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==The Basics==
<big>'''The Basics'''</big>
 
*When in doubt; build a fence. Estates larger than 6 don't give any points.
*When in doubt; build a fence. Estates larger than 6 don't give any points.
*If you're not the first one to finish a plan, consider creating parks (up to 42 points) and pools (up to 36 points).
*If you're not the first one to finish a plan, consider creating parks (up to 42 points) and pools (up to 36 points).
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*It's easier to work from ''outside in'', i.e. play very high and very low numbers first to leave more opportunity to fill the middle squares.
*It's easier to work from ''outside in'', i.e. play very high and very low numbers first to leave more opportunity to fill the middle squares.


==The Big Picture ==
big>'''The Big Picture'''</big>
 
Welcome To is like Lucky Numbers and Boomerang had a child who grew up to be a tract home architect. You're juggling 7 ways to get (and lose) points, while trying to fill up all the land parcels. There is probably no single best strategy. There are Reddit threads and YouTube vids. They don't coalesce into one single approach. BUT...
Welcome To is like Lucky Numbers and Boomerang had a child who grew up to be a tract home architect. You're juggling 7 ways to get (and lose) points, while trying to fill up all the land parcels. There is probably no single best strategy. There are Reddit threads and YouTube vids. They don't coalesce into one single approach. BUT...



Revision as of 19:06, 16 June 2022

The Basics

  • When in doubt; build a fence. Estates larger than 6 don't give any points.
  • If you're not the first one to finish a plan, consider creating parks (up to 42 points) and pools (up to 36 points).
  • Estates whose value has been increased by real estate agents are often worth more than second-place points for a city plan.
  • The distribution of numbers is as follows:
(3) 1s, 2s, 14s, and 15s. (4) 3s and 13s. (5) 4s and 12s. (6) 5s and 11s. (7) 6s and 10s. (8) 7s and 9s. (9) 8s.
  • It's easier to work from outside in, i.e. play very high and very low numbers first to leave more opportunity to fill the middle squares.

big>The Big Picture

Welcome To is like Lucky Numbers and Boomerang had a child who grew up to be a tract home architect. You're juggling 7 ways to get (and lose) points, while trying to fill up all the land parcels. There is probably no single best strategy. There are Reddit threads and YouTube vids. They don't coalesce into one single approach. BUT...

start with a strategy framework and you will soon understand what moves get what points.

One strategy framework from Win Games:

StrategySmall.png

Effects

  1. Pool (3 to 5, start early)
  2. Parks (10+, max out blocks)
  3. Fences (7-9) / Real Estate Agent (5-7) (balance)
  4. Temp Agency (if you have to)
  5. BIS (last 4 or 5 houses)

Numbers

A) Less common numbers (1-4, 12-15)
B) Sequential with a number in play
C) Useable in the bottom block
D) Does not lock out numbers (until 18-20 houses filled)