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== Overview == | |||
The players take turns drawing and placing tiles, either adding to their own monsters or to those of their opponents. The goal is to make a big monster, but not so big that it goes unfinished! | * A monster-building game for 2-6 players aged 5 and up by Donald X. Vaccarino & Nina Paley | ||
* The players take turns drawing and placing tiles, either adding to their own monsters or to those of their opponents. | |||
* The goal is to make a big monster, but not so big that it goes unfinished! | |||
== Playing the Game == | == Playing the Game == | ||
The players choose a starting player and take turns in clockwise order. On a player’s turn, they draw one | * The players choose a starting player and take turns in clockwise order. | ||
* On a player’s turn, they draw one face-down tile and adds it to anyone’s monster - their own or another player’s. | |||
* If there is a monster the player can add it to, they ''must'' do so. | |||
* The player may not choose to discard a playable tile. | |||
* If the tile does not fit anywhere and all other players agree, the player discards the tile back into the box (it will not be played in this game) and draws a replacement. | |||
* Once a player has played a tile, their turn ends and the next player takes their turn. | |||
* Each edge of a tile shows either a thin bit of monster (coloured green), a thick bit of monster (coloured purple), or blank (white). | |||
* Players must place each tile such that a thin edge or thick edge matches the same thickness on the edge of a tile on someone’s monster. | |||
* Also no touching edges can mismatch - a player cannot place a tile with thin next to thick, thin next to blank, or thick next to blank. | |||
* A player can place a tile with blank next to blank, but the tile must connect to another tile on at least one thin or thick side. | |||
<!--New tile has red border in the examples.--> | |||
* If a player’s monster has no thin or thick edges to connect to, the monster is complete. | |||
* The player immediately draws a random tile to start a new monster, which is called a minion. | |||
* This happens even if it is not that player's turn - and if their turn is next, this does not count as their turn. | |||
* When a player completes a minion, they start another. | |||
* A player may never have more than one monster or minion “in progress” at any time. | |||
* When a player has completed their first monster, the player can no longer place tiles on other players’ first monsters. | |||
* Such a player can play on other players’ minions, however. | |||
== Game end == | |||
* When all players’ first monsters are complete or no face-down tiles are left, the game is over. | |||
== Scoring == | |||
* Each player scores one point per tile in a completed first monster, and one point per tile showing an eye in each completed minion | |||
** ''One point per tile with an eye, not one point per eye.'' | |||
* Uncompleted monsters and minions score no points. | |||
* Remember, any exposed thin or thick bit will cause that monster to be worth 0. | |||
== | == Winner == | ||
* The player with the highest score wins. | |||
* If there is a tie for highest score, the tied players rejoice in their shared victory. | |||
The player with the highest score wins. If there is a tie for highest score, the tied players rejoice in | |||
their shared victory. | |||
© 2012 Rio Grande Games. All rights reserved | © 2012 Rio Grande Games. All rights reserved |
Latest revision as of 16:53, 20 January 2022
Overview
- A monster-building game for 2-6 players aged 5 and up by Donald X. Vaccarino & Nina Paley
- The players take turns drawing and placing tiles, either adding to their own monsters or to those of their opponents.
- The goal is to make a big monster, but not so big that it goes unfinished!
Playing the Game
- The players choose a starting player and take turns in clockwise order.
- On a player’s turn, they draw one face-down tile and adds it to anyone’s monster - their own or another player’s.
- If there is a monster the player can add it to, they must do so.
- The player may not choose to discard a playable tile.
- If the tile does not fit anywhere and all other players agree, the player discards the tile back into the box (it will not be played in this game) and draws a replacement.
- Once a player has played a tile, their turn ends and the next player takes their turn.
- Each edge of a tile shows either a thin bit of monster (coloured green), a thick bit of monster (coloured purple), or blank (white).
- Players must place each tile such that a thin edge or thick edge matches the same thickness on the edge of a tile on someone’s monster.
- Also no touching edges can mismatch - a player cannot place a tile with thin next to thick, thin next to blank, or thick next to blank.
- A player can place a tile with blank next to blank, but the tile must connect to another tile on at least one thin or thick side.
- If a player’s monster has no thin or thick edges to connect to, the monster is complete.
- The player immediately draws a random tile to start a new monster, which is called a minion.
- This happens even if it is not that player's turn - and if their turn is next, this does not count as their turn.
- When a player completes a minion, they start another.
- A player may never have more than one monster or minion “in progress” at any time.
- When a player has completed their first monster, the player can no longer place tiles on other players’ first monsters.
- Such a player can play on other players’ minions, however.
Game end
- When all players’ first monsters are complete or no face-down tiles are left, the game is over.
Scoring
- Each player scores one point per tile in a completed first monster, and one point per tile showing an eye in each completed minion
- One point per tile with an eye, not one point per eye.
- Uncompleted monsters and minions score no points.
- Remember, any exposed thin or thick bit will cause that monster to be worth 0.
Winner
- The player with the highest score wins.
- If there is a tie for highest score, the tied players rejoice in their shared victory.
© 2012 Rio Grande Games. All rights reserved