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'''Setup:'''
'''Setup:'''


• Board – 1 Spirit card, 1 Dragon card, fill countdown tokens  
• Board – 1 Spirit card, 1 Dragon card, fill countdown tokens according to #players, extras stacked on leftmost space.
according to #players, extras stacked on leftmost space.  
• Player – 1 shrine.
• Player – 1 shrine.  


'''Concepts:'''
'''Concepts:'''


• Available tile = at least one long side not blocked.  
• Available tile = at least one long side not blocked.
• Adjacent = orthogonally, not diagonally. Different levels OK.
• Adjacent = orthogonally, not diagonally. Different levels OK.


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• 1 Mandatory Action:
• 1 Mandatory Action:
a) Take 1 tile from top floor, then exact matching tile
from any floor.


b) Take 1 tile from top floor and 1 shrine.  
a) Take 1 tile from top floor, then exact matching tile from any floor.


c) Take 1 tile from top floor, then discard facedown for
b) Take 1 tile from top floor and 1 shrine.
1VP.  


d) Summon dragon. Allowed when only floor 1 tiles left.
c) Take 1 tile from top floor, then discard facedown for 1VP.
Claim rightmost countdown token (worth 2VP). Once
exclamation mark revealed, play until end of round.
• Put claimed tiles on own board, on free space or facedown  
tile, never on faceup tile or shrine.  


• If any 4+ adjacent tiles are of same colour, must consolidate
d) Summon dragon. Allowed when only floor 1 tiles left. Claim rightmost countdown token (worth 2VP). Once exclamation mark revealed, play until end of round.
by flipping facedown and scoring.  


• When consolidating, may build shrine from own pool onto
• Put claimed tiles on own board, on free space or facedown tile, never on faceup tile or shrine.
newly consolidated tiles. Faction(red/green/yellow) tiles allow 1 shrine, Special
tiles(blue/black) allow 2, Dragon tile(Purple) also gives 1VP.  


• 1 Optional Action: discard faceup tiles or shrine to activate  
• If any 4+ adjacent tiles are of same colour, must consolidate by flipping facedown and scoring.
Spirit power.  
 
• When consolidating, may build shrine from own pool onto newly consolidated tiles. Faction(red/green/yellow) tiles allow 1 shrine, Special tiles(blue/black) allow 2, Dragon tile(Purple) also gives 1VP.
 
• 1 Optional Action: discard faceup tiles or shrine to activate Spirit power.


'''Game end scoring:'''
'''Game end scoring:'''


• VP tokens collected.
* VP tokens collected
• Countdown tokens.
* Countdown tokens
• Dragon card objective.
* Dragon card objective
• Shrines score 1/2/3VP at floors 1/2/3+.
* Shrines score 1/2/3VP at floors 1/2/3+
• Tiebreaker: most facedown stacks, then shrines.
* Tiebreaker: most facedown stacks, then shrines


'''Other notes:'''
'''Other notes:'''


• For Spirit cards and Dragon cards, refer pages 12 – 15.  
• For Spirit cards and Dragon cards, refer pages 12 – 15.
`
 


'''# of tiles / VP'''
'''# of tiles / VP'''
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8 / 8
8 / 8


> 8 / +1
> 8 / +1

Latest revision as of 00:54, 3 August 2021

Dragon Castle concise reference by hecose


Setup:

• Board – 1 Spirit card, 1 Dragon card, fill countdown tokens according to #players, extras stacked on leftmost space. • Player – 1 shrine.

Concepts:

• Available tile = at least one long side not blocked. • Adjacent = orthogonally, not diagonally. Different levels OK.

Turn:

• 1 Mandatory Action:

a) Take 1 tile from top floor, then exact matching tile from any floor.

b) Take 1 tile from top floor and 1 shrine.

c) Take 1 tile from top floor, then discard facedown for 1VP.

d) Summon dragon. Allowed when only floor 1 tiles left. Claim rightmost countdown token (worth 2VP). Once exclamation mark revealed, play until end of round.

• Put claimed tiles on own board, on free space or facedown tile, never on faceup tile or shrine.

• If any 4+ adjacent tiles are of same colour, must consolidate by flipping facedown and scoring.

• When consolidating, may build shrine from own pool onto newly consolidated tiles. Faction(red/green/yellow) tiles allow 1 shrine, Special tiles(blue/black) allow 2, Dragon tile(Purple) also gives 1VP.

• 1 Optional Action: discard faceup tiles or shrine to activate Spirit power.

Game end scoring:

  • VP tokens collected
  • Countdown tokens
  • Dragon card objective
  • Shrines score 1/2/3VP at floors 1/2/3+
  • Tiebreaker: most facedown stacks, then shrines

Other notes:

• For Spirit cards and Dragon cards, refer pages 12 – 15.


# of tiles / VP

4 / 2

5 / 3

6 / 5

7 / 6

8 / 8

> 8 / +1