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<span style="color: red;">BEWARE: There is an error in the english translation (and in some other languages) of the rulebook of the physical game. The tiebreaker rule should be:</span>
== Phases and Rounds ==
<blockquote>If there is a tie, the player with the '''most''' unused hex spaces in their duchy wins the game</blockquote>
Each game consists of 5 phases (A, B, C, D, and E). Each phase consists of 5 rounds. During each round, the white die is rolled. The number determines which numbered depot the top good is placed in. Then each player takes a turn, carrying out two actions with each of their dice.


<span style="color: red;">BEWARE: There are a few differences in the rules between 1st and 2019 editions (see below in Game options).</span>
==Actions==
The two actions a player may perform are associated with each rolled die. The action is associated with the number shown on the die


== Interface help ==
You may buy a tile from the central board at any time (provided you have sufficient funds).


=== Game actions ===
To perform an action, first select the die, then do one of the following:
* If you want to buy a tile, you just have to click on it (see special case below).
* If you want to use a die to perform an action, you must first select the die, then:
**[[File:CoB_takeTile.jpg|right|263px]] to take a tile from the main board to your storage, just click on it<div style="clear: both"></div>
**[[File:CoB_placeTile.jpg|right|356px]] to place a tile, first click on the tile you want to place, then click on one of the possible spaces (they're hilighted, unless you have chosen the ''Display almost nothing'' choice for the ''Possible moves display'' user preference)<div style="clear: both"></div>
**[[File:CoB_sellGoods.jpg|right|136px]] to sell goods, just click on one of them<div style="clear: both"></div>
**[[File:CoB_takeWorkers.jpg|right|150px]] to take workers, click on the worker icon on your player board, below your goods storage.<div style="clear: both"></div>
* Workers are automatically used if needed. They appear afterwards in the log message, but if you want to be sure before your action of how many workers are needed, you can enable the ''Display workers needed'' user preference.
* '''Green borders mean "available / possible", blue borders mean "selected".'''


==== Special case ====
{| class="wikitable" style="width:auto;" border="2"
In general, to avoid useless clicks, you only need to click on a tile to buy it, without having to specify you want to buy it. This is possible because in general, no confusion is possible since the tiles you can buy are not the same that the ones you can take with a die. And even with yellow tile #6, you need to select a die first if you want to take a tile (not buy it).
|+
|-
|Click on a tile from the numbered depot that matches the selected die to add it to your inventory.||[[File:CoB_takeTile.jpg|right]]
|-
|Click on a tile in your inventory to place it on the player board. The tile must match the selected die and the color of the tile.||[[File:CoB_placeTile.jpg|right]]
|-
|Click on a good(s) matching the selected die to sell it for 1 Silverling and 2, 3, or 4 victory points (depending on number of players).||[[File:CoB_sellGoods.jpg|right]]
|-
| Click on the worker icon on your player board to add 2 workers to your supply.||[[File:CoB_takeWorkers.jpg|right]]
|}


But sometimes (yellow tile #6 in 2019 edition), one click is not enough. In these cases, you should still first click on the tile you want to buy, then you will be asked if you want to buy it with workers or silverlings, and if you're in the middle of an action with a castle advantage, you will be asked if you want to buy this tile or if you want to take it with the castle advantage.
Workers can be used to increase or decrease the number of the selected die. The ''Display workers needed'' user preference can be used to display how many workers are needed to perform an action.  


==== Hints ====
==Display==
* You can undo your whole turn at any time during your turn by clicking on the Undo red button in the action bar. Other players don't see your actions in their interface until you have confirmed your turn, and they see only your confirmed actions, so it won't bother them and mess their game log. But some informations are not totally hidden: some users could know about the type of tiles you placed (a castle, a ship or some of the buildings). So if you really want to hide your plans for future turns, just think before you click and don't place tiles unless you're sure you will actually confirm that you place them. Note that players replaying a finished game from your point of view will see all your trials and undone actions.
[[File:CoB_moveUpPlayerBoard.jpg]]You can click on the button next to a player's name (under the order track discs on the main game board) to move this player's board to the top of player boards. This can reduce scrolling.
* It is not and it will not be possible to cancel only your last move, you can only cancel your whole turn (too much programming work, not worth it, and if you're afraid of not remembering the moves you played when you undo your whole turn, they're still visible in the game log).
* A die can be unselected (you can also directly select the other die) if you change your mind and want to use the other die, or buy a tile before. If you have selected a tile in your storage to place it in your estate / duchy, you can also unselect it, or directly select another tile.


=== Display ===
[[File:CoB_castle-mine.jpg]] In 3-player games, one of the spaces for tiles on depot 6 is half-green, half-grey. In phases A, C, and E, this space gets a castle tile. In phases B, and D, this space gets a mine tile.
*[[File:CoB_moveUpPlayerBoard.jpg|right|150px]] You can click on the button next to a player's name (under the order track discs on the main game board) to move this player's board to the beginning of player boards (this can avoid having to scroll too much when you want to see your opponents' boards).<div style="clear: both"></div>
* Don't forget that like in any BGA game, you can disable tooltips (in the user preferences menus) if they annoy you. You still have the Tile help section below the player boards if you need help.
* You can display sold goods: there are tooltips on the stack of your sold goods. If you have a mouse, you can hold your pointer above your stack, if you're using a touch device, you can usually display tooltips with a long press (or a "double then long" press).
* If you can't display tooltips with your touch device or if you selected the "no tooltips" user preference, you can still display sold goods by clicking on the sold goods stack.
* With the ''Zoom level'' User preference, you can resize all the game elements to fit your screen width: make them smaller to be able to see more boards at the same time, or make them bigger to enjoy bigger images. User preferences are accessible with the cog icon in your player panel, or, like in any BGA game, with the "hamburger menu" a the top right of the page, or in the ''Options'' tab at the bottom of the page.
*[[File:CoB_castle-mine.jpg|right|157px]] In 3 players games, one of the space for six-sided tiles next to depot 6 (on the main board) is half dark green, half grey, with letters on it. This is to remind players that in 3 players games, this space gets a castle tile in phases A, C and E, and a mine tile in phases B and D.<div style="clear: both"></div>


=== Replay ===
==Scoring/End of Game==
It is not possible to start a replay from one of the moves that happened during one of your turns. You can start a replay from any other point.
The game ends after completion of the fifth phase. Players receive the following victory points:


== Game options ==
*1 point for each unsold goods tile
=== Differences between 1st edition and 2019 edition ===
*1 point for each remaining Silverling
* [[File:CoB_diff_15-26.png|right]]Two yellow six-sided tiles (called knowledge tiles in 1st edition and monasteries in 2019 edition) award a different number of points (see image)<div style="clear: both"></div>
*1 point for every 2 workers
* Another yellow tile (#6) is different: in addition to let you buy tiles in numbered depots, it lets you buy tiles (anywhere) with two silverlings OR TWO WORKERS.
*Points according to placed yellow (knowledge) tiles
* In 2019 edition, you are allowed to buy a tile ''during'' your action.<br />
Note: the implementation on BGA doesn't allow to buy a tile at any moment, because it would not be useful. You can do it only when you just placed a castle or a city hall.
* New art for six-sided tiles, goods tiles and bonus tiles (the new art for other game elements is not included in this online implementation because it wouldn't fit).
* One more player board, labelled number 2 in 2019 edition, and available in 4 copies so that it can be used for beginner setup. This board is available in both 1st edition and 2019 edition options of this implementation. The board that was labelled number 2 in first edition was given number 10 in 2019 edition, so it has number 10 in this online implementation, regardless of the chosen edition option.
* A few confusing name changes. I tried to avoid possible confusions in this implementation: some of the in-game text is different depending on which edition you play (e.g. estate / duchy), while for other elements, I decided to use the same term in both editions (e.g. yellow tile for knowledge tile / monastery).


=== Different game setup options ===
For ties, the player with the most* empty spaces on their board wins. If still tied, the player who went later in turn order wins.
The default option on BGA is '''Random board without board #8''', and not '''Beginner setup''', because it is probably the most interesting for most players, and it is not ''really problematic'' if begginers join games with this option. But they can be disadvantaged if they choose a poor space for their starting castle, so beginner setups are still better choices for beginners (they don't have to choose a starting castle space), even if other options are not strongly discouraged.
* '''Classical setup''': this is the setup described at the very end of the rulebook: each player is given a two-sided estate / duchy cardboard, and must choose one side. To simulate play with the physical game, two players can't have the same cardboard.
* '''One random board per player''': each player is given a single random duchy / estate among available ones. Two players can have the same duchy / estate.
* '''Random board without board 8''': same as above, but board #8 is removed from available boards (many consider this board unbalanced).
* '''Identical (random) board for all players''': all players play with the same board, randomly chosen among available boards.
* '''Beginner setup''': all players play with the same beginner board, with their first castle already placed in the middle. This option exists in three variants: with board #1, with board #2, or with a random board among #1 and #2 (the same board for all players).


== User preferences ==
{{Text|The physical game's rulebook has an error in the English translation. It says, ''"In the case of a tie, the winning player is the tied player with the '''fewest''' empty estate spaces."'' This should be the opposite, as a player should be rewarded for having the most efficient duchy.|yellow}}


=== Workers needed ===
== Tiles==
The number of workers needed for each action you can do with a die can be displayed next to the tiles you can click.
Each tile triggers a different effect when placed.
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
    <li>[[File:CoB_animalTile.png]]'''Animal:''' Player receives victory points according to how many animals of the same type are in the pasture (they do not need to be adjacent).</li>
    <li>[[File:CoB_buildingTile.png]]'''Building (beige):''' Each building has a different effect, which is used immediately and only once. Only one type of building is allowed in each city (region of connected beige spaces). Mouse over each to see what they do. </li>
    <li>[[File:CoB_castleTile.png]]'''Castle:''' Gives player an immediate additional action. </li>
    <li>[[File:CoB_mineTile.png]]'''Mine:''' At the end of each phase, player receives 1 Silverling for each mine placed.
    <li>[[File:CoB_shipTile.png]]'''Ship''' When placed, two things happen...
        <ul class="bulletlist" style="padding-inline-start:40px;">
          <li>Take all the goods tiles from any numbered depot and add them to your board.</li>
          <li>Move your player piece one space on the order track. This determines who starts in each round.</li>
        </ul>
    </li>
    <li>[[File:CoB_yellowTile.png]]'''Knowledge:''' Each knowledge tile gives a different effect for scoring victory points at game's end.</li>
</ul>


=== Possible moves display ===
====Bonus tiles====
Possible actions can be highlighted with a green border. This is an option because some players will find these big green borders not good-looking, especially when there are a lot of them at the same time. There are three options for this preference:
==== Always display all possible moves ====
Every place you can click to trigger an action, that is not a blue or red button, is highlighted with a green border.
==== Display non obvious possible moves ====
''Non obvious'' is subjective, the choice made was to display only tiles that can be placed and possible estate / duchy destinations for the ''Place tile'' action, and tiles that can be taken for free from the main board, with a church, market or carpenter.
==== Display almost nothing ====
The only things that will be highlighted are the ''Take workers'' icon, and the depots when you have to choose goods after having placed a ship, because since these are not tiles, it's not obvious where to click to trigger these actions.


=== Estate / duchy background ===
The first player to cover all spaces of one color in the entire estate takes the corresponding ''large'' bonus tile from the board and immediately scores points based on the number of players. The second player receives the smaller tile.
You can choose to display a lighter background for estate spaces, which will make the tiles stand out more.
 
==Differences Between First Edition and 2019 Edition ==
 
♦ Two of the yellow tiles ("knowledge tiles" in 1st edition, "monasteries" in 2019 edition) award a different number of points.
{| class="wikitable" style="width:auto;" border="2"
|+[[File:CoB_diff_15-26.png]]
!
!'''<u>1st Edition</u>'''
!'''<u>2019 Edition</u>'''
|-
| '''#15 (Goods Variety)'''
|3 points for each type of good sold
|2 points for each type of good sold
|-
| '''#26 (Bonus Tiles)'''
|2 points for each bonus tile (large or small)
|3 points for each bonus tile (large or small)
|}
♦ The 2019 edition of yellow tile #6 adds the option of buying any tile from any depot (central or numbered) with either two Silverlings '''or two Workers'''.
 
♦ In the 2019 edition, you may buy a tile ''during'' your action.
 
♦ In the physical game, the 2019 edition includes an additional player board, labelled #2, and the board originally labelled #2 was renamed #10 in the 2019 edition (on BGA, it is #10 in both editions).
 
♦ Some terms were changed
<ul class="bulletlist" style="padding-inline-start:40px;">
  <li>"Estate" was renamed to "duchy"</li>
  <li>"Yellow tiles" were termed "monasteries"</li>
</ul>
 
==BGA Game Setup==
On BGA, the default game mode is '''Random board without board #8''' instead of '''Beginner setup'''. This is because beginners can be disadvantaged if they choose a poor space for their starting castle. Beginner setups do not allow a choice of castle placement (it's always in the center), which makes it a better choice for beginners.
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
  <li>'''Classical''': Each player is given a choice of two estate/duchy configurations. This simulates the physical game, where a player would be given a random two-sided player board and have the choice of which side to play. This means ''no'' players will have the same estate/duchy configuration.
</li>
  <li> '''One random board per player''': Each player is given a random duchy/estate. This means players ''might'' receive the same estate/duchy configuration.</li>
  <li> '''Random board without board 8''': Same as "One random board per player", but board #8 is never selected as many players consider this board unbalanced.</li>
  <li>'''Identical (random) board for all players''': All players play with the same randomly chosen board.</li>
  <li>'''Beginner setup''': All players play with the same board with the first castle placed in the middle. The board may be #1, #2, or randomly chosen from between the two.</li>
</ul>

Latest revision as of 20:29, 22 October 2025

Phases and Rounds

Each game consists of 5 phases (A, B, C, D, and E). Each phase consists of 5 rounds. During each round, the white die is rolled. The number determines which numbered depot the top good is placed in. Then each player takes a turn, carrying out two actions with each of their dice.

Actions

The two actions a player may perform are associated with each rolled die. The action is associated with the number shown on the die

You may buy a tile from the central board at any time (provided you have sufficient funds).

To perform an action, first select the die, then do one of the following:

Click on a tile from the numbered depot that matches the selected die to add it to your inventory.
CoB takeTile.jpg
Click on a tile in your inventory to place it on the player board. The tile must match the selected die and the color of the tile.
CoB placeTile.jpg
Click on a good(s) matching the selected die to sell it for 1 Silverling and 2, 3, or 4 victory points (depending on number of players).
CoB sellGoods.jpg
Click on the worker icon on your player board to add 2 workers to your supply.
CoB takeWorkers.jpg

Workers can be used to increase or decrease the number of the selected die. The Display workers needed user preference can be used to display how many workers are needed to perform an action.

Display

CoB moveUpPlayerBoard.jpgYou can click on the button next to a player's name (under the order track discs on the main game board) to move this player's board to the top of player boards. This can reduce scrolling.

CoB castle-mine.jpg In 3-player games, one of the spaces for tiles on depot 6 is half-green, half-grey. In phases A, C, and E, this space gets a castle tile. In phases B, and D, this space gets a mine tile.

Scoring/End of Game

The game ends after completion of the fifth phase. Players receive the following victory points:

  • 1 point for each unsold goods tile
  • 1 point for each remaining Silverling
  • 1 point for every 2 workers
  • Points according to placed yellow (knowledge) tiles

For ties, the player with the most* empty spaces on their board wins. If still tied, the player who went later in turn order wins.

The physical game's rulebook has an error in the English translation. It says, "In the case of a tie, the winning player is the tied player with the fewest empty estate spaces." This should be the opposite, as a player should be rewarded for having the most efficient duchy.

Tiles

Each tile triggers a different effect when placed.

  • CoB animalTile.pngAnimal: Player receives victory points according to how many animals of the same type are in the pasture (they do not need to be adjacent).
  • CoB buildingTile.pngBuilding (beige): Each building has a different effect, which is used immediately and only once. Only one type of building is allowed in each city (region of connected beige spaces). Mouse over each to see what they do.
  • CoB castleTile.pngCastle: Gives player an immediate additional action.
  • CoB mineTile.pngMine: At the end of each phase, player receives 1 Silverling for each mine placed.
  • CoB shipTile.pngShip When placed, two things happen...
    • Take all the goods tiles from any numbered depot and add them to your board.
    • Move your player piece one space on the order track. This determines who starts in each round.
  • CoB yellowTile.pngKnowledge: Each knowledge tile gives a different effect for scoring victory points at game's end.

Bonus tiles

The first player to cover all spaces of one color in the entire estate takes the corresponding large bonus tile from the board and immediately scores points based on the number of players. The second player receives the smaller tile.

Differences Between First Edition and 2019 Edition

♦ Two of the yellow tiles ("knowledge tiles" in 1st edition, "monasteries" in 2019 edition) award a different number of points.

CoB diff 15-26.png
1st Edition 2019 Edition
#15 (Goods Variety) 3 points for each type of good sold 2 points for each type of good sold
#26 (Bonus Tiles) 2 points for each bonus tile (large or small) 3 points for each bonus tile (large or small)

♦ The 2019 edition of yellow tile #6 adds the option of buying any tile from any depot (central or numbered) with either two Silverlings or two Workers.

♦ In the 2019 edition, you may buy a tile during your action.

♦ In the physical game, the 2019 edition includes an additional player board, labelled #2, and the board originally labelled #2 was renamed #10 in the 2019 edition (on BGA, it is #10 in both editions).

♦ Some terms were changed

  • "Estate" was renamed to "duchy"
  • "Yellow tiles" were termed "monasteries"

BGA Game Setup

On BGA, the default game mode is Random board without board #8 instead of Beginner setup. This is because beginners can be disadvantaged if they choose a poor space for their starting castle. Beginner setups do not allow a choice of castle placement (it's always in the center), which makes it a better choice for beginners.

  • Classical: Each player is given a choice of two estate/duchy configurations. This simulates the physical game, where a player would be given a random two-sided player board and have the choice of which side to play. This means no players will have the same estate/duchy configuration.
  • One random board per player: Each player is given a random duchy/estate. This means players might receive the same estate/duchy configuration.
  • Random board without board 8: Same as "One random board per player", but board #8 is never selected as many players consider this board unbalanced.
  • Identical (random) board for all players: All players play with the same randomly chosen board.
  • Beginner setup: All players play with the same board with the first castle placed in the middle. The board may be #1, #2, or randomly chosen from between the two.