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[[Category:Card games]]
== Icons ==
[SHIP]/[SUPPLY]/[POPULATION]: Player cubes. Your [SUPPLY] are stored on your player board until converted to [SHIP] or [POPULATION].
[SUPPLY][ARROW][POPULATION]: Convert a Supply cube from the leftmost column into a Population cube.
[ORE]: Ore. You can see how much Ore you have in the player pane.
[LOSE_POPULATION]: Lose population (as part of the cost to perform an action).
[I]/[II]/[III]/[IIII]: Technology of level 1/2/3/4.
[RESEARCH][TECHX]: Research a technology. Requires a [POPULATION].
[VP]: Victory points.
[COLONIZE]: Colonize a System. You must control the System with ships with a combined power of at least the System's colonize cost.
== Technologies ==
== Technologies ==


The 4 types of Technologies have different characteristics, summarized below. A hybrid Technology generally contains
The 4 types of Technologies have different characteristics, summarized below. A hybrid Technology generally contains characteristics of both of its types.
characteristics of both of its types.


* '''Scientific (blue):''' Ore production automation, research actions, and Ore bonuses
* '''Scientific (blue):''' Ore production automation, research actions, and Ore bonuses
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* '''Ore:''' Gain a quantity of Ore equal to the sum of uncovered Ore quantities on the Ore track.
* '''Ore:''' Gain a quantity of Ore equal to the sum of uncovered Ore quantities on the Ore track.
* '''Resource trade:''' You may make as many of the following trades as you wish.  
* '''Resource trade:''' You may make as many of the following trades as you wish.  
** Spend 3 Ore to turn your leftmost Supply Column into a Population.  
** Spend 3 Ore to turn 1 of your cubes from your leftmost Supply Column into a Population.  
** Pay 1 ore to take 1 Spaceship from anywhere and turn it into a Population cube.  
** Pay 1 ore to take 1 Spaceship from anywhere and turn it into a Population cube.  
** Return a Population to the rightmost Supply Column with an empty space to gain an ore.
** Return a Population to the rightmost Supply Column with an empty space to gain an ore.


 
== Triggering the End of the Game, End Game Scoring, and Victory Points==
 
== Triggering the end of the game and end game points==


When enough discs have been placed on Achievements, the next round will be the final round of the game:
When enough discs have been placed on Achievements, the next round will be the final round of the game:
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* '''4 players:''' 4 Achievements claimed
* '''4 players:''' 4 Achievements claimed


Points are scored for the following:
Points are scored for the following
* Each Faction scores 1 vp for each of their Level I Technologies
 
* Each Faction scores 2 vp for each of their Level II Technologies
'''Technologies'''
* Each Faction scores 3 vp for each of their Level III Technologies
* 1 VP / Level I   Technologies
*“Private Technologies” (from card bonuses) are worth 2 vp or 3 vp based on their level (Level II or III, respectively).
* 2 VP / Level II Technologies
* Each Faction scores a number of vp as specified on their Level IIII Technologies
* 3 VP / Level III Technologies
* Each Faction scores a number of vp as specified on their Automation track (add all vp showing, up to the level reached). After level 7,
 
each additional level is 1 vp each.
'''“Private Technologies”''' (from card bonuses)  
* Each Faction scores a numer of vp for each of their colonized Systems, as indicated at the bottom of the System card.
* 2 VP / Level II  Technologies
* Each Faction scores 1 vp for each of their uncolonized Outpost discs (on System cards or Shipyard Systems).
* 3 VP / Level III Technologies
* Each non-controllable location (Sol and Deep Space) scores 1 vp for the Faction(s) with the highest military power
 
(tied players get the same vp).
'''Level IV Technologies'''
* Each Faction scores a number of vp for each Event card that provides vp. They are usually found near the Achievement cards,
* # VP / Level IV Technologies (differs per card)
or they can be attached to certain locations or Factions.
 
* Each Faction scores a number of vp for each of their Achievements.
'''Automation Track'''
* Add all VP showing up to level reached
* After level 7, each additional level adds 1 VP
 
'''Colonized Systems'''
* # VP / All System Cards (check bottom of each System Card)
 
'''Uncolonized Outpost Discs''' (on System card or Shipyard Systems)
* 1 VP / Each
 
'''Non-controllable Locations''' (Sol and Deep Space)
* 1 VP / Faction(s) with the highest military power (tied players get the same VP)
 
'''Event Cards'''
* # VP / Event Card (Can provide VP. Found in some Achievement cards, attached to certain locations, or faction based)
 
'''Achievements'''
* # VP / Specified by achievement (Can not get same achievement 2x)
 
'''Tiebreaker'''
 
'''1.''' Combined production level (Food and Ore)


* '''Tie breaker:''' Combined production level (Food and Ore) / Highest remaining Population cubes / Highest remaining Ore)
'''2.''' ''(If still tied after 1)'' The highest remaining Population cubes
 
'''3.''' ''(If still tied after 2)'' The highest remaining Ore


== Changes in BGA adaptation ==
== Changes in BGA adaptation ==
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'''Spacetime Anomaly Studies:''' The research portion of the action is optional.
'''Spacetime Anomaly Studies:''' The research portion of the action is optional.
'''DEN 0255-4700:''' The colonize bonus is optional.


'''Galactic HQ, Black Market Industries, Giga-Corporations, Cygni 61, Mind/Machine Assimilation:''' You cannot use these in the middle of another action.
'''Galactic HQ, Black Market Industries, Giga-Corporations, Cygni 61, Mind/Machine Assimilation:''' You cannot use these in the middle of another action.


'''Giga-Corporations:''' You may only replace discs on your turn; however, at the end of the game, any remaining star discs on achievements are automatically replaced.
'''Giga-Corporations:''' You may only replace discs on your turn; however, at the end of the game, any remaining star discs on achievements are automatically replaced.

Latest revision as of 16:46, 12 February 2022

Icons

[SHIP]/[SUPPLY]/[POPULATION]: Player cubes. Your [SUPPLY] are stored on your player board until converted to [SHIP] or [POPULATION].

[SUPPLY][ARROW][POPULATION]: Convert a Supply cube from the leftmost column into a Population cube.

[ORE]: Ore. You can see how much Ore you have in the player pane.

[LOSE_POPULATION]: Lose population (as part of the cost to perform an action).

[I]/[II]/[III]/[IIII]: Technology of level 1/2/3/4.

[RESEARCH][TECHX]: Research a technology. Requires a [POPULATION].

[VP]: Victory points.

[COLONIZE]: Colonize a System. You must control the System with ships with a combined power of at least the System's colonize cost.

Technologies

The 4 types of Technologies have different characteristics, summarized below. A hybrid Technology generally contains characteristics of both of its types.

  • Scientific (blue): Ore production automation, research actions, and Ore bonuses
  • Economic (green): Food production automation, Population collection, and Ore collection
  • Military (red): Shipbuilding, movements, and upgrades
  • Commercial (yellow): Colonization actions, ship movements, and flexible actions

Income Phase

In the income phase, you may choose one of the following three options.

  • Population: From each Supply Column above an uncovered space on the Population track, take one Supply and convert it to a Population
  • Ore: Gain a quantity of Ore equal to the sum of uncovered Ore quantities on the Ore track.
  • Resource trade: You may make as many of the following trades as you wish.
    • Spend 3 Ore to turn 1 of your cubes from your leftmost Supply Column into a Population.
    • Pay 1 ore to take 1 Spaceship from anywhere and turn it into a Population cube.
    • Return a Population to the rightmost Supply Column with an empty space to gain an ore.

Triggering the End of the Game, End Game Scoring, and Victory Points

When enough discs have been placed on Achievements, the next round will be the final round of the game:

  • 2 or 3 players: 3 Achievements claimed
  • 4 players: 4 Achievements claimed

Points are scored for the following

Technologies

  • 1 VP / Level I Technologies
  • 2 VP / Level II Technologies
  • 3 VP / Level III Technologies

“Private Technologies” (from card bonuses)

  • 2 VP / Level II Technologies
  • 3 VP / Level III Technologies

Level IV Technologies

  • # VP / Level IV Technologies (differs per card)

Automation Track

  • Add all VP showing up to level reached
  • After level 7, each additional level adds 1 VP

Colonized Systems

  • # VP / All System Cards (check bottom of each System Card)

Uncolonized Outpost Discs (on System card or Shipyard Systems)

  • 1 VP / Each

Non-controllable Locations (Sol and Deep Space)

  • 1 VP / Faction(s) with the highest military power (tied players get the same VP)

Event Cards

  • # VP / Event Card (Can provide VP. Found in some Achievement cards, attached to certain locations, or faction based)

Achievements

  • # VP / Specified by achievement (Can not get same achievement 2x)

Tiebreaker

1. Combined production level (Food and Ore)

2. (If still tied after 1) The highest remaining Population cubes

3. (If still tied after 2) The highest remaining Ore

Changes in BGA adaptation

Minor changes were necessary to allow the game to work smoothly on BGA. Special thanks to the designer, Dennis Chan, for consulting on how best to adapt the game to the BGA framework.

Spacetime Anomaly Studies: The research portion of the action is optional.

DEN 0255-4700: The colonize bonus is optional.

Galactic HQ, Black Market Industries, Giga-Corporations, Cygni 61, Mind/Machine Assimilation: You cannot use these in the middle of another action.

Giga-Corporations: You may only replace discs on your turn; however, at the end of the game, any remaining star discs on achievements are automatically replaced.