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The use of the camels is a balancing act: if you don’t have any then you have a problem if you want to take a lot of cards and your hand is empty. However, if you take a lot of camels then you risk leaving a very profitable market for your opponent.
== Camelling ==


''Camelling'' is where a player fills the market with camels. This forces their opponent to either sell before they're ready or take the camels, refreshing the market and allowing the player to choose new goods. This technique is best performed when your opponent has no cards, few cards, or has nothing to trade with. To execute, the player must have sufficient cards to trade (camels or low-value goods) and space in their hand.


If you do decide to take a large group of camels, it can be worthwhile doing this when your opponent already has 7 cards in hand. Then, if the new market is interesting, he’ll have to exchange cards and probably won’t be able to take all the cards wanted.
== Balance ==


Camels are best when balanced: if you don't have any, then you cannot take advantage of the market when there are large sets. But if you take too many, you risk leaving a profitable market for your opponent.


If you think that some valuable cards are due to turn up, it can be advantageous to make an exchange that fills the market with camels, forcing your opponent to open up the game for you.
Take a large group of camels when your opponent has a full hand. If your opponent wants to take advantage of the refreshed market, he/she will have to trade cards instead of taking.  


If you think some valuable cards are "due" to turn up, make an exchange that fills the market with camels, forcing your opponent to refresh the market for you.


There are three main sources of income: the 3 expensive goods,
== Sources of Income ==
the first tokens in each set, and the big sales bonuses. All three are im- portant : don’t let your opponent grab the lion’s share of the diamonds, gold and silver, sell before him if you can, and try to make one or
 
two really big sales!
There are three primary sources of income:
 
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
  <li>Red, gold, and silver goods</li>
  <li>The first tokens in each set</li>
  <li>Bonuses for large sets (sets of 3, 4, and 5)</li>
</ul>
 
Don't let your opponent grab the high-value tokens for red, gold, and silver. Sell one or two of those before your opponent can, then make it up by selling big sets.

Latest revision as of 22:19, 28 July 2026

Camelling

Camelling is where a player fills the market with camels. This forces their opponent to either sell before they're ready or take the camels, refreshing the market and allowing the player to choose new goods. This technique is best performed when your opponent has no cards, few cards, or has nothing to trade with. To execute, the player must have sufficient cards to trade (camels or low-value goods) and space in their hand.

Balance

Camels are best when balanced: if you don't have any, then you cannot take advantage of the market when there are large sets. But if you take too many, you risk leaving a profitable market for your opponent.

Take a large group of camels when your opponent has a full hand. If your opponent wants to take advantage of the refreshed market, he/she will have to trade cards instead of taking.

If you think some valuable cards are "due" to turn up, make an exchange that fills the market with camels, forcing your opponent to refresh the market for you.

Sources of Income

There are three primary sources of income:

  • Red, gold, and silver goods
  • The first tokens in each set
  • Bonuses for large sets (sets of 3, 4, and 5)

Don't let your opponent grab the high-value tokens for red, gold, and silver. Sell one or two of those before your opponent can, then make it up by selling big sets.