This is a documentation for Board Game Arena: play board games online !
Tips machiavelli: Difference between revisions
Jump to navigation
Jump to search
Sammy McSam (talk | contribs) m (colours) |
No edit summary |
||
Line 12: | Line 12: | ||
* It is sometimes possible to "trap" an opponent's card. | * It is sometimes possible to "trap" an opponent's card. | ||
** ''For example:'' suppose you have {{heart|=Q}}{{heart|=Q}}{{club|=K|colour=green}}{{club|=K|colour=green}}{{diamond|=K|colour=blue}}{{diamond|=K|colour=blue}}{{spade|=K}}{{spade|=K}} in your hand, but you don't have {{heart|=K}}. | ** ''For example:'' suppose you have {{heart|=Q}}{{heart|=Q}}{{club|=K|colour=green}}{{club|=K|colour=green}}{{diamond|=K|colour=blue}}{{diamond|=K|colour=blue}}{{spade|=K}}{{spade|=K}} in your hand, but you don't have {{heart|=K}}. | ||
*** Any run that includes {{heart|=K}} would require a {{heart|=Q}}, and any set that includes {{heart|=K}} would require another | *** Any run that includes {{heart|=K}} would require a {{heart|=Q}}, and any set that includes {{heart|=K}} would require another {{card|=K}}. | ||
*** So if your opponent has one of the two {{heart|=K}}, they can never play it, so they can never win! (But they can still tie.) | *** So if your opponent has one of the two {{heart|=K}}, they can never play it, so they can never win! (But they can still tie.) |
Revision as of 21:33, 27 December 2021
For the rules of Machiavelli, see GameHelpMachiavelli
General
- Try to win the game as quickly as possible.
- Any cards you play can (and probably will) be used against you.
- Inexperienced players are often so preoccupied with whether or not they can play a card, they don’t stop to think if they should play it.
- Sometimes it can be beneficial to intentionally take the 3-card penalty.
- There are at least two reasons why you might want this:
- To get a specific card, if you think you can not win without it.
- To deplete the deck and end the game in a tie.
- There are at least two reasons why you might want this:
- It is sometimes possible to "trap" an opponent's card.
- For example: suppose you have ♥♥♣♣♦♦♠♠ in your hand, but you don't have ♥.
- Any run that includes ♥ would require a ♥, and any set that includes ♥ would require another .
- So if your opponent has one of the two ♥, they can never play it, so they can never win! (But they can still tie.)
- For example: suppose you have ♥♥♣♣♦♦♠♠ in your hand, but you don't have ♥.