This is a documentation for Board Game Arena: play board games online !
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Minion3665 (talk | contribs) (Update the 5th tip as it's not always possible to avoid taking rows) |
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If you get 3 or more of the cards in the 100s and high 90s, don't play the highest first. If you are lucky enough you might be able to "lock" one row for yourself; use it when you need to escape a tough choice. | If you get 3 or more of the cards in the 100s and high 90s, don't play the highest first. If you are lucky enough you might be able to "lock" one row for yourself; use it when you need to escape a tough choice. | ||
If you must take rows, try to do so when it's cheap. | If you must take rows, try to do so when it's cheap. Remember, you still have to take a pile and all its bullheads if you deploy a card too low for any rows. | ||
Whenever you're considering which card to play, remember that it might be better to go for a known loss, than for an unknown one (i.e.: if you either risk to take 2 points, or to take whatever sum will come on that line - go for the what you know already). | Whenever you're considering which card to play, remember that it might be better to go for a known loss, than for an unknown one (i.e.: if you either risk to take 2 points, or to take whatever sum will come on that line - go for the what you know already). |
Revision as of 01:28, 18 September 2024
Get rid of very low and very high cards first.
If the lowest of the last cards in a row is high, pick a card below it but as high as possible.
Always consider the possibility that someone picks a card that is lower than the lowest of the last cards. What row will they pick?
If you get 3 or more of the cards in the 100s and high 90s, don't play the highest first. If you are lucky enough you might be able to "lock" one row for yourself; use it when you need to escape a tough choice.
If you must take rows, try to do so when it's cheap. Remember, you still have to take a pile and all its bullheads if you deploy a card too low for any rows.
Whenever you're considering which card to play, remember that it might be better to go for a known loss, than for an unknown one (i.e.: if you either risk to take 2 points, or to take whatever sum will come on that line - go for the what you know already).