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(From the rule book)
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It can be rewarding to take the occasional risk. For example, choosing not to take
== Overview ==
a partially-filled truck that is only attractive for yourself and revealing another tile
The game lasts several rounds.
instead in the hopes that another useful tile will come of it.
On a player’s turn, he must perform one of the following three actions:
Taking animals that you don’t have room for in your enclosures at the moment isn’t
* Add a tile to a delivery truck, or
the end of the world – especially if you still have the option of expanding your zoo.
* Take a delivery truck and pass for the rest of the round, or
However, you should try to have as few animal types as possible in your barn.
* Carry out one money action
The money actions offer additional possibilities:
 
You can sometimes choose to take an ‘undesirable’ tile of an animal type you don’t
Once each player has taken a delivery truck, the round is over and a new round begins
want when you know that another player wants it. If that player buys it from your barn,
 
not only will you have fewer minus points, you’ll also have made a coin in the process.
== Turn Actions ==
Above all, don’t underestimate the advantages of ‘remodeling’. You can, for example,
===* Add a tile to a delivery truck ===
use timely exchanges to make money multiple times
The player draws and reveals the topmost tile from any stack and places it in an open space on any delivery truck of his choice. His turn is then over. Each delivery truck has room for maximum 3 tiles. Should all delivery trucks already have 3 tiles on them, then the player cannot choose this action. He must then choose either action B or C.
 
'''Important:''' tiles from the stack covered by the wooden disc can only be drawn once all other stacks have been exhausted!
 
=== Take a delivery truck and pass for the rest of the round ===
The player chooses a delivery truck and places it, along with any tiles on it, in his play area. He must immediately add the tiles from the truck to his zoo. ''Important:'' a player may only choose a delivery truck on which there is at least one tile!
 
Once a player has taken a truck, he passes for the rest of the round and will not get another turn until the next round. Since all passing players will have delivery trucks in front of them, it is easy to tell who has passed in any given round.  
 
When the player adds the tiles to his zoo, he must follow the following placement rules:
; Animal Tiles
:An animal tile may be placed either on an empty enclosure space or in the barn.
: '''Important:''' an enclosure may contain a maximum of one type of animal tile. However, a player may have multiple enclosures containing the same animal type.
: If there aren’t any legal spaces for an animal tile left in the enclosures, then the player must place the animal in his barn instead.
; Vending stalls
: A vending stall may be placed on an empty stall space or in the barn.
: If there aren’t any stall spaces left, then the player must place the tile in his barn instead.
; Coin Tiles
: A coin tile is added to any other coins the player has.
: A coin tile is worth one coin. Both are equivalent and may be used interchangeably.
; The Barn
: '''Important:''' players may have as many tiles and as many types of tiles (including both animals and vending stalls) as they wish in their barns.
Note: a player may choose to place an animal tile in his barn, even if he has an appropriate empty space in one of his enclosures.
 
=== Carry out one money action ===
The player may carry out one of the following actions, provided that he can pay for it.
 
The following money actions are possible:
I. Remodel (Move or Exchange)
II. Purchase or Discard a tile
III. Expand the zoo
The placement rules described above must be followed when carrying out these actions.
'''Important:''' A player may never carry out more than one money action per turn. Therefore, a player wishing to carry out more involved remodeling projects will have to choose the action “carry out one money action” on multiple turns.
 
I. Remodel
Remodeling costs 1 coin, paid to the bank. A player may only remodel his own zoo.
There are two remodeling options: Move or Exchange.
➡ Move
The player moves a single animal tile from the barn to an empty enclosure space or he
moves any one vending stall tile from it's current location to any eligible space in his zoo.
➡ Exchange
The player takes all tiles of one animal type in either his barn or one of his zoo’s enclosures
and exchanges them with all tiles of one other animal type in another of his zoo’s locations.
An exchange must always involve exactly two areas and the animal types must be
different. An exchange involving two areas with the same animal type is not allowed.
Important: an exchange is not permitted when one enclosure is too small to accommodate
all of the new tiles that would be placed there or when one of the areas is empty.
Exchanging vending stalls is not permitted.
 
II. Purchase or Discard a tile
For 2 coins, the player may either purchase an animal or vending stall tile from an
opponent’s barn or discard an animal or vending stall tile from his own barn.
➡ Purchase
The player takes the animal or vending stall tile of his choice from the barn of
another player and adds it to his own zoo.
➡ 1 coin goes to the other player,
➡ 1 coin goes to the bank.
Note: The other player may not refuse the purchase.
➡ Discard
The player discards the animal or vending stall tile of his choice from his barn. The tile
is removed from the game.
➡ Both coins go to the bank.
III. Expand the zoo
The player pays 3 coins to the bank and turns his expansion board face up.
This expands his zoo by one enclosure and one stall space.
END OF A ROUND
Once each player has taken a delivery truck, the round is over.
The players return the empty trucks to the middle of the table and the next round begins,
starting with the player who took the last delivery truck in the previous round.
 
TWO SPECIAL SITUATIONS:
● Offspring
There are 2 fertile males and females of each animal type, distinguishable
by the small symbols on their tiles.
When a player adds the appropriate partner for a fertile male or female is to an enclosure
where the partner waits, the two immediately produce an offspring. The player takes one of
the appropriate offspring tiles from the supply and places it onto an empty space in the
enclosure. Once placed, the offspring tile is treated like any other animal tile.
If there isn’t any space left in the enclosure, the player must place the offspring in his barn
instead.
Note: all that is required is for the male and female to be in the same enclosure –
they do not need to be next to each other.
Each male and female can produce an offspring only once. So, for example, no offspring
is produced when a third fertile animal is added to an enclosure that already has a fertile
pair. Another offspring would only be produced when another partner, creating a second
fertile pair, is added to the enclosure.
Important: pairs only produce offspring in enclosures, not in barns or on delivery trucks.
● Last enclosure space filled
Whenever a player places a tile on the last empty space in one of his enclosures, he receives
bonus coins from the bank equal to the number shown in the enclosure (if any are shown).
The player may also take coin tiles instead, should there be any in the bank. If the bank is
empty, then the player receives nothing.
Exception: no bonus is awarded when all enclosure spaces are filled as a result of
an Exchange action. There is also no bonus awarded if an offspring produced by the
exchange fills the last space.
GAME END
The end of the game is triggered when a player draws and reveals the first tile from the
stack covered by the wooden disc. The round is played through the end. Once each player
has taken a delivery truck, the game is over and scoring takes place.
 
== Scoring ==
Each player determines the positive and negative points he receives for his zoo and adds them up.
● For the animals in an enclosure, the player scores points as follows:
a) For a full enclosure (all spaces filled with animals), the player earns the
higher of the two point values shown in the enclosure.
b) For an enclosure with 1 empty space (all but 1 space filled with animals),
the player earns the lower of the two point values shown in the enclosure.
c) For an enclosure with two or more empty spaces, the player only scores points
if he has a vending stall on at least one of the stall spaces associated with the
enclosure. In this case, the player scores 1 point for each animal in the enclosure. If a
player has an enclosure with two or more empty spaces and no vending stall in the stall
spaces that are associated with the enclosure, he scores no points for the enclosure.
Note: when both stall spaces next to a 4-space enclosure are occupied, a player
still scores only 1 point per tile.
● For each vending stall type on stall spaces, the player receives 2 points.
● For each vending stall type in his barn, the player receives minus 2 points.
● For each animal type in his barn, the player receives minus 2 points.
Example: Claus has 3 elephants in his barn and receives 2 minus points for them.
The player with the most points wins.
In the event of a tie, the tied player with the most coins wins.
If there is still a tie, the tied players rejoice in their shared victory!

Revision as of 11:16, 12 December 2021

Overview

The game lasts several rounds. On a player’s turn, he must perform one of the following three actions:

  • Add a tile to a delivery truck, or
  • Take a delivery truck and pass for the rest of the round, or
  • Carry out one money action

Once each player has taken a delivery truck, the round is over and a new round begins

Turn Actions

* Add a tile to a delivery truck

The player draws and reveals the topmost tile from any stack and places it in an open space on any delivery truck of his choice. His turn is then over. Each delivery truck has room for maximum 3 tiles. Should all delivery trucks already have 3 tiles on them, then the player cannot choose this action. He must then choose either action B or C.

Important: tiles from the stack covered by the wooden disc can only be drawn once all other stacks have been exhausted!

Take a delivery truck and pass for the rest of the round

The player chooses a delivery truck and places it, along with any tiles on it, in his play area. He must immediately add the tiles from the truck to his zoo. Important: a player may only choose a delivery truck on which there is at least one tile!

Once a player has taken a truck, he passes for the rest of the round and will not get another turn until the next round. Since all passing players will have delivery trucks in front of them, it is easy to tell who has passed in any given round.

When the player adds the tiles to his zoo, he must follow the following placement rules:

Animal Tiles
An animal tile may be placed either on an empty enclosure space or in the barn.
Important: an enclosure may contain a maximum of one type of animal tile. However, a player may have multiple enclosures containing the same animal type.
If there aren’t any legal spaces for an animal tile left in the enclosures, then the player must place the animal in his barn instead.
Vending stalls
A vending stall may be placed on an empty stall space or in the barn.
If there aren’t any stall spaces left, then the player must place the tile in his barn instead.
Coin Tiles
A coin tile is added to any other coins the player has.
A coin tile is worth one coin. Both are equivalent and may be used interchangeably.
The Barn
Important: players may have as many tiles and as many types of tiles (including both animals and vending stalls) as they wish in their barns.

Note: a player may choose to place an animal tile in his barn, even if he has an appropriate empty space in one of his enclosures.

Carry out one money action

The player may carry out one of the following actions, provided that he can pay for it.

The following money actions are possible: I. Remodel (Move or Exchange) II. Purchase or Discard a tile III. Expand the zoo The placement rules described above must be followed when carrying out these actions. Important: A player may never carry out more than one money action per turn. Therefore, a player wishing to carry out more involved remodeling projects will have to choose the action “carry out one money action” on multiple turns.

I. Remodel Remodeling costs 1 coin, paid to the bank. A player may only remodel his own zoo. There are two remodeling options: Move or Exchange. ➡ Move The player moves a single animal tile from the barn to an empty enclosure space or he moves any one vending stall tile from it's current location to any eligible space in his zoo. ➡ Exchange The player takes all tiles of one animal type in either his barn or one of his zoo’s enclosures and exchanges them with all tiles of one other animal type in another of his zoo’s locations. An exchange must always involve exactly two areas and the animal types must be different. An exchange involving two areas with the same animal type is not allowed. Important: an exchange is not permitted when one enclosure is too small to accommodate all of the new tiles that would be placed there or when one of the areas is empty. Exchanging vending stalls is not permitted.

II. Purchase or Discard a tile For 2 coins, the player may either purchase an animal or vending stall tile from an opponent’s barn or discard an animal or vending stall tile from his own barn. ➡ Purchase The player takes the animal or vending stall tile of his choice from the barn of another player and adds it to his own zoo. ➡ 1 coin goes to the other player, ➡ 1 coin goes to the bank. Note: The other player may not refuse the purchase. ➡ Discard The player discards the animal or vending stall tile of his choice from his barn. The tile is removed from the game. ➡ Both coins go to the bank. III. Expand the zoo The player pays 3 coins to the bank and turns his expansion board face up. This expands his zoo by one enclosure and one stall space. END OF A ROUND Once each player has taken a delivery truck, the round is over. The players return the empty trucks to the middle of the table and the next round begins, starting with the player who took the last delivery truck in the previous round.

TWO SPECIAL SITUATIONS: ● Offspring There are 2 fertile males and females of each animal type, distinguishable by the small symbols on their tiles. When a player adds the appropriate partner for a fertile male or female is to an enclosure where the partner waits, the two immediately produce an offspring. The player takes one of the appropriate offspring tiles from the supply and places it onto an empty space in the enclosure. Once placed, the offspring tile is treated like any other animal tile. If there isn’t any space left in the enclosure, the player must place the offspring in his barn instead. Note: all that is required is for the male and female to be in the same enclosure – they do not need to be next to each other. Each male and female can produce an offspring only once. So, for example, no offspring is produced when a third fertile animal is added to an enclosure that already has a fertile pair. Another offspring would only be produced when another partner, creating a second fertile pair, is added to the enclosure. Important: pairs only produce offspring in enclosures, not in barns or on delivery trucks. ● Last enclosure space filled Whenever a player places a tile on the last empty space in one of his enclosures, he receives bonus coins from the bank equal to the number shown in the enclosure (if any are shown). The player may also take coin tiles instead, should there be any in the bank. If the bank is empty, then the player receives nothing. Exception: no bonus is awarded when all enclosure spaces are filled as a result of an Exchange action. There is also no bonus awarded if an offspring produced by the exchange fills the last space. GAME END The end of the game is triggered when a player draws and reveals the first tile from the stack covered by the wooden disc. The round is played through the end. Once each player has taken a delivery truck, the game is over and scoring takes place.

Scoring

Each player determines the positive and negative points he receives for his zoo and adds them up. ● For the animals in an enclosure, the player scores points as follows: a) For a full enclosure (all spaces filled with animals), the player earns the higher of the two point values shown in the enclosure. b) For an enclosure with 1 empty space (all but 1 space filled with animals), the player earns the lower of the two point values shown in the enclosure. c) For an enclosure with two or more empty spaces, the player only scores points if he has a vending stall on at least one of the stall spaces associated with the enclosure. In this case, the player scores 1 point for each animal in the enclosure. If a player has an enclosure with two or more empty spaces and no vending stall in the stall spaces that are associated with the enclosure, he scores no points for the enclosure. Note: when both stall spaces next to a 4-space enclosure are occupied, a player still scores only 1 point per tile. ● For each vending stall type on stall spaces, the player receives 2 points. ● For each vending stall type in his barn, the player receives minus 2 points. ● For each animal type in his barn, the player receives minus 2 points. Example: Claus has 3 elephants in his barn and receives 2 minus points for them. The player with the most points wins. In the event of a tie, the tied player with the most coins wins. If there is still a tie, the tied players rejoice in their shared victory!