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Tips welcometo: Difference between revisions

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** 3 '''1s, 2s, 14s, and 15s'''
(3) '''1s, 2s, 14s, and 15s'''
** 4 '''3s and 13s'''
(4) '''3s and 13s'''
** 5 '''4s and 12s'''
(5) '''4s and 12s'''
** 6 '''5s and 11s'''
(6) '''5s and 11s'''
** 7 '''6s and 10s'''
(7) '''6s and 10s'''
** 8 '''7s and 9s'''
(8) '''7s and 9s'''
** 9 '''8s'''
(9) '''8s'''
|| [[File:WelcomeToCardDistribution_small.png]]||
|| [[File:WelcomeToCardDistribution_small.png]]||
|}
|}


* It's easier to work from ''outside in'', i.e. play very high and very low numbers first to leave more opportunity to fill the middle squares [[File:FillFromOutside.png|600px]]
* It's easier to work from ''outside in'', i.e. play very high and very low numbers first to leave more opportunity to fill the middle squares [[File:FillFromOutside.png|600px]]

Revision as of 21:48, 4 June 2022

  • When in doubt; build a fence. Estates larger than 6 don't give any points.
  • If you're not the first one to finish a plan, consider creating parks (up to 42 points) and pools (up to 36 points).
  • Estates whose value has been increased by real estate agents are often worth more than second-place points for a city plan.
  • The distribution of numbers is as follows:

(3) 1s, 2s, 14s, and 15s (4) 3s and 13s (5) 4s and 12s (6) 5s and 11s (7) 6s and 10s (8) 7s and 9s (9) 8s

WelcomeToCardDistribution small.png
  • It's easier to work from outside in, i.e. play very high and very low numbers first to leave more opportunity to fill the middle squares FillFromOutside.png