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Publish gardensofuranus rules from repository GAMEHELP.wiki
Publish gardensofuranus rules from repository GAMEHELP.wiki
 
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==Overview==
==Goal==


'''Gardens of Uranus''' is a quick abstract game for 2–5 players. Friendly Martian gardeners plant flowers on a grid of spots while secretly working toward gardening missions. On your turn you either slide your gardener across the garden and plant a flower, or score one of your mission cards.
'''Gardens of Uranus''' is an abstract strategy game for 2–5 players by Néstor Romeral Andrés. Move your Martian gardener across the garden to plant flowers, fulfill mission cards, and score the most points while minimizing penalties for unused flowers.


==Goal==
==Components==


Finish with the most points. You earn points by scoring mission cards, and lose points for flowers you never planted.
{| class="wikitable"
! Component !! Icon !! Description
|-
| '''Flowers''' || [[File:Gardensofuranus_flower_blue.png|28px|middle]] [[File:Gardensofuranus_flower_green.png|28px|middle]] [[File:Gardensofuranus_flower_purple.png|28px|middle]] [[File:Gardensofuranus_flower_red.png|28px|middle]] [[File:Gardensofuranus_flower_yellow.png|28px|middle]] || 60 flowers: 12 each of 5 colours (blue, green, purple, red, yellow), kept in player reserves.
|-
| '''Martians''' || [[File:Gardensofuranus_martian_ali.png|28px|middle]] [[File:Gardensofuranus_martian_bob.png|28px|middle]] [[File:Gardensofuranus_martian_bot.png|28px|middle]] [[File:Gardensofuranus_martian_marty.png|28px|middle]] [[File:Gardensofuranus_martian_robby.png|28px|middle]] || 5 Martian gardeners (Ali, Bob, Bot, Marty, Robby). Each player controls one gardener.
|-
| '''Trees''' || [[File:Gardensofuranus_tree.png|28px|middle]] || Obstacles placed on interior spots that block movement.
|-
| '''Mission Cards''' || [[File:Gardensofuranus_card.png|28px|middle]] || 36 pattern cards scored during the game or at game end.
|-
| '''Board''' || — || Hexagonal (61 spots), Trapezoid (63 spots), or Rhombus (64 spots).
|}


==Setup==
==Setup==


* Choose a garden board: Hexagonal (61 spots, 1 tree, 4 mission decks), Trapezoid (63 spots, 2 trees, 2 decks) or Rhombus (64 spots, 3 trees, 3 decks). The trees are placed on random spots that are not on the outer edge.
* '''Board''': Hexagonal (61 spots, 1 tree, 4 card decks), Trapezoid (63 spots, 2 trees, 2 decks), or Rhombus (64 spots, 3 trees, 3 decks). Trees [[File:Gardensofuranus_tree.png|20px|middle]] are placed on random interior spots.
* Each player receives flowers in 5 colors (blue, red, yellow, green, purple). The amount depends on the number of players: 2 players 30 flowers, 3 players 20, 4 players 15, 5 players 12. Every player's flower reserve is public and shown in the player panel together with the penalty it would cost right now.
* '''Flowers''': 60 flowers are shuffled and dealt to player reserves (2 players: 30 flowers; 3 players: 20; 4 players: 15; 5 players: 12). Reserves are public.
* '''Draft your missions:''' everyone starts with 5 secret mission cards. Keep 1 and pass the other 4 to your neighbor, then keep 1 of the 4 you receive and pass the rest, and so on. The 5th card is the single one that is passed to you, so you keep it automatically and end up with 5 cards.
* '''Mission card draft''': Each player receives 5 mission cards [[File:Gardensofuranus_card.png|20px|middle]]. Each player secretly keeps 1 card and passes the rest to the player on the left. This repeats until 4 cards are drafted; the 5th card is kept automatically.
* The remaining mission cards are split into decks next to the board (4, 2 or 3 depending on the board): 1 face-down deck and the others face-up (the top card is visible). The number on each deck is how many cards are left in it.
* The remaining cards are divided into board decks (Hexagonal: 4 decks with 1 face-down and 3 face-up; Trapezoid: 2 decks with 1 face-down and 1 face-up; Rhombus: 3 decks with 1 face-down and 2 face-up).
* In turn order each player places their gardener on any empty spot. Depending on the table option ''Martian powers'' you either choose your Martian or are dealt a random one (the default is no powers, where Martians only differ in looks).
* In turn order, each player places their Martian gardener on any empty spot without a tree.


==Your turn==
==Your turn==


On your turn you must do '''one''' of the following:
On your turn, perform '''one''' of the following actions:
 
# '''Move your gardener''': move in a straight line along any of the 6 directions, as far as you wish, without turning.
#* Trees [[File:Gardensofuranus_tree.png|20px|middle]] block movement. You may jump over other Martians, but cannot land on a tree or another gardener.
#* '''Empty spot''': you must plant a flower from your reserve.
#* '''Spot with an existing flower''': nothing is planted (unless using Bob's power).
# '''Score a mission card''': choose one mission card [[File:Gardensofuranus_card.png|20px|middle]] from your hand. Its points are added immediately and the card is discarded face up. Then draw 1 replacement card from any non-empty board deck. You may score a card for 0 points to discard it.


'''1. Move your gardener''' in a straight line along any of the 6 directions, as many steps as you want, without turning. Trees block your movement. Other gardeners do not block you, but you cannot end your move on a tree or on another gardener. Spots you can reach are highlighted.
===Martian powers (table option)===
* If you stop on an '''empty''' spot, you must plant a flower there: choose the color from your reserve.
* If you stop on a spot that already has a flower, nothing is planted.


'''2. Score a mission card.''' Instead of moving, choose one of your mission cards. The number next to each card shows what it would score right now. Scoring reveals the card to everyone and discards it for good. Then draw a replacement from any non-empty deck on the board. You may score a card for 0 points to get rid of it.
When enabled (Table Option 101), each player can use their Martian's unique power '''once per game''':
* [[File:Gardensofuranus_martian_ali.png|20px|middle]] '''Ali (Swap Flowers)''': swap two flowers that lie on the same straight line through Ali.
* [[File:Gardensofuranus_martian_bot.png|20px|middle]] '''Bot (Nuke Tree)''': remove one tree [[File:Gardensofuranus_tree.png|20px|middle]] from the garden.
* [[File:Gardensofuranus_martian_marty.png|20px|middle]] '''Marty (Teleport)''': jump to any unoccupied spot without a tree.
* [[File:Gardensofuranus_martian_robby.png|20px|middle]] '''Robby (Swap Martians)''': swap positions with any other player's Martian.
* [[File:Gardensofuranus_martian_bob.png|20px|middle]] '''Bob (Replace Flower)''': during movement, land on an existing flower and replace it with a flower from your reserve (the old flower leaves the game).


==Mission cards==
Powers for Ali, Bot, Marty, and Robby trigger before the regular move/score action. Bob's power activates as part of movement.


* '''Biggest group:''' 1 point for every flower in the largest connected group of a color.
==End of the game and scoring==
* '''Group count:''' 1 point for every separate group of a color (isolated flowers count).
* '''Straight line:''' 2 points for every flower of a color in the longest straight line along connections, except the first.
* '''Triangle:''' if the 3 corners of a triangle contain flowers of a color, 1 point for every spot on its sides. Only the biggest triangle scores, and the sides must be straight connections.
* '''Edge or tree:''' 1 point for every flower of a color on the edge of the garden or next to a tree.
* '''Adjacent pairs:''' 1 point for every connection between two adjacent flowers of the two colors on the card.
* '''Hexagon:''' if 6 flowers of the same color are placed on the corners of a regular hexagon (straight sides) at any moment, the owner of this card wins the game instantly.


==Martian powers (optional)==
The game ends immediately when:
* A player starts their turn with 0 flowers remaining in their reserve.
* Every player in turn order moves consecutively without planting a flower.
* The last mission card is drawn from the board decks.
* A player achieves the instant-win Hexagon mission (6 flowers of the same colour on the vertices of a regular hexagon) — that player wins immediately!


If the table option ''Martian powers'' enables them, each Martian can use its special power '''once per game'''. Players in the table panel can see who has already used theirs.
At game end (unless won instantly by Hexagon), unplayed mission cards in hand are revealed and scored. Each player then subtracts penalty points for unused flowers remaining in their reserve:
* '''Ali, flower swap:''' swap two flowers; both flowers and Ali must lie on the same straight line.
* '''Bot, nuke a tree:''' remove one tree from the board.
* '''Marty, teleport:''' move to any spot that has no tree and no other Martian.
* '''Robby, swap Martians:''' swap places with any other Martian.
* '''Bob, replace flower:''' when moving, land on a spot that already has a flower and plant one of your flowers there; the old flower leaves the game.


Ali, Bot, Marty and Robby use their power '''before''' their normal action: use the power button in the action bar, then still move or score a card as usual. Bob's power is part of his move.
{| class="wikitable" style="text-align:center; margin:8px auto;"
! Unused flowers !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12
|-
| Points lost || -1 || -3 || -6 || -10 || -15 || -21 || -28 || -36 || -45 || -55 || -66 || -78
|}


==End of the game==
The player with the most points wins. Ties share victory (no tie-breaker).


The game ends as soon as one of these happens:
==Variants (table options)==
* At the start of a player's turn, that player has no flowers left.
* Every player moves their gardener in succession without anyone planting a flower.
* A player draws the last card from the board.
* A player completes the Hexagon mission.


Then every player scores the mission cards still in their hand and loses points for unused flowers: 1 flower -1, 2 flowers -3, 3 flowers -6, 4 flowers -10, 5 flowers -15, 6 flowers -21, 7 flowers -28, 8 flowers -36, 9 flowers -45, 10 flowers -55, 11 flowers -66, 12 flowers -78. The player with the most points wins. A scoring table shows where every player's points came from.
* '''Garden board''' (Option 100): Hexagonal (default: 61 spots, 1 tree, 4 decks), Trapezoid (63 spots, 2 trees, 2 decks), or Rhombus (64 spots, 3 trees, 3 decks).
* '''Martian powers''' (Option 101):
** '''No powers''' (default): Martians are assigned at random and differ only in appearance.
** '''Powers: random Martian''': each player is dealt a random Martian and can use its power once per game.
** '''Powers: pick your Martian''': players choose their Martian when placing their gardener.


==Credits==
==Controls on BGA==


Game design: Néstor Romeral Andrés. Published by nestorgames.
* '''Drafting''': click a mission card to preview, then press '''Confirm''' or '''Cancel'''.
* '''Placing gardener''': click an available Martian (if picking), then click an empty spot.
* '''Moving''': click any highlighted spot. If it is empty, click a flower colour in the flower picker to plant immediately, or press '''Cancel'''.
* '''Bob's power''': when landing on an existing flower with Bob, click a flower colour to replace, or click '''Just move here''' (or '''Cancel''').
* '''Scoring a mission card''': click a card in your hand with a score badge, then click any non-empty board deck to draw a replacement (or press '''Cancel''').
* '''Using powers''': click '''Use power: [Name]''', then click the required target (tree, spot, Martian, or flowers). Press '''Cancel''' to abort.
* '''Tooltips''': hover (or tap) on cards for points and patterns, trees, Martians for power details, board decks for remaining counts, and player panel flower reserves and penalty previews.
* '''Preferences''': Colour-blind shapes and patterns on flowers (Preference 100, default: Off).

Latest revision as of 13:16, 2 November 2026

Goal

Gardens of Uranus is an abstract strategy game for 2–5 players by Néstor Romeral Andrés. Move your Martian gardener across the garden to plant flowers, fulfill mission cards, and score the most points while minimizing penalties for unused flowers.

Components

Component Icon Description
Flowers 60 flowers: 12 each of 5 colours (blue, green, purple, red, yellow), kept in player reserves.
Martians 5 Martian gardeners (Ali, Bob, Bot, Marty, Robby). Each player controls one gardener.
Trees Obstacles placed on interior spots that block movement.
Mission Cards 36 pattern cards scored during the game or at game end.
Board — Hexagonal (61 spots), Trapezoid (63 spots), or Rhombus (64 spots).

Setup

  • Board: Hexagonal (61 spots, 1 tree, 4 card decks), Trapezoid (63 spots, 2 trees, 2 decks), or Rhombus (64 spots, 3 trees, 3 decks). Trees are placed on random interior spots.
  • Flowers: 60 flowers are shuffled and dealt to player reserves (2 players: 30 flowers; 3 players: 20; 4 players: 15; 5 players: 12). Reserves are public.
  • Mission card draft: Each player receives 5 mission cards . Each player secretly keeps 1 card and passes the rest to the player on the left. This repeats until 4 cards are drafted; the 5th card is kept automatically.
  • The remaining cards are divided into board decks (Hexagonal: 4 decks with 1 face-down and 3 face-up; Trapezoid: 2 decks with 1 face-down and 1 face-up; Rhombus: 3 decks with 1 face-down and 2 face-up).
  • In turn order, each player places their Martian gardener on any empty spot without a tree.

Your turn

On your turn, perform one of the following actions:

  1. Move your gardener: move in a straight line along any of the 6 directions, as far as you wish, without turning.
    • Trees block movement. You may jump over other Martians, but cannot land on a tree or another gardener.
    • Empty spot: you must plant a flower from your reserve.
    • Spot with an existing flower: nothing is planted (unless using Bob's power).
  2. Score a mission card: choose one mission card from your hand. Its points are added immediately and the card is discarded face up. Then draw 1 replacement card from any non-empty board deck. You may score a card for 0 points to discard it.

Martian powers (table option)

When enabled (Table Option 101), each player can use their Martian's unique power once per game:

  • Ali (Swap Flowers): swap two flowers that lie on the same straight line through Ali.
  • Bot (Nuke Tree): remove one tree from the garden.
  • Marty (Teleport): jump to any unoccupied spot without a tree.
  • Robby (Swap Martians): swap positions with any other player's Martian.
  • Bob (Replace Flower): during movement, land on an existing flower and replace it with a flower from your reserve (the old flower leaves the game).

Powers for Ali, Bot, Marty, and Robby trigger before the regular move/score action. Bob's power activates as part of movement.

End of the game and scoring

The game ends immediately when:

  • A player starts their turn with 0 flowers remaining in their reserve.
  • Every player in turn order moves consecutively without planting a flower.
  • The last mission card is drawn from the board decks.
  • A player achieves the instant-win Hexagon mission (6 flowers of the same colour on the vertices of a regular hexagon) — that player wins immediately!

At game end (unless won instantly by Hexagon), unplayed mission cards in hand are revealed and scored. Each player then subtracts penalty points for unused flowers remaining in their reserve:

Unused flowers 1 2 3 4 5 6 7 8 9 10 11 12
Points lost -1 -3 -6 -10 -15 -21 -28 -36 -45 -55 -66 -78

The player with the most points wins. Ties share victory (no tie-breaker).

Variants (table options)

  • Garden board (Option 100): Hexagonal (default: 61 spots, 1 tree, 4 decks), Trapezoid (63 spots, 2 trees, 2 decks), or Rhombus (64 spots, 3 trees, 3 decks).
  • Martian powers (Option 101):
    • No powers (default): Martians are assigned at random and differ only in appearance.
    • Powers: random Martian: each player is dealt a random Martian and can use its power once per game.
    • Powers: pick your Martian: players choose their Martian when placing their gardener.

Controls on BGA

  • Drafting: click a mission card to preview, then press Confirm or Cancel.
  • Placing gardener: click an available Martian (if picking), then click an empty spot.
  • Moving: click any highlighted spot. If it is empty, click a flower colour in the flower picker to plant immediately, or press Cancel.
  • Bob's power: when landing on an existing flower with Bob, click a flower colour to replace, or click Just move here (or Cancel).
  • Scoring a mission card: click a card in your hand with a score badge, then click any non-empty board deck to draw a replacement (or press Cancel).
  • Using powers: click Use power: [Name], then click the required target (tree, spot, Martian, or flowers). Press Cancel to abort.
  • Tooltips: hover (or tap) on cards for points and patterns, trees, Martians for power details, board decks for remaining counts, and player panel flower reserves and penalty previews.
  • Preferences: Colour-blind shapes and patterns on flowers (Preference 100, default: Off).