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Gamehelpthewhitecastleduel: Difference between revisions
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== Goal == | == Goal == | ||
The goal of White Castle Duel is to score the most points. You can score points | The goal of White Castle Duel is to score the most points. You can score points by collecting symbols and placing seals to increase the value of these symbols. | ||
== Gameplay == | == Gameplay == | ||
During the game, each | During the game, players will alternate taking turns, and each will have 2 phases of 6 turns. First, each will take 6 OUTGOING turns, then each player will take 6 RETURNING turns, then the game will be over. | ||
== OUTGOING turn == | == OUTGOING turn == | ||
1. (Optionally, if you have an exchange token, you can use it. Otherwise skip this step.) | 1. (Optionally, if you have an exchange token, you can use it. Otherwise skip this step.) | ||
2. Take a lantern from your board, and gain income in that color. | 2. Take a lantern from your board, and gain income in that color. | ||
3. Place the lantern on the main board, either a space of a different color, or on a stack that doesn't have that color yet. Then take the actions on either side. (See below for actions) | 3. Place the lantern on the main board, either a space of a different color, or on a stack that doesn't have that color yet. Then take the actions on either side. (See below for actions) | ||
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This is similar to an outgoing turn, but you take lanterns from the castle board instead of from your own personal supply. That means you could potentially use more of one color than another. | This is similar to an outgoing turn, but you take lanterns from the castle board instead of from your own personal supply. That means you could potentially use more of one color than another. | ||
1. Take a lantern from the castle board and | 1. Take a lantern from the castle board and gain income in that color. | ||
2. Take the actions on either side and place it on your own personal board. | 2. Take the actions on either side (of the space you took it from) and place it on your own personal board. | ||
== Actions == | == Actions == | ||
=== Training Yard (2 or 5 steel) === | === Training Yard (Costs 2 or 5 steel) === | ||
* Pay 2 steel to place a clan token in the left side + get left side bonus | * Pay 2 steel to place a clan token in the left side + get left side bonus | ||
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Clan seals in the Training Yard will score points based on specific icons shown at the top of the location. | Clan seals in the Training Yard will score points based on specific icons shown at the top of the location. | ||
=== Garden (Costs 2 or 5 rice) === | |||
* Pay 2 rice to place a clan token in the left side + get left side bonus | |||
OR | |||
* Pay 5 rice to place a clan token on the right side + get right side bonus | |||
Clan seals in the Training Yard will score points based on specific icons shown in the bottom of that column. | |||
=== Social Climbing (Costs 2 or 5 mother-of-pearl) === | |||
(If no one has chosen this yet, choose an unused ladder, on the left or right of the castle to climb) | |||
* Pay 2 mother-of-pearl to go up 1 space | |||
OR | |||
* Pay 5 mother-of-pearl to go up 2 spaces | |||
You get whatever bonus you land on. Also, at the end of the game, you'll 1, 2, or 3 points per fan, based on what level you are on. | |||
=== Take additional lantern income === | |||
One of the actions lets you take one color of income again this turn. | |||
=== Gain a lantern card === | |||
To improve your income, an action may let you get a lantern card from the market below the castle. | |||
=== Buy an influence card === | |||
If the deck is to your lantern's left or right, you can take whatever action is on the card by paying its cost. Then take the card into your area to reveal another one beneath. | |||
=== Upgrade an influence card === | |||
Each influence card shows what symbols it has on the back. When you upgrade an influence card, flip it over to gain those symbols. | |||
== Scoring == | |||
At the end of the game each player scores | |||
* Fans score 1-3 points based on what ladder level they achieved (to the left/right of the castle) | |||
* Katanas score 1 point per clan seal in the training yard left side | |||
* Kabutos score 1 point per clan seal in the training yard left side plus 2 points per clan seal in the training yard right side | |||
* White origami cranes score 1 point per blue origami crane the player has | |||
* Each 5 coins/seals (together) counts as 1 point | |||
* Each resource with 3-6 remaining counts as 1 point; with 7 remaining it counts as 2 points | |||
Latest revision as of 02:56, 12 November 2026
Goal
The goal of White Castle Duel is to score the most points. You can score points by collecting symbols and placing seals to increase the value of these symbols.
Gameplay
During the game, players will alternate taking turns, and each will have 2 phases of 6 turns. First, each will take 6 OUTGOING turns, then each player will take 6 RETURNING turns, then the game will be over.
OUTGOING turn
1. (Optionally, if you have an exchange token, you can use it. Otherwise skip this step.)
2. Take a lantern from your board, and gain income in that color.
3. Place the lantern on the main board, either a space of a different color, or on a stack that doesn't have that color yet. Then take the actions on either side. (See below for actions)
RETURNING turn
This is similar to an outgoing turn, but you take lanterns from the castle board instead of from your own personal supply. That means you could potentially use more of one color than another.
1. Take a lantern from the castle board and gain income in that color.
2. Take the actions on either side (of the space you took it from) and place it on your own personal board.
Actions
Training Yard (Costs 2 or 5 steel)
- Pay 2 steel to place a clan token in the left side + get left side bonus
OR
- Pay 5 steel to place a clan token on the right side + get right side bonus
Clan seals in the Training Yard will score points based on specific icons shown at the top of the location.
Garden (Costs 2 or 5 rice)
- Pay 2 rice to place a clan token in the left side + get left side bonus
OR
- Pay 5 rice to place a clan token on the right side + get right side bonus
Clan seals in the Training Yard will score points based on specific icons shown in the bottom of that column.
Social Climbing (Costs 2 or 5 mother-of-pearl)
(If no one has chosen this yet, choose an unused ladder, on the left or right of the castle to climb)
- Pay 2 mother-of-pearl to go up 1 space
OR
- Pay 5 mother-of-pearl to go up 2 spaces
You get whatever bonus you land on. Also, at the end of the game, you'll 1, 2, or 3 points per fan, based on what level you are on.
Take additional lantern income
One of the actions lets you take one color of income again this turn.
Gain a lantern card
To improve your income, an action may let you get a lantern card from the market below the castle.
Buy an influence card
If the deck is to your lantern's left or right, you can take whatever action is on the card by paying its cost. Then take the card into your area to reveal another one beneath.
Upgrade an influence card
Each influence card shows what symbols it has on the back. When you upgrade an influence card, flip it over to gain those symbols.
Scoring
At the end of the game each player scores
- Fans score 1-3 points based on what ladder level they achieved (to the left/right of the castle)
- Katanas score 1 point per clan seal in the training yard left side
- Kabutos score 1 point per clan seal in the training yard left side plus 2 points per clan seal in the training yard right side
- White origami cranes score 1 point per blue origami crane the player has
- Each 5 coins/seals (together) counts as 1 point
- Each resource with 3-6 remaining counts as 1 point; with 7 remaining it counts as 2 points