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If you encounter any bugs, please [https://boardgamearena.com/bugs?game=1488 fill out a bug report here]!
If you encounter any bugs, please [https://boardgamearena.com/bugs?game=1488 fill out a bug report here]!
= Space Empires 4X =
== Introduction ==
'''Space Empires 4X''' is a game in the 4X empire-building genre (''eXplore, eXpand, eXploit, eXterminate'') for one to four players. Eliminating your opponent's Homeworld wins you the game. Beginners should start with the Basic Rules. The galaxy game board is made up of hexes and your pieces are square counters (aka chits or tokens). All dice rolls in the game are done with a 10-sided die and "0" equals 10.
== Game Start ==
Choose the hex in your Home System where you'd like your Homeworld to be located.
Once all players have made their choice, the galaxy populates with random hidden counters (square tokens) and your Homeworld will appear with the following units:
* Shipyard
* Miner
* Scouts (x3)
* Colony Ships (x3)
== Playing Pieces ==
=== System Markers ===
Your Home System will contain randomly-placed face-down square counters. Each player's color (red, blue, green, or yellow) will show as an outline on the square counters within their System. The white-outlined counters between players' Systems are "Deep Space" territory.
=== Homeworld ===
Each player has one Homeworld, representing their starting planet/solar system from which they explore the galaxy. Each Homeworld produces 20 CPs. If your Homeworld is defeated by an enemy, you lose the game.
=== Planets ===
Planets have no function until Colonized. Some planets are Barren and cannot be Colonized until Terra-formed. Habitable planets have a color matching the player Home System.
=== Colony ===
A Planet that has been Colonized. Once populated, a Colony can grow from 1 CP, to 3 CP, to the maximum of 5 CP.
=== Group ===
Your spaceships of the same type and Technology Level. Each spaceship Group can contain 1-6 units, which is hidden from the enemy until engaged in Combat. The backside of the counter only displays a ship, while the front contains all the details, including: Type, Class, Attack Strength, Defense Strength, Hull Size, and Group Number.
== Glossary ==
* Construction Point (CP): Your Homeworld and your Colonies (planets) produce Construction Points, which are used in the Economic Phase to purchase units, maintain your fleet, and develop technologies.
* Enemy: Any other player's unit(s)
* Group: A counter (token) that represents 1-6 spaceships of the same type. A group can be a single ship as group size is usually hidden from the enemy.
* Home System: The group of hexes where your Home System and Homeworld markers are placed.
* System: A single hex on the board.
* Unit: A Group, Decoy, Miner, Colony Ship, Base, Ship Yard, or MS Pipeline.

Revision as of 01:41, 22 February 2022

Discuss this game in the Space Empires Group.

If you encounter any bugs, please fill out a bug report here!

Space Empires 4X

Introduction

Space Empires 4X is a game in the 4X empire-building genre (eXplore, eXpand, eXploit, eXterminate) for one to four players. Eliminating your opponent's Homeworld wins you the game. Beginners should start with the Basic Rules. The galaxy game board is made up of hexes and your pieces are square counters (aka chits or tokens). All dice rolls in the game are done with a 10-sided die and "0" equals 10.

Game Start

Choose the hex in your Home System where you'd like your Homeworld to be located. Once all players have made their choice, the galaxy populates with random hidden counters (square tokens) and your Homeworld will appear with the following units:

  • Shipyard
  • Miner
  • Scouts (x3)
  • Colony Ships (x3)

Playing Pieces

System Markers

Your Home System will contain randomly-placed face-down square counters. Each player's color (red, blue, green, or yellow) will show as an outline on the square counters within their System. The white-outlined counters between players' Systems are "Deep Space" territory.

Homeworld

Each player has one Homeworld, representing their starting planet/solar system from which they explore the galaxy. Each Homeworld produces 20 CPs. If your Homeworld is defeated by an enemy, you lose the game.

Planets

Planets have no function until Colonized. Some planets are Barren and cannot be Colonized until Terra-formed. Habitable planets have a color matching the player Home System.

Colony

A Planet that has been Colonized. Once populated, a Colony can grow from 1 CP, to 3 CP, to the maximum of 5 CP.

Group

Your spaceships of the same type and Technology Level. Each spaceship Group can contain 1-6 units, which is hidden from the enemy until engaged in Combat. The backside of the counter only displays a ship, while the front contains all the details, including: Type, Class, Attack Strength, Defense Strength, Hull Size, and Group Number.

Glossary

  • Construction Point (CP): Your Homeworld and your Colonies (planets) produce Construction Points, which are used in the Economic Phase to purchase units, maintain your fleet, and develop technologies.
  • Enemy: Any other player's unit(s)
  • Group: A counter (token) that represents 1-6 spaceships of the same type. A group can be a single ship as group size is usually hidden from the enemy.
  • Home System: The group of hexes where your Home System and Homeworld markers are placed.
  • System: A single hex on the board.
  • Unit: A Group, Decoy, Miner, Colony Ship, Base, Ship Yard, or MS Pipeline.