This is a documentation for Board Game Arena: play board games online !
Tips ninetynine: Difference between revisions
Jump to navigation
Jump to search
Quasarduke (talk | contribs) (Created page with "There are three players and nine tricks. Therefore: if in doubt, bid three. Note that the four suits differ in trick-taking potential according to to their differences in bi...") |
Sammy McSam (talk | contribs) (simplification, clarity, formatting, icons. Refer to Wiki_formatting for guidance) |
||
Line 1: | Line 1: | ||
{{infoBox|title=Definition|body='''Ruff''': play a trump in a trick which was led in a different suit.}} | |||
* If in doubt, bid the average. | |||
** ⇒ 9 tricks / 3 players = 3 tricks/player. | |||
** Combinations: {{club}}{{diamond}}{{diamond}} / {{heart}}{{spade}}{{diamond}} / {{spade}}{{spade}}{{spade}} | |||
** ⇒ {{diamond}}{{spade}} bids are more likely than {{heart}}{{club}}. | |||
* Suits differ in trick-taking value. | |||
** ⇒ {{club}}{{heart}} are usually all in play and last two tricks without a ruff. | |||
*** ⇒ {{club|A}}{{heart|A}} / {{club|K}}{{heart|K}} are usually reliable winners. | |||
* {{club}} trumps are reliable: self-defeating to bid {{club}}. | |||
* {{diamond}} trumps are unreliable: {{diamond|A}} may be ruffed on the first {{diamond}} lead. | |||
** Zero {{diamond}}{{diamond}}{{diamond}} bid is common. | |||
* Low cards are important to meet bids exactly. | |||
** Bid {{card|J}}{{card|10}}{{card|9}}. | |||
** Keep {{card|A}}{{card|K}} / {{card|7}}{{card|6}}. | |||
* Lead middling cards early to know how to play high and low cards. | |||
* No-trumps always favours the lead player. | |||
* Disrupt opponents with high card bids e.g. top 3 trumps or 3 {{card|A}}. | |||
More strategy tips at the '''[https://www.parlettgames.uk/oricards/ninety9.html game designer's website]'''. |
Latest revision as of 22:33, 1 March 2024
Definition
Ruff: play a trump in a trick which was led in a different suit.
- If in doubt, bid the average.
- ⇒ 9 tricks / 3 players = 3 tricks/player.
- Combinations: ♣♦♦ / ♥♠♦ / ♠♠♠
- ⇒ ♦♠ bids are more likely than ♥♣.
- Suits differ in trick-taking value.
- ⇒ ♣♥ are usually all in play and last two tricks without a ruff.
- ⇒ A♣A♥ / K♣K♥ are usually reliable winners.
- ⇒ ♣♥ are usually all in play and last two tricks without a ruff.
- ♣ trumps are reliable: self-defeating to bid ♣.
- ♦ trumps are unreliable: A♦ may be ruffed on the first ♦ lead.
- Zero ♦♦♦ bid is common.
- Low cards are important to meet bids exactly.
- Bid J109.
- Keep AK / 76.
- Lead middling cards early to know how to play high and low cards.
- No-trumps always favours the lead player.
- Disrupt opponents with high card bids e.g. top 3 trumps or 3 A.
More strategy tips at the game designer's website.