This is a documentation for Board Game Arena: play board games online !
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Get rid of very low and very high cards first. | Get rid of very low and very high cards first. | ||
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Always consider the possibility that someone picks a card that is lower than the lowest of the last cards. What row will they pick? | Always consider the possibility that someone picks a card that is lower than the lowest of the last cards. What row will they pick? | ||
If you get 3 or more of the cards in the 100s and high 90s, don't play the highest first. If you are lucky enough you might be able to "lock" one row for yourself; use it when you need to escape a tough choice. | |||
If you must take rows, try to do so when it's cheap. | |||
Remember, you still have to take a pile '''and all its bullheads''' if you play a card too low for any rows. It's not a way to wiggle out of the consequences of a bad pile at the last moment. However, it can be used to take a row early if you believe it will cost you more bullheads later if it fills up. Or, it can be done if you're cornered and have to take a costly pile anyway, but you also need to play a very low value card. Finally, it can be used to set up a "trap" of sorts, but it comes at a cost to you, so make sure to balance the cost and benefit of this action and ensure they will actually fall for it. | |||
Whenever you're considering which card to play, remember that it might be better to go for a known loss, than for an unknown one (i.e.: if you either risk to take 2 points, or to take whatever sum will come on that line - go for the what you know already). |
Latest revision as of 02:13, 23 September 2024
Get rid of very low and very high cards first.
If the lowest of the last cards in a row is high, pick a card below it but as high as possible.
Always consider the possibility that someone picks a card that is lower than the lowest of the last cards. What row will they pick?
If you get 3 or more of the cards in the 100s and high 90s, don't play the highest first. If you are lucky enough you might be able to "lock" one row for yourself; use it when you need to escape a tough choice.
If you must take rows, try to do so when it's cheap.
Remember, you still have to take a pile and all its bullheads if you play a card too low for any rows. It's not a way to wiggle out of the consequences of a bad pile at the last moment. However, it can be used to take a row early if you believe it will cost you more bullheads later if it fills up. Or, it can be done if you're cornered and have to take a costly pile anyway, but you also need to play a very low value card. Finally, it can be used to set up a "trap" of sorts, but it comes at a cost to you, so make sure to balance the cost and benefit of this action and ensure they will actually fall for it.
Whenever you're considering which card to play, remember that it might be better to go for a known loss, than for an unknown one (i.e.: if you either risk to take 2 points, or to take whatever sum will come on that line - go for the what you know already).