This is a documentation for Board Game Arena: play board games online !

Tips gomoku: Difference between revisions

From Board Game Arena
Jump to navigation Jump to search
(Created page with "1) finish a 5-in-a-row (search exhaustively) 2) (optional) implicitly concede gracefully by playing away if your opponent has 2.1) an open-at-the-ends 4-in-a-row 2.2) two 4-in...")
 
No edit summary
 
(8 intermediate revisions by the same user not shown)
Line 1: Line 1:
1) finish a 5-in-a-row (search exhaustively)
Placing first in a swap variant: do not place the black pieces within 7 spaces of each other unless they are closer than 3 spaces to the edge.
2) (optional) implicitly concede gracefully by playing away if your opponent has
 
2.1) an open-at-the-ends 4-in-a-row
To swap or not: if you have the choice, then take black unless the black pieces are more than 7 spaces apart or they are closer than 3 spaces to the edge.
2.2) two 4-in-a-rows
 
3) block a 4-in-a-row (usually just formed)
Generally, a strong defense is critical; never leave an open-2-in-a-row or any 3-in-a-row alone.  Strive to deny your opponent any opportunity to build up.  A wise person once said, "Don't lose".  You cannot win if you lose.
4) make an open 4-in-a-row (search exhaustively)
 
5) block an open 3-in-a-row (both "xxx" *and* "xx x") (usually just formed)
Playing pieces (in priority order, i.e. timing is everything!)
5.1) with strong offense: block forming a pair of open 3-in-a-rows (don't miss the more subtle "xx x" configurations)
# finish a 5-in-a-row (search exhaustively)
5.2) assess your opponent's next possible move (two with "xxx" or three with "xx x")
# (optional) either explicitly concede or implicitly concede gracefully by playing away if your opponent has
5.2.1) block where your opponent's move would give them a forced win
## an open-at-the-ends 4-in-a-row
5.2.2) assess overall game situation
## two open-at-one-end 4-in-a-rows
5.2.2.1) if they are strong in this part of the board then block where your opponent's move would give them a significant advantage
# block an open 4-in-a-row (usually just formed)
5.2.2.2) if you are strong in this part of the board then block where placed stone "sees" other of your stones
# make an open 4-in-a-row or two 4-in-a-rows
6) combine offense and defense: play where you get both open 2-in-a-row(s) and block open 2-in-a-row(s)
# if you think you might have a forced win, double and triple check it before pursuing it, e.g. make a 4-in-a-row that leads to your forced win, etc.
7) work to overwhelm your opponent in some part of the board
## take into account your opponents plays in case they form a threat
7.1) look for a forced win; be sure it is real; once you're sure then pull the trigger
# block an open 3-in-a-row (both "xxx" *and* "xx x") (usually just formed)
7.2) delay playing non-open 4-in-a-rows until you have a forced win
## with strong offense: (rare) block forming a pair of open 3-in-a-rows (don't miss the more subtle "xx x" configurations)
7.3) delay playing 3-in-a-rows in favor of a forced win
## assess your opponent's next possible move (two with "xxx" or three with "xx x")
7.4) if you can't find a forced win then maybe an open 3-in-a-row can help build command in an area
### block where your opponent's move would give them a forced win
8) avoid letting your opponent have too many stones in one area
### assess overall game situation
#### if they are strong in this part of the board then block where your opponent's move would give them a significant advantage
#### if you are strong in this part of the board then block where placed stone "sees" other of your stones
# combine offense and defense: play where you get both open 2-in-a-row(s) and block open 2-in-a-row(s)
# work to overwhelm your opponent in some part of the board
## look for a forced win; be sure it is real; once you're sure then pull the trigger
## delay playing non-open 4-in-a-rows until you have a forced win
## delay playing 3-in-a-rows in favor of a forced win
## if you can't find a forced win then maybe an open 3-in-a-row can help build command in an area but it is often better to delay these
# avoid letting your opponent have too many stones in one area
# divide your opponent's pieces
# place a stone exactly 5 spaces away from another your stones; your opponent will waste stones in between them

Latest revision as of 16:12, 27 June 2022

Placing first in a swap variant: do not place the black pieces within 7 spaces of each other unless they are closer than 3 spaces to the edge.

To swap or not: if you have the choice, then take black unless the black pieces are more than 7 spaces apart or they are closer than 3 spaces to the edge.

Generally, a strong defense is critical; never leave an open-2-in-a-row or any 3-in-a-row alone. Strive to deny your opponent any opportunity to build up. A wise person once said, "Don't lose". You cannot win if you lose.

Playing pieces (in priority order, i.e. timing is everything!)

  1. finish a 5-in-a-row (search exhaustively)
  2. (optional) either explicitly concede or implicitly concede gracefully by playing away if your opponent has
    1. an open-at-the-ends 4-in-a-row
    2. two open-at-one-end 4-in-a-rows
  3. block an open 4-in-a-row (usually just formed)
  4. make an open 4-in-a-row or two 4-in-a-rows
  5. if you think you might have a forced win, double and triple check it before pursuing it, e.g. make a 4-in-a-row that leads to your forced win, etc.
    1. take into account your opponents plays in case they form a threat
  6. block an open 3-in-a-row (both "xxx" *and* "xx x") (usually just formed)
    1. with strong offense: (rare) block forming a pair of open 3-in-a-rows (don't miss the more subtle "xx x" configurations)
    2. assess your opponent's next possible move (two with "xxx" or three with "xx x")
      1. block where your opponent's move would give them a forced win
      2. assess overall game situation
        1. if they are strong in this part of the board then block where your opponent's move would give them a significant advantage
        2. if you are strong in this part of the board then block where placed stone "sees" other of your stones
  7. combine offense and defense: play where you get both open 2-in-a-row(s) and block open 2-in-a-row(s)
  8. work to overwhelm your opponent in some part of the board
    1. look for a forced win; be sure it is real; once you're sure then pull the trigger
    2. delay playing non-open 4-in-a-rows until you have a forced win
    3. delay playing 3-in-a-rows in favor of a forced win
    4. if you can't find a forced win then maybe an open 3-in-a-row can help build command in an area but it is often better to delay these
  9. avoid letting your opponent have too many stones in one area
  10. divide your opponent's pieces
  11. place a stone exactly 5 spaces away from another your stones; your opponent will waste stones in between them