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(Pull table out into own section to make turn options easier to read)
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Play only one of the following actions:
Play only one of the following actions:
# Draw train cards: take 2 in any combination from the deck or the face up cards; or take only 1 locomotive (rainbow colored / wild) card from the face up cards.
* '''Draw train cards.''' take 2 in any combination from the deck or the face up cards; or take only 1 locomotive (rainbow colored / wild) card from the face up cards.
# Claim a route: A route is a rail line from one city to another. To claim a trail, you must have the same colored train car card as shown on the map (gray represents any 1 color you like) and enough cards for each car shown on the map. You may use one or more locomotives cards as wild cards. To claim a route, click on the route on the map. The longer the route, the more points you will score, as shown in the scoring table below
* '''Claim a route.''' A route is a rail line from one city to another. To claim a route, you must have the same colored train car card as shown on the map (gray represents any 1 color you like) and enough cards for each car shown on the map. You may use one or more locomotives cards as wild cards. To claim a route, click on the route on the map. The longer the route, the more points you will score, as shown in below.
* '''Take more destination cards.''' If you want more destination cards, take three from the deck, and choose at least one to keep.
 
== Route scoring ==
 
When claiming a route, the number of points received depends upon the length of that route, as detailed in the table below.


{| class="wikitable"
{| class="wikitable"
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|15
|15
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# Take more destination cards: If you want more destination cards, take three from the deck, and choose at least one to keep.


== End Of Game ==
== End Of Game ==


# The last round is triggered when 1 player has 0, 1, or 2 train cars left. Each player (including the player who triggered the game end) gets a turn; then, scoring begins.
# The last round is triggered as soon as any player has 2 or fewer train cars left. Each player (including the player who triggered the game end) gets a turn; then, scoring begins.
# Each player then gains (or loses) points according to how many destination cards they completed (or failed to complete)  
# Each player then gains (or loses) points according to how many destination cards they completed (or failed to complete).
# The player(s) with the longest continuous path of train cars on the map gains 10 points for having the longest route.  
# The player(s) with the longest continuous path of train cars on the map gains 10 points for having the longest route.  
# The player with the most points wins!
# The player with the most points wins!

Revision as of 01:12, 5 October 2022

Goal

Score the highest number of points.

Starting The Game

  1. Each player gets four cards from the train car card deck.
  2. Each player is dealt three destination cards and must select at least two to keep. Choose them wisely, as you will have to claim enough routes to connect the two cities. The numbers assigned to the cards are the number of points you will gain at the end of the game. If you don't complete the destination card by then, you will lose the same amount of points.
  3. After selecting your cards, 5 train cards will be dealt in a row face up into the draw area

Turn Overview

Play only one of the following actions:

  • Draw train cards. take 2 in any combination from the deck or the face up cards; or take only 1 locomotive (rainbow colored / wild) card from the face up cards.
  • Claim a route. A route is a rail line from one city to another. To claim a route, you must have the same colored train car card as shown on the map (gray represents any 1 color you like) and enough cards for each car shown on the map. You may use one or more locomotives cards as wild cards. To claim a route, click on the route on the map. The longer the route, the more points you will score, as shown in below.
  • Take more destination cards. If you want more destination cards, take three from the deck, and choose at least one to keep.

Route scoring

When claiming a route, the number of points received depends upon the length of that route, as detailed in the table below.

Scoring Values
Route Length Points
1 1
2 2
3 4
4 7
5 10
6 15

End Of Game

  1. The last round is triggered as soon as any player has 2 or fewer train cars left. Each player (including the player who triggered the game end) gets a turn; then, scoring begins.
  2. Each player then gains (or loses) points according to how many destination cards they completed (or failed to complete).
  3. The player(s) with the longest continuous path of train cars on the map gains 10 points for having the longest route.
  4. The player with the most points wins!