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Gamehelpgangofdice: Difference between revisions
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In up to a maximum of 12 rounds, try to roll the highest total without triggering the "warning" cards | In up to a maximum of 12 rounds, try to roll the highest total without triggering the "warning" cards | ||
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On each round a "warning" card is randomly selected. It describes some combination of dice that is not permitted. | On each round a "warning" card is randomly selected. It describes some combination of dice that is not permitted. | ||
Each player chooses some number of dice to roll (always at least 1 die). At the end of the round the player with the highest score wins the round and picks up all the dice. If | Each player chooses some number of dice to roll (always at least 1 die). Dice are left on the table after being rolled. At the end of the round the player with the highest score wins the round and picks up all the dice on the table. If multiple players have the same score, the tie-breaker is how many dice were rolled (more dice beats fewer dice). If multiple players have the same score with the same number of dice, the one who rolled sooner in the round wins. | ||
On your turn roll your dice, you get up to 2 rerolls, each reroll can include as many or as few dice as you wish, and non-rerolled dice can be rerolled in the second reroll | On your turn roll your dice, you get up to 2 rerolls, each reroll can include as many or as few dice as you wish, and non-rerolled dice can be rerolled in the second reroll | ||
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If the card is yellow, it can trigger on any roll from the first to final reroll. If it triggers you instantly lose the round. | If the card is yellow, it can trigger on any roll from the first to final reroll. If it triggers you instantly lose the round. | ||
If all players trigger the "warning" card, they all lose the round. All dice remain on the table; they will be bonus dice that go to the next round winner. | |||
===Rounds=== | ===Rounds=== |
Revision as of 08:15, 8 October 2022
Overview
In up to a maximum of 12 rounds, try to roll the highest total without triggering the "warning" cards
Rounds
On each round a "warning" card is randomly selected. It describes some combination of dice that is not permitted.
Each player chooses some number of dice to roll (always at least 1 die). Dice are left on the table after being rolled. At the end of the round the player with the highest score wins the round and picks up all the dice on the table. If multiple players have the same score, the tie-breaker is how many dice were rolled (more dice beats fewer dice). If multiple players have the same score with the same number of dice, the one who rolled sooner in the round wins.
On your turn roll your dice, you get up to 2 rerolls, each reroll can include as many or as few dice as you wish, and non-rerolled dice can be rerolled in the second reroll
If you trigger the "warning" card, you lose the round.
If the card is Black, it triggers once you are done rerolling and have a final result
If the card is yellow, it can trigger on any roll from the first to final reroll. If it triggers you instantly lose the round.
If all players trigger the "warning" card, they all lose the round. All dice remain on the table; they will be bonus dice that go to the next round winner.
Rounds
At the end of a round, the winner is the player who is still in the game and has the highest dice total, they win all dice used that round
If there is no winner, all dice stay put to one side until there is a winner in a future round, that winner gets all current and past dice
On round 10, 3 bonus dice (1 gang token) will be won in addition to dice
On round 11, 6 bonus dice (2 gang tokens) will be won in addition to dice
On round 12, 9 bonus dice (3 gang tokens) will be won in addition to dice
End of Game
The winner is the player with the most dice and tokens still in their possession