater than the defender's power, the defender moves their card to an open slot on their bench -- an area with 6 slots for cards. Each bench slot can hold any number of cards with the same card name, but a single slot cannot hold two cards with different names. | ||
Finally, the attacker slides all of their revealed card(s) together to form a stack with only 1 visible card on top. | Finally, the attacker slides all of their revealed card(s) together to form a stack with only 1 visible card on top. The flag is moved to this card, which is now in flag possession and defends. Its defense power only considers itself and any "From the bench" card effects, NOT any hidden cards underneath it. | ||
Now, the cycle repeats. The other player attacks by revealing card(s) until their combined power is equal to or greater than the defending power. The defender moves card(s) to the bench, becomes the attacker, and so on. | Now, the cycle repeats. The other player attacks by revealing card(s) until their combined power is equal to or greater than the defending power. The defender moves card(s) to the bench, becomes the attacker, and so on. | ||
Line 51: | Line 53: | ||
In either case, that player loses. Their opponent gains the trophy for the current round. Each trophy has a secret number of fans on the other side, represented by stars. Round 1 trophies only score 2 or 3 fans, but round 7 trophies score 9 or 10 fans! | In either case, that player loses. Their opponent gains the trophy for the current round. Each trophy has a secret number of fans on the other side, represented by stars. Round 1 trophies only score 2 or 3 fans, but round 7 trophies score 9 or 10 fans! | ||
Fans from trophies are kept secret in 3-8 player games, and public in 1-2 player games. | Fans from trophies are kept secret until the final round in 3-8 player games, and are public in 1-2 player games. | ||
==New Round== | ==New Round== | ||
Each new round may offer more powerful cards to choose from. Each round also matches players against new opponents in 3-8 player games. | |||
==Card Effects== | ==Card Effects== | ||
If a card does not have a bolded keyword, its effect happens when | |||
==End of Game== | ==End of Game== |
Revision as of 18:20, 10 November 2022
Summary
Players participate in drafting ("Deck Phase") and card reveal ("Match Phase") phases for 7 rounds.
After this, for 3-8 player games, only 2 players qualify for a final match by having the most fans after all 7 rounds.
For 1-2 players, there is no final, and the player with the most fans wins. If a player has an 11-fan advantage after a Match Phase in a 1-2 player game, they win immediately.
Cards
Each card has a base power shown in the top corners, as well as a card set icon on the top sides. Cards also have letter(s) in the bottom right corner describing their level:
* S = Starter card
* A = Low level card, up to 3 base power
* B = Medium level card, up to 5 base power
* C = High level card, up to 10 base power
* R = Robot higher difficulty card
* SOLO = Robot solo challenge card
Sets
The city card set, including starter cards, is always in the game. There are 6 additional sets, but only 5 of them are used for each game, resulting in different possible deck combinations. If the Robot opponent is used, it has its own set.
Besides starter and Robot cards, each set contains 4 copies of every card unless the card specifies "Rare" or "Common". In this case, the number of copies is shown on the card itself.
Deck Phase
Players add 1 or 2 cards to their deck from a random secret display of 5 cards. Players can discard this display and redraw once per Deck Phase. Finally, players can remove one or more cards to trim their deck.
In later rounds, players have the option to choose a display of more powerful B or C cards.
Match Phase
Each player shuffles their deck and is paired against a single opponent. Each pair of players compete to capture and hold a flag by revealing cards from their decks. Multiple 2-player matches play out simultaneously, as if each was its own minigame.
Gameplay
Each match consists of players fighting over a flag, which moves back and forth as it is captured. A match starts with the player who has the highest trophy number in flag possession. If there is a tie, a random player starts in flag possession. This player reveals the top card of their deck and places the flag on it. If the card describes an effect which should occur, it happens at this time.
Next, their opponent must attack to capture the flag. They attack by revealing cards from the top of their shuffled deck, one at a time. The base power of each revealed attacking card is added together and compared to the defending card's base power. In addition, some card effects may modify power on the attacking or defending side.
Once the attacker's power is equal to or greater than the defender's power, the defender moves their card to an open slot on their bench -- an area with 6 slots for cards. Each bench slot can hold any number of cards with the same card name, but a single slot cannot hold two cards with different names.
Finally, the attacker slides all of their revealed card(s) together to form a stack with only 1 visible card on top. The flag is moved to this card, which is now in flag possession and defends. Its defense power only considers itself and any "From the bench" card effects, NOT any hidden cards underneath it.
Now, the cycle repeats. The other player attacks by revealing card(s) until their combined power is equal to or greater than the defending power. The defender moves card(s) to the bench, becomes the attacker, and so on.
End of Match
A match ends if a player needs to draw a card from their deck, and cannot.
A match also ends if a player needs to move card(s) to their bench, and does not have enough slots -- either empty or with the same name as the incoming card(s).
In either case, that player loses. Their opponent gains the trophy for the current round. Each trophy has a secret number of fans on the other side, represented by stars. Round 1 trophies only score 2 or 3 fans, but round 7 trophies score 9 or 10 fans!
Fans from trophies are kept secret until the final round in 3-8 player games, and are public in 1-2 player games.
New Round
Each new round may offer more powerful cards to choose from. Each round also matches players against new opponents in 3-8 player games.
Card Effects
If a card does not have a bolded keyword, its effect happens when