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P.I. (Private Investigator) is a very simple deductive game consisting of 3 mini-games.
[[Category:Card games]]


Each player has a case they need to solve.
== Overview ==


To solve a case you need to know:
* P.I. (Private Investigator) is a simple deductive game consisting of 3 mini-games.


1. The criminal
== Objective ==
2. The location of the criminal
3. The type of the crime


------------------------------------------------------------
* Each player has three cases that they need to solve.
* You win by getting the most points for solving the three cases.
* To solve a case you need to show the following elements: the '''criminal''', the '''location''' of the crime and the '''type''' of crime.
* Each player solves their own unique case each in round.
** The player on your right has your Case Cards, which show the elements of the case you are solving.


Each turn you can do one of the following actions:
== Actions ==


1. Use an investigator on a location (You only have 5 for the entire game)
Each turn you choose only one of the following actions:
2. Pick an evidence card
3. Attempt to solve the case
:1) Use an investigator on a location ''(you only have 5 for the entire game)''
:2) Pick an evidence card
:3) Attempt to solve the case


-------------------------------------------------------------
=== Using an Investigator ===


If you use an investigator on a location, that will tell you
* Each Location Card consists of a criminal tile, a location tile, and a crime tile.
the number of matching cards to your case (either location/
* Using an Investigator on a Location Card tells you the number of tiles matching your Case Cards elements (the criminal and/or the location and/or the crime) in or near that location, as well as the number of elements.
criminal or crime) that are either:
* Discs and cubes are placed by the Investigator as follows:
** •'''Disc''': An element is in this Investigator's location.
** •'''Cube''': An element is in a location that is adjacent to this Investigator's location. It does not tell you what that element is.
* ''Note:'' You only have 5 Investigators and they are 'one use' only for all three rounds of the entire game.


1. On the location you've used the investigator on (indicated by a disc)
{|class="wikitable" style="text-align:center;"
2. On a location that is adjacent to this location (indicated by a cube)
|+Possible results
|-
!style="max-width:16rem;" | '''# Case cards matching in the Investigator's location'''
!colspan="2" style="max-width:12rem;" | '''The result represented in
Discs & cubes'''
!style="max-width:16rem;" | '''# Case cards matching in a location ''adjacent'' to the Investigator'''
|-
|style="color:#0a0;"|3
|style="color:#0a0;"|3 discs
|style="color:#a70;"|0 cubes
|style="color:#a70;"|0
|-
|style="color:#0a0;"|2
|style="color:#0a0;"|2 discs
|style="color:#a70;"|1 cube
|style="color:#a70;"|1
|-
|style="color:#0a0;"|1
|style="color:#0a0;"|1 disc
|style="color:#a70;"|2 cubes
|style="color:#a70;"|2
|-
|style="color:#0a0;"|0
|style="color:#0a0;"|0 discs
|style="color:#a70;"|3 cubes
|style="color:#a70;"|3
|-
|style="color:#0a0;"|2
|style="color:#0a0;"|2 discs
|style="color:#a70;"|0 cubes
|style="color:#a70;"|0
|-
|style="color:#0a0;"|1
|style="color:#0a0;"|1 disc
|style="color:#a70;"|1 cube
|style="color:#a70;"|1
|-
|style="color:#0a0;"|1
|style="color:#0a0;"|1 disc
|style="color:#a70;"|0 cubes
|style="color:#a70;"|0
|-
|style="color:#0a0;"|0
|style="color:#0a0;"|0 discs
|style="color:#a70;"|0 cubes
|style="color:#a70;"|0
|}


If there are none of any of those, then it tells you that
=== Using Evidence Cards ===


So for example you could get:
* Using an Evidence Card allows you to investigate one particular element of your case.
* It will only tell you the matching tiles that are the same type as the selected Evidence Card.
** •'''Disc''': If the Evidence Card matches one of your Case Cards, a disc is placed on the matching tile.
** •'''Cube''': If the Case Card's tile is in an adjacent location to the Evidence Card's tile, then a cube will be placed on the tile.


3 Exact / 0 Adjacent (3 discs / 0 cube, All matching cards are on that location, how lucky!)
==== Additional Rules With Using Evidence Cards====
2 Exact / 1 Adjacent (2 discs / 1 cube)
1 Exact / 2 Adjacent (1 disc / 2 cubes)
0 Exact / 3 Adjacent (0 disc / 3 cubes)
2 Exact / 0 Adjacent (2 disc / 0 cubes)
1 Exact / 1 Adjacent (1 disc / 1 cubes)
1 Exact / 0 Adjacent (1 disc / 0 cubes)
0 Exact / 0 Adjacent (0 disc / 0 cubes)


-------------------------------------------------------------
* If you already have a disc/cube on one of your Investigator Counters and it corresponds with the selected Evidence Card then the disc/cube is moved from the Investigator Counter to the tile matching the selected Evidence Card.
* If a disc/cube is placed then it must be placed on the tile.
* If no disc/cube is placed then you place the Evidence Card in front of your position to remind you that no information was gained.
* If you do place a disc/cube then you discard the Evidence Card.


If you use an evidence card on a location, then the same happens
=== Attempt to Solve the Case ===
but it will only tell you the matching cards that are of the same
type of the evidence card.


For example if your evidence card that is of the type (criminal)
* Finally you can attempt to solve the case, click on a criminal, a location and a crime type.
then it tells you the number of matching cards (ONLY criminal type)
** If you're right, then you get points according to how many players solve their cases before you. ''(7 for first, 5 for second, 3 for third and 1 for fourth.)''
that are either:
** If you're wrong, then you lose 2 points. Next turn you can try again, but you accrue the VP penalties (and lose time).
** If everyone has solved but you, you get 0 points (and penalties you have accrued).


1. On the location you've used the card on
== Phases ==
2. On a location that is adjacent to this location
-------------------------------------------------------------


Finally you can attempt to solve the case, click on a criminal,
* The game consists of 3 rounds, players are attempting to solve one case in every round.
a location and a crime type.
* Each round is composed of phases where each player takes a turn playing one action.
** ''Beginning with the starting player.''


If you're right, then you get points
== Solving a case ==


If you're wrong, then you lose 2 points
* Once a player solves a case for the first time in that round, (in phase 6 of the current round for example,) they get 7 points, and ''each'' subsequent player who solves their case in the same phase (phase 6 in our example) ''also'' gets 7 points.
* Once the phase ends, if there are at least two players who didn't solve the case yet, then the game continues, but on the phase the next player solves the case, they get 2 fewer points--and that goes for all players who solve the case in that same phase.
* This continues on and on, until only 1 (or 0) player remains.
** If one player remains at the end of a phase, that player won't gain any points for the round, and the next round starts.


Simple as that.
== Tiebreakers ==


-------------------------------------------------------------
* In the case of a tie, the winner is the tied player who has the:
 
*# Most Investigator pieces.
To simplify things, let's give names to a couple of the game phases:
*# Fewest penalty points.
 
There are 3 '''Rounds'''
 
Each round is composed of '''Phases''' where each player takes
their turns (Starting by the starting player)
 
For example, if A is the first player and B is the second player:
 
Then each phase is composed of two turns (A then B)
 
 
Once a player solves a case for the first time in that round
(In phase 6 of the current round for example)
Then they get 7 points, and EACH subsequent player who solves
their case in the same phase (phase 6 in our example) gets ALSO 7 points.
 
Once the phase ends, if there are at least two players who didn't solve
the case yet, then the game continues, but on the phase the next player
solves the case they get 2 less points and that goes for all players
who solves the case on the same phase.
 
This continues on and on, until only 1 (or 0) player remains.
That player won't gain any points, and the next round starts.

Latest revision as of 18:02, 30 September 2024


Overview

  • P.I. (Private Investigator) is a simple deductive game consisting of 3 mini-games.

Objective

  • Each player has three cases that they need to solve.
  • You win by getting the most points for solving the three cases.
  • To solve a case you need to show the following elements: the criminal, the location of the crime and the type of crime.
  • Each player solves their own unique case each in round.
    • The player on your right has your Case Cards, which show the elements of the case you are solving.

Actions

Each turn you choose only one of the following actions:

1) Use an investigator on a location (you only have 5 for the entire game)
2) Pick an evidence card
3) Attempt to solve the case

Using an Investigator

  • Each Location Card consists of a criminal tile, a location tile, and a crime tile.
  • Using an Investigator on a Location Card tells you the number of tiles matching your Case Cards elements (the criminal and/or the location and/or the crime) in or near that location, as well as the number of elements.
  • Discs and cubes are placed by the Investigator as follows:
    • Disc: An element is in this Investigator's location.
    • Cube: An element is in a location that is adjacent to this Investigator's location. It does not tell you what that element is.
  • Note: You only have 5 Investigators and they are 'one use' only for all three rounds of the entire game.
Possible results
# Case cards matching in the Investigator's location The result represented in

Discs & cubes

# Case cards matching in a location adjacent to the Investigator
3 3 discs 0 cubes 0
2 2 discs 1 cube 1
1 1 disc 2 cubes 2
0 0 discs 3 cubes 3
2 2 discs 0 cubes 0
1 1 disc 1 cube 1
1 1 disc 0 cubes 0
0 0 discs 0 cubes 0

Using Evidence Cards

  • Using an Evidence Card allows you to investigate one particular element of your case.
  • It will only tell you the matching tiles that are the same type as the selected Evidence Card.
    • Disc: If the Evidence Card matches one of your Case Cards, a disc is placed on the matching tile.
    • Cube: If the Case Card's tile is in an adjacent location to the Evidence Card's tile, then a cube will be placed on the tile.

Additional Rules With Using Evidence Cards

  • If you already have a disc/cube on one of your Investigator Counters and it corresponds with the selected Evidence Card then the disc/cube is moved from the Investigator Counter to the tile matching the selected Evidence Card.
  • If a disc/cube is placed then it must be placed on the tile.
  • If no disc/cube is placed then you place the Evidence Card in front of your position to remind you that no information was gained.
  • If you do place a disc/cube then you discard the Evidence Card.

Attempt to Solve the Case

  • Finally you can attempt to solve the case, click on a criminal, a location and a crime type.
    • If you're right, then you get points according to how many players solve their cases before you. (7 for first, 5 for second, 3 for third and 1 for fourth.)
    • If you're wrong, then you lose 2 points. Next turn you can try again, but you accrue the VP penalties (and lose time).
    • If everyone has solved but you, you get 0 points (and penalties you have accrued).

Phases

  • The game consists of 3 rounds, players are attempting to solve one case in every round.
  • Each round is composed of phases where each player takes a turn playing one action.
    • Beginning with the starting player.

Solving a case

  • Once a player solves a case for the first time in that round, (in phase 6 of the current round for example,) they get 7 points, and each subsequent player who solves their case in the same phase (phase 6 in our example) also gets 7 points.
  • Once the phase ends, if there are at least two players who didn't solve the case yet, then the game continues, but on the phase the next player solves the case, they get 2 fewer points--and that goes for all players who solve the case in that same phase.
  • This continues on and on, until only 1 (or 0) player remains.
    • If one player remains at the end of a phase, that player won't gain any points for the round, and the next round starts.

Tiebreakers

  • In the case of a tie, the winner is the tied player who has the:
    1. Most Investigator pieces.
    2. Fewest penalty points.