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Gamehelpgardensofenceladus: Difference between revisions
Publish gardensofenceladus rules from repository GAMEHELP.wiki |
Publish gardensofenceladus rules from repository GAMEHELP.wiki |
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==Goal== | ==Goal== | ||
'''Gardens of Enceladus''' is an abstract strategy game for 2–5 players designed by Néstor Romeral Andrés. Move your Martian gardener across the icy 10×10 garden to harvest flowers and build the best '''hand'''. A hand consists of the flower counts of the five colours, sorted from lowest to highest. The highest hand wins. | |||
==Components== | ==Components== | ||
| Line 8: | Line 8: | ||
! Component !! Icon !! Description | ! Component !! Icon !! Description | ||
|- | |- | ||
| '''Flowers''' || [[File:Gardensofenceladus_flower_blue.png|28px|middle]] [[File: | | '''Flowers''' || [[File:Gardensofenceladus_flower_blue.png|28px|middle]] [[File:Gardensofenceladus_flower_red.png|28px|middle]] [[File:Gardensofenceladus_flower_yellow.png|28px|middle]] [[File:Gardensofenceladus_flower_green.png|28px|middle]] [[File:Gardensofenceladus_flower_magenta.png|28px|middle]] || 95 flowers: 19 each of 5 colours (blue, red, yellow, green, magenta). Each colour carries a distinct centre symbol. | ||
|- | |- | ||
| '''Wildflower''' || [[File:Gardensofenceladus_flower_wild.png|28px|middle]] || 1 | | '''Wildflower''' || [[File:Gardensofenceladus_flower_wild.png|28px|middle]] || 1 grey wildflower, available via special action 10. Automatically counts as whichever colour makes your hand highest. | ||
|- | |- | ||
| '''Peaks''' || [[File:Gardensofenceladus_peak.png|28px|middle]] || 5 | | '''Peaks''' || [[File:Gardensofenceladus_peak.png|28px|middle]] || 5 ice peaks that block movement (Martians cannot pass over or land on them). | ||
|- | |- | ||
| '''Martians''' || [[File:Gardensofenceladus_martian_bot.png|28px|middle]] [[File:Gardensofenceladus_martian_ali.png|28px|middle]] [[File:Gardensofenceladus_martian_marty.png|28px|middle]] [[File:Gardensofenceladus_martian_bob.png|28px|middle]] [[File:Gardensofenceladus_martian_robby.png|28px|middle]] || Martian gardeners in 5 types: Bot, Ali, Marty, Bob and Robby. | | '''Martians''' || [[File:Gardensofenceladus_martian_bot.png|28px|middle]] [[File:Gardensofenceladus_martian_ali.png|28px|middle]] [[File:Gardensofenceladus_martian_marty.png|28px|middle]] [[File:Gardensofenceladus_martian_bob.png|28px|middle]] [[File:Gardensofenceladus_martian_robby.png|28px|middle]] || Martian gardeners in 5 types: Bot, Ali, Marty, Bob, and Robby. | ||
|- | |- | ||
| '''Carrying tube''' || [[File:Gardensofenceladus_special_tube.png|28px|middle]] || Holds flowers spent to pay for special actions. | | '''Carrying tube''' || [[File:Gardensofenceladus_special_tube.png|28px|middle]] || Holds flowers spent to pay for special actions. | ||
|- | |- | ||
| '''Action discs''' || [[File:Gardensofenceladus_counter.png|28px|middle]] || | | '''Action discs''' || [[File:Gardensofenceladus_counter.png|28px|middle]] || Player-coloured discs that mark special actions once used. | ||
|- | |||
| '''Board''' || — || 10×10 garden with 100 squares (95 flowers and 5 peaks). | |||
|} | |} | ||
==Setup== | ==Setup== | ||
* The | * The 10×10 garden is filled with 95 flowers and 5 peaks [[File:Gardensofenceladus_peak.png|20px|middle]]. Peaks never isolate any garden area. | ||
* | * In turn order, each player chooses a Martian gardener and places it on a start square outside the garden (along the left, right, or bottom edge). | ||
* The carrying tube [[File:Gardensofenceladus_special_tube.png|20px|middle]] starts empty | * The carrying tube [[File:Gardensofenceladus_special_tube.png|20px|middle]] starts empty. | ||
==Your turn== | ==Your turn== | ||
On your turn, execute the following steps in order: | |||
==Special actions== | ===1. Special actions (optional)=== | ||
You may pay 3 flowers of the same colour from your reserve to perform a special action. You may perform multiple special actions per turn as long as you can pay for each. Each special action slot can be used only once per game across all players. Spent flowers go into the carrying tube [[File:Gardensofenceladus_special_tube.png|20px|middle]]. | |||
* [[File:Gardensofenceladus_special_tube.png|24px|middle]] '''1. Tube''': draw 3 random flowers from the tube (requires at least 3 flowers in the tube). | |||
* [[File:Gardensofenceladus_special_jump.png|24px|middle]] '''2. Jump''': jump over an adjacent peak in a straight line, landing on the square immediately beyond. Collect any flower on the destination. | |||
* [[File:Gardensofenceladus_special_diagonal.png|24px|middle]] '''3. Diagonal''': move your Martian diagonally any distance without crossing peaks. Collect any flower on the destination. | |||
* [[File:Gardensofenceladus_special_pick.png|24px|middle]] '''4. Pick''': collect any flower from the garden into your reserve. | |||
* [[File:Gardensofenceladus_special_swap_martian.png|24px|middle]] '''5. Swap Martian''': swap your Martian with any peak or flower on the board. | |||
* | * [[File:Gardensofenceladus_special_swap_peak_flower.png|24px|middle]] '''6. Swap Peak & Flower''': swap any peak with any flower. | ||
* [[File:Gardensofenceladus_special_swap_flowers.png|24px|middle]] '''7. Swap Flowers''': swap any two flowers on the board. | |||
* [[File:Gardensofenceladus_special_move_flower.png|24px|middle]] '''8. Move Flower''': move any flower to an empty square. | |||
* [[File:Gardensofenceladus_special_move_peak.png|24px|middle]] '''9. Move Peak''': move any peak to an empty square. | |||
* [[File:Gardensofenceladus_special_wildflower.png|24px|middle]] '''10. Wildflower''': take the grey wildflower [[File:Gardensofenceladus_flower_wild.png|20px|middle]] into your reserve. Once taken, this action is no longer available. | |||
===2. Move your Martian (mandatory)=== | |||
Move your Martian in an orthogonal straight line (up, down, left, right) to any flower in that line: | |||
* You may pass over flowers and other Martians, but never over peaks. | |||
* Collect the flower you land on into your reserve. | |||
* If there is at least one flower orthogonally adjacent to your destination, choose and collect one adjacent flower as well. | |||
== | ===3. Soliflowers (automatic)=== | ||
Collect every soliflower remaining on the board: any flower that has no other flowers orthogonally adjacent to it (diagonals do not count). | |||
==End of the game and scoring== | |||
The game ends immediately when the active player cannot reach any flower with their Martian (and cannot or chooses not to use special actions to enable a move). | |||
* | ===Hand scoring=== | ||
* | * Count your flowers of each of the 5 colours and sort the counts from lowest to highest (e.g. '''2-3-3-4-5'''). | ||
* The grey wildflower [[File:Gardensofenceladus_flower_wild.png|20px|middle]] is automatically assigned to whichever colour produces the highest hand. | |||
* Hands are compared lexicographically: the highest lowest count wins (e.g. 2-2-3-4-5 beats 1-4-5-5-6). If tied, compare the second lowest, and so on. | |||
* Highest hand wins. Equal hands share the win (no tie-breaker). | |||
==Variants ( | ==Variants (table options)== | ||
* '''Game mode''': Competitive ( | * '''Game mode''' (Option 100): | ||
* '''Martians per player''': One (standard | ** '''Competitive (Standard)''' (default): highest hand wins. | ||
* '''Tube action''': Available ( | ** '''Cooperative''': all players collaborate. The team score is the lowest hand among all players. | ||
* '''Martians per player''' (Option 101, 2 players only): | |||
** '''One Martian (Standard)''' (default): standard rules. | |||
** '''Two Martians''': each player places two Martians and can move either one on their turn. All special actions in a turn must use the Martian moved that turn. | |||
* '''Tube action''' (Option 102): | |||
** '''Available (Standard)''' (default): tube action is usable once >= 3 flowers are inside. | |||
** '''Not available''': purely combinatorial variant; tube action is covered from the start. | |||
== | ==Controls on BGA== | ||
* | * '''Setup''': click your chosen Martian, then click a highlighted start space outside the garden. | ||
* | * '''Moving''': click your Martian (or click a destination flower in its line). If an adjacent flower is available, click it. Then press '''Confirm''' (or '''Undo'''). | ||
* '''Cannot move''': press '''End the game'''. | |||
* '''Special actions''': click a special action icon beside the board (or click '''Special action''' in the status bar, or click a piece directly on the board). Select the required squares. If multiple colours can pay the 3-flower cost, click the colour button to pay. Press '''Confirm''' (or '''Undo'''). | |||
* '''Tooltips''': hover over special action icons for rules and who used them, and over player panels for reserve counts, hand score, and used actions. | |||
* '''Preferences''': Sound effects (Preference 101, default: On). All flowers permanently include distinct centre symbols for colour-blind accessibility. | |||
Latest revision as of 13:21, 2 November 2026
Goal
Gardens of Enceladus is an abstract strategy game for 2–5 players designed by Néstor Romeral Andrés. Move your Martian gardener across the icy 10×10 garden to harvest flowers and build the best hand. A hand consists of the flower counts of the five colours, sorted from lowest to highest. The highest hand wins.
Components
Setup
- The 10×10 garden is filled with 95 flowers and 5 peaks
. Peaks never isolate any garden area. - In turn order, each player chooses a Martian gardener and places it on a start square outside the garden (along the left, right, or bottom edge).
- The carrying tube
starts empty.
Your turn
On your turn, execute the following steps in order:
1. Special actions (optional)
You may pay 3 flowers of the same colour from your reserve to perform a special action. You may perform multiple special actions per turn as long as you can pay for each. Each special action slot can be used only once per game across all players. Spent flowers go into the carrying tube
.
1. Tube: draw 3 random flowers from the tube (requires at least 3 flowers in the tube).
2. Jump: jump over an adjacent peak in a straight line, landing on the square immediately beyond. Collect any flower on the destination.
3. Diagonal: move your Martian diagonally any distance without crossing peaks. Collect any flower on the destination.
4. Pick: collect any flower from the garden into your reserve.
5. Swap Martian: swap your Martian with any peak or flower on the board.
6. Swap Peak & Flower: swap any peak with any flower.
7. Swap Flowers: swap any two flowers on the board.
8. Move Flower: move any flower to an empty square.
9. Move Peak: move any peak to an empty square.
10. Wildflower: take the grey wildflower
into your reserve. Once taken, this action is no longer available.
2. Move your Martian (mandatory)
Move your Martian in an orthogonal straight line (up, down, left, right) to any flower in that line:
- You may pass over flowers and other Martians, but never over peaks.
- Collect the flower you land on into your reserve.
- If there is at least one flower orthogonally adjacent to your destination, choose and collect one adjacent flower as well.
3. Soliflowers (automatic)
Collect every soliflower remaining on the board: any flower that has no other flowers orthogonally adjacent to it (diagonals do not count).
End of the game and scoring
The game ends immediately when the active player cannot reach any flower with their Martian (and cannot or chooses not to use special actions to enable a move).
Hand scoring
- Count your flowers of each of the 5 colours and sort the counts from lowest to highest (e.g. 2-3-3-4-5).
- The grey wildflower
is automatically assigned to whichever colour produces the highest hand. - Hands are compared lexicographically: the highest lowest count wins (e.g. 2-2-3-4-5 beats 1-4-5-5-6). If tied, compare the second lowest, and so on.
- Highest hand wins. Equal hands share the win (no tie-breaker).
Variants (table options)
- Game mode (Option 100):
- Competitive (Standard) (default): highest hand wins.
- Cooperative: all players collaborate. The team score is the lowest hand among all players.
- Martians per player (Option 101, 2 players only):
- One Martian (Standard) (default): standard rules.
- Two Martians: each player places two Martians and can move either one on their turn. All special actions in a turn must use the Martian moved that turn.
- Tube action (Option 102):
- Available (Standard) (default): tube action is usable once >= 3 flowers are inside.
- Not available: purely combinatorial variant; tube action is covered from the start.
Controls on BGA
- Setup: click your chosen Martian, then click a highlighted start space outside the garden.
- Moving: click your Martian (or click a destination flower in its line). If an adjacent flower is available, click it. Then press Confirm (or Undo).
- Cannot move: press End the game.
- Special actions: click a special action icon beside the board (or click Special action in the status bar, or click a piece directly on the board). Select the required squares. If multiple colours can pay the 3-flower cost, click the colour button to pay. Press Confirm (or Undo).
- Tooltips: hover over special action icons for rules and who used them, and over player panels for reserve counts, hand score, and used actions.
- Preferences: Sound effects (Preference 101, default: On). All flowers permanently include distinct centre symbols for colour-blind accessibility.