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Publish gardensofmars rules from repository GAMEHELP.wiki |
Publish gardensofmars rules from repository GAMEHELP.wiki |
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==Goal== | ==Goal== | ||
'''Gardens of Mars''' is an abstract | '''Gardens of Mars''' is an abstract game for 2–5 players by Néstor Romeral Andrés. Move your Martian gardener in straight lines, plant flowers next to flowers of the same colour, and score the most points. | ||
==Components== | ==Components== | ||
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! Component !! Icon !! Description | ! Component !! Icon !! Description | ||
|- | |- | ||
| '''Flowers''' || [[File:Gardensofmars_flower_blue.png|28px|middle]] [[File: | | '''Flowers''' || [[File:Gardensofmars_flower_blue.png|28px|middle]] [[File:Gardensofmars_flower_yellow.png|28px|middle]] [[File:Gardensofmars_flower_orange.png|28px|middle]] [[File:Gardensofmars_flower_purple.png|28px|middle]] [[File:Gardensofmars_flower_red.png|28px|middle]] [[File:Gardensofmars_flower_green.png|28px|middle]] || 60 flowers: 10 of each of 6 colours (blue, yellow, orange, purple, red, green). | ||
|- | |- | ||
| '''Martians''' || [[File:Gardensofmars_martian_ali.png|28px|middle]] [[File:Gardensofmars_martian_bob.png|28px|middle]] [[File:Gardensofmars_martian_bot.png|28px|middle]] [[File:Gardensofmars_martian_marty.png|28px|middle]] [[File:Gardensofmars_martian_robby.png|28px|middle]] || | | '''Martians''' || [[File:Gardensofmars_martian_ali.png|28px|middle]] [[File:Gardensofmars_martian_bob.png|28px|middle]] [[File:Gardensofmars_martian_bot.png|28px|middle]] [[File:Gardensofmars_martian_marty.png|28px|middle]] [[File:Gardensofmars_martian_robby.png|28px|middle]] || Each player has a gardener on the board (shown with a ring in your player colour) and a scoring Martian on the track around the board. | ||
|- | |- | ||
| '''Peaks''' || [[File:Gardensofmars_peak.png|28px|middle]] || | | '''Peaks''' || [[File:Gardensofmars_peak.png|28px|middle]] || Only with the Peaks variant. They block movement. | ||
|- | |- | ||
| '''Board''' || — || 91 | | '''Board''' || — || 91 hexagonal spaces, with the scoring track (0–50) around the edge. | ||
|- | |- | ||
| '''Dice''' || — || Up to 6 | | '''Dice''' || — || Up to 6 dice. Each die is one move. | ||
|} | |} | ||
==Setup== | ==Setup== | ||
* | * The 60 flowers are shuffled and dealt at random. Each player gets: 2 players: 30, 3 players: 20, 4 players: 15, 5 players: 12. Every reserve is public. | ||
* | * Each player gets a Martian at random. | ||
* In turn order, each player | * In turn order, each player places their gardener (both gardeners in the 2-gardener variant) on any empty space except the central space. | ||
* All scoring Martians start on 0. | |||
==Your turn== | ==Your turn== | ||
Players take turns in table order. On your turn you use '''one die'''. | |||
===1. | ===1. Roll dice (only if no dice are left)=== | ||
* If no dice | * If there are no unused dice on the table, you roll new dice: one die for each space next to your gardener that has no flower (up to 6). The central space counts as a space without a flower; a peak [[File:Gardensofmars_peak.png|20px|middle]] does not. | ||
* | * If every space around your gardener has a flower, you roll no dice and your turn ends. | ||
* Dice that are not used stay on the table for the next players. | |||
===2. | ===2. Move=== | ||
* | * Choose one die and move your gardener in a straight line in one of the 6 directions, '''exactly''' as many spaces as the die shows. No turning. | ||
* You may pass over the central space but not stop on it. | |||
* | * You cannot pass over or stop on another gardener or a peak [[File:Gardensofmars_peak.png|20px|middle]]. | ||
* The die is then used up. | |||
* The | |||
===3. | ===3. Plant or lose a point=== | ||
* ''' | * '''You stop on an empty space''': plant a flower of any colour from your reserve. You score 1 point for every flower in the connected group of that colour, the new flower included (alone = 1 point, a group of 3 = 3 points, and so on). | ||
* ''' | * '''You stop on a flower''': nothing is planted and you lose 1 point. | ||
* '''No die gives you a legal move''': you use up one die and lose 1 point. | |||
* Your score never goes below 0. After 50 the scoring Martian goes around the track again; your score keeps counting. | |||
==End of the game | ==End of the game== | ||
The game ends | The game ends: | ||
* | * after the turn in which a player plants their last flower, or | ||
* | * when every player in a row has been unable to roll any dice. | ||
The | The highest score wins. '''Tie-breaker''': most flowers planted. | ||
* ''' | |||
==Variants (table options)== | |||
* '''Peaks''': 1 to 3 peaks [[File:Gardensofmars_peak.png|20px|middle]] are placed at random, never next to each other (fewer with more players; none with 5 players). | |||
* '''Last flower extra turn''': when you plant the 10th and last flower of a colour, you play again, if at least 1 unused die is left. | |||
* '''Occupied space above 25 extra turn''': when your scoring Martian ends on a space above 25 where another scoring Martian already stands, you play again, if at least 1 unused die is left. | |||
* '''Cooperative''': everybody gets the score of the lowest-scoring Martian. Play together to make that score as high as possible. | |||
* '''2 players: 2 gardeners each''': each player has 2 gardeners and moves one of them each turn. The dice you roll count the empty spaces around the gardener that has more of them. | |||
==Controls on BGA== | ==Controls on BGA== | ||
* ''' | * '''Moving''': at the start of your turn, every space you can reach is ringed, with the value of the die that reaches it shown on the space. Tap a ringed space. | ||
* ''' | * '''2 gardeners''': tap one of your gardeners to show only its moves (tap it again to show both). If both can reach a space, choose the gardener with the buttons. | ||
* '''Planting''': | * '''Planting''': choose a colour in the flower picker next to the space, then press '''Confirm Placement''' or '''Undo / Change'''. With the preference "Move Confirmation: Instant", the move is played as soon as you choose the colour. | ||
* '''Tooltips''': | * '''Stopping on a flower''': press '''Confirm Move (-1 point)''' or '''Undo / Change'''. | ||
* '''No legal move''': press '''Cannot move (-1 point)'''. '''No dice''': press '''End Turn (Stuck)'''. | |||
* '''Tooltips''': hover (or long press on a phone) on a gardener, peak, flower in a reserve or the central space. | |||
Latest revision as of 13:08, 2 November 2026
Goal
Gardens of Mars is an abstract game for 2–5 players by Néstor Romeral Andrés. Move your Martian gardener in straight lines, plant flowers next to flowers of the same colour, and score the most points.
Components
Setup
- The 60 flowers are shuffled and dealt at random. Each player gets: 2 players: 30, 3 players: 20, 4 players: 15, 5 players: 12. Every reserve is public.
- Each player gets a Martian at random.
- In turn order, each player places their gardener (both gardeners in the 2-gardener variant) on any empty space except the central space.
- All scoring Martians start on 0.
Your turn
Players take turns in table order. On your turn you use one die.
1. Roll dice (only if no dice are left)
- If there are no unused dice on the table, you roll new dice: one die for each space next to your gardener that has no flower (up to 6). The central space counts as a space without a flower; a peak
does not. - If every space around your gardener has a flower, you roll no dice and your turn ends.
- Dice that are not used stay on the table for the next players.
2. Move
- Choose one die and move your gardener in a straight line in one of the 6 directions, exactly as many spaces as the die shows. No turning.
- You may pass over the central space but not stop on it.
- You cannot pass over or stop on another gardener or a peak
. - The die is then used up.
3. Plant or lose a point
- You stop on an empty space: plant a flower of any colour from your reserve. You score 1 point for every flower in the connected group of that colour, the new flower included (alone = 1 point, a group of 3 = 3 points, and so on).
- You stop on a flower: nothing is planted and you lose 1 point.
- No die gives you a legal move: you use up one die and lose 1 point.
- Your score never goes below 0. After 50 the scoring Martian goes around the track again; your score keeps counting.
End of the game
The game ends:
- after the turn in which a player plants their last flower, or
- when every player in a row has been unable to roll any dice.
The highest score wins. Tie-breaker: most flowers planted.
Variants (table options)
- Peaks: 1 to 3 peaks
are placed at random, never next to each other (fewer with more players; none with 5 players). - Last flower extra turn: when you plant the 10th and last flower of a colour, you play again, if at least 1 unused die is left.
- Occupied space above 25 extra turn: when your scoring Martian ends on a space above 25 where another scoring Martian already stands, you play again, if at least 1 unused die is left.
- Cooperative: everybody gets the score of the lowest-scoring Martian. Play together to make that score as high as possible.
- 2 players: 2 gardeners each: each player has 2 gardeners and moves one of them each turn. The dice you roll count the empty spaces around the gardener that has more of them.
Controls on BGA
- Moving: at the start of your turn, every space you can reach is ringed, with the value of the die that reaches it shown on the space. Tap a ringed space.
- 2 gardeners: tap one of your gardeners to show only its moves (tap it again to show both). If both can reach a space, choose the gardener with the buttons.
- Planting: choose a colour in the flower picker next to the space, then press Confirm Placement or Undo / Change. With the preference "Move Confirmation: Instant", the move is played as soon as you choose the colour.
- Stopping on a flower: press Confirm Move (-1 point) or Undo / Change.
- No legal move: press Cannot move (-1 point). No dice: press End Turn (Stuck).
- Tooltips: hover (or long press on a phone) on a gardener, peak, flower in a reserve or the central space.