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Publish gardensofio rules from repository GAMEHELP.wiki
Publish gardensofio rules from repository GAMEHELP.wiki
 
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==Goal==
==Goal==


Plant flowers, score points and move your Martian around the 40-space track. When the game ends, the Martian furthest along the track wins (40 points = 1 lap).
'''Gardens of Io''' is an abstract strategy game for 2–5 players designed by Néstor Romeral Andrés. Plant flowers on a 9×9 grid to form connected groups of the same colour, score points, and advance your Martian around the 40-space perimeter track. The player furthest along the track wins.


==Setup==
==Components==
 
* Each player draws flowers from the bag: '''2 players 27, 3 players 18, 4 players 14, 5 players 11'''. The rest stay in the bag and are not in play.
* '''3 trees''' go on the garden. By default they are placed at random before the game and never cut the garden into separate areas. With the option ''Players place them'', the players place them on empty circles, one at a time (2 players: first, second, first).
* Your Martian starts on space 0 (top-left corner).
 
==Your turn==


{| class="wikitable"
{| class="wikitable"
! # !! Step !! What you do
! Component !! Icon !! Description
|-
|-
| 1 || '''Special action''' (optional) || Tap a counter. At most one per turn.
| '''Flowers''' || [[File:Gardensofio_flower_blue.png|28px|middle]] [[File:Gardensofio_flower_yellow.png|28px|middle]] [[File:Gardensofio_flower_orange.png|28px|middle]] [[File:Gardensofio_flower_purple.png|28px|middle]] [[File:Gardensofio_flower_red.png|28px|middle]] [[File:Gardensofio_flower_green.png|28px|middle]] || 60 flowers: 10 each of 6 colours (blue, yellow, orange, purple, red, green), kept in player reserves.
|-
|-
| 2 || '''Plant''' || Place one flower on an empty circle in line with your Martian.
| '''Martians''' || [[File:Gardensofio_martian_ali.png|28px|middle]] [[File:Gardensofio_martian_bob.png|28px|middle]] [[File:Gardensofio_martian_bot.png|28px|middle]] [[File:Gardensofio_martian_marty.png|28px|middle]] [[File:Gardensofio_martian_robby.png|28px|middle]] || 5 Martian gardeners (Ali, Bob, Bot, Marty, Robby) racing along the 40-space perimeter track (numbered 0–39).
|-
|-
| 3 || '''Score''' || Count your connected flowers of the same colour (up, down, left, right). That is your score.
| '''Trees''' || [[File:Gardensofio_tree.png|28px|middle]] || 3 permanent obstacles on the 9×9 grid that block sightlines.
|-
|-
| 4 || '''Move''' || Move your Martian forward that many spaces.
| '''Special Actions''' || [[File:Gardensofio_special_swap_tree.png|28px|middle]] [[File:Gardensofio_special_swap_flowers.png|28px|middle]] [[File:Gardensofio_special_move_flower.png|28px|middle]] [[File:Gardensofio_special_move_tree.png|28px|middle]] [[File:Gardensofio_special_advance.png|28px|middle]] || 5 special action slots on the board. Each can be used only once per game across all players.
|-
| '''Board''' || — || 9×9 grid (81 circles) enclosed by a 40-space perimeter scoring track.
|}
|}


==Planting==
==Setup==


* From your Martian a line goes '''straight in''' and '''diagonally''' to both sides. A corner has only the diagonal.
* '''Reserves''': Flowers are drawn at random from the shared supply into public player reserves: 2 players get 27 flowers each; 3 players: 18; 4 players: 14; 5 players: 11. Unused flowers remain in the supply.
* '''Trees block''' a line. Flowers do not.
* '''Trees''': 3 trees [[File:Gardensofio_tree.png|20px|middle]] are placed on empty circles of the garden (by default randomly; with the option, placed alternately by players). Trees never divide the grid into separate disconnected areas.
* No empty circle on any line: skip planting and move 1 space.
* '''Martians''': Each player's Martian starts off-board behind space 0 and enters space 0 on their first turn.


==Scoring and moving==
==Your turn==


* Only flowers touching up, down, left or right are connected. Diagonals do not connect.
On your turn, execute the following steps:
* Spaces with other Martians are skipped (not counted). You cannot end on an occupied space.


==Extra turn==
===1. Special action (optional)===
Before planting, you may use one available special action slot (maximum 1 per turn, up to 1 per game per player, or 2 in a 2-player game; once a slot is used by anyone, it is unavailable for the rest of the game):
* [[File:Gardensofio_special_swap_tree.png|24px|middle]] '''Swap Tree & Flower''': swap any tree [[File:Gardensofio_tree.png|18px|middle]] on the board with any planted flower.
* [[File:Gardensofio_special_swap_flowers.png|24px|middle]] '''Swap Flowers''': swap any two planted flowers on the board.
* [[File:Gardensofio_special_move_flower.png|24px|middle]] '''Move Flower''': move any planted flower to an empty circle.
* [[File:Gardensofio_special_move_tree.png|24px|middle]] '''Move Tree''': move any tree [[File:Gardensofio_tree.png|18px|middle]] to an empty circle.
* [[File:Gardensofio_special_advance.png|24px|middle]] '''Advance 5''': instantly advance your Martian 5 spaces forward on the track.


If you plant the '''last flower of a colour that is in play''' (none left in any reserve), you take another turn right away.
Your player token marks the used special action slot on the board.


==Special actions==
===2. Planting===
* Place one flower from your reserve onto an empty circle that lies in a direct '''straight or diagonal line''' inward from your Martian's track position (corner spaces only aim diagonally into the garden).
* Trees [[File:Gardensofio_tree.png|20px|middle]] block lines of sight; flowers do not.
* If no empty circle is reachable along your Martian's sightlines, you cannot plant and must instead advance your Martian 1 space.


Each counter can be used once in the game. Each player may use one special action per game (two in a 2-player game).
===3. Scoring and moving===
* Count the total number of connected flowers of the same colour touching the newly planted flower horizontally or vertically (orthogonal adjacency; diagonals do not connect). The newly planted flower counts.
* Advance your Martian forward along the track by that many spaces.
* Spaces occupied by other Martians are skipped over without counting. You cannot end your move on an occupied space.


* '''Swap''' a tree with a planted flower.
===4. Extra turns===
* '''Swap''' two planted flowers.
* If you plant the '''last remaining flower of a colour in play''' (zero of that colour left across all player reserves), you immediately take another complete turn!
* '''Move''' a planted flower to an empty circle.
* '''Move''' a tree to an empty circle.
* '''Move''' your Martian 5 spaces forward (scores 5).


A coloured disc with a Martian on a counter shows who used it.
==End of the game and scoring==


==End of the game==
The game ends immediately when:
* Any player exhausts all flowers from their reserve.
* The leading Martian is a full lap (40 spaces) ahead of the trailing Martian.


* A player has no flowers left: the game ends after that turn.
The player furthest along the track wins (completed laps count: 40 points per lap). Ties share victory (no tie-breaker).
* The leading Martian is a full lap (40 points) ahead of the last one: the game ends at once.


==Options==
==Variants (table options)==


* '''Tree placement:''' ''Random'' (default) or ''Players place them'' (rulebook).
* '''Tree placement''' (Option 102):
* '''Lap bonus:''' when your Martian crosses the start line, take one flower from the board into your reserve (not of a colour with none left in reserves).
** '''Random''' (default): the 3 trees are placed on random circles before the game starts.
* '''Cooperative:''' all players together; the score is that of the Martian furthest behind.
** '''Players place them (Standard)''': players take turns placing the 3 trees on empty circles.
* '''Lap flower bonus''' (Option 100):
** '''Disabled (Standard)''' (default): standard rules.
** '''Enabled''': when your Martian crosses the start line (between space 39 and 0), choose one flower from the board (whose colour is not yet exhausted) and add it to your reserve.
* '''Game mode''' (Option 101):
** '''Competitive (Standard)''' (default): the Martian furthest along the track wins.
** '''Cooperative''': all players collaborate. The group score is the score of the lowest scoring Martian.


==Colour-blind help==
==Controls on BGA==


Every flower colour has its own pattern and centre symbol.
* '''Tree setup''': click an empty circle on the board, then press '''Confirm''' (or '''Undo''').
* '''Planting''': click a flower in your reserve, then click a highlighted reachable circle on the board (or click the circle first, then the flower). Press '''Confirm''' to finalize, or '''Undo''' to cancel staging.
* '''No reachable circle''': press '''Move 1 space'''.
* '''Special actions''': click an available special action slot, click the required circle(s) on the board (or confirm the advance), and press '''Confirm''' (or '''Undo'''). If you staged a special action, you can press '''Undo special action''' before planting.
* '''Lap bonus''': when crossing the start line (if enabled), click an eligible flower on the board and press '''Confirm'''.
* '''Tooltips''': hover over a player's Martian score in the player panel to view total score and laps, reserve counts for colour names, and special action tokens.
* '''Accessibility''': every flower piece permanently features a distinctive colour-blind pattern and centre symbol.

Latest revision as of 13:19, 2 November 2026

Goal

Gardens of Io is an abstract strategy game for 2–5 players designed by Néstor Romeral Andrés. Plant flowers on a 9×9 grid to form connected groups of the same colour, score points, and advance your Martian around the 40-space perimeter track. The player furthest along the track wins.

Components

Component Icon Description
Flowers 60 flowers: 10 each of 6 colours (blue, yellow, orange, purple, red, green), kept in player reserves.
Martians 5 Martian gardeners (Ali, Bob, Bot, Marty, Robby) racing along the 40-space perimeter track (numbered 0–39).
Trees 3 permanent obstacles on the 9×9 grid that block sightlines.
Special Actions 5 special action slots on the board. Each can be used only once per game across all players.
Board — 9×9 grid (81 circles) enclosed by a 40-space perimeter scoring track.

Setup

  • Reserves: Flowers are drawn at random from the shared supply into public player reserves: 2 players get 27 flowers each; 3 players: 18; 4 players: 14; 5 players: 11. Unused flowers remain in the supply.
  • Trees: 3 trees are placed on empty circles of the garden (by default randomly; with the option, placed alternately by players). Trees never divide the grid into separate disconnected areas.
  • Martians: Each player's Martian starts off-board behind space 0 and enters space 0 on their first turn.

Your turn

On your turn, execute the following steps:

1. Special action (optional)

Before planting, you may use one available special action slot (maximum 1 per turn, up to 1 per game per player, or 2 in a 2-player game; once a slot is used by anyone, it is unavailable for the rest of the game):

  • Swap Tree & Flower: swap any tree on the board with any planted flower.
  • Swap Flowers: swap any two planted flowers on the board.
  • Move Flower: move any planted flower to an empty circle.
  • Move Tree: move any tree to an empty circle.
  • Advance 5: instantly advance your Martian 5 spaces forward on the track.

Your player token marks the used special action slot on the board.

2. Planting

  • Place one flower from your reserve onto an empty circle that lies in a direct straight or diagonal line inward from your Martian's track position (corner spaces only aim diagonally into the garden).
  • Trees block lines of sight; flowers do not.
  • If no empty circle is reachable along your Martian's sightlines, you cannot plant and must instead advance your Martian 1 space.

3. Scoring and moving

  • Count the total number of connected flowers of the same colour touching the newly planted flower horizontally or vertically (orthogonal adjacency; diagonals do not connect). The newly planted flower counts.
  • Advance your Martian forward along the track by that many spaces.
  • Spaces occupied by other Martians are skipped over without counting. You cannot end your move on an occupied space.

4. Extra turns

  • If you plant the last remaining flower of a colour in play (zero of that colour left across all player reserves), you immediately take another complete turn!

End of the game and scoring

The game ends immediately when:

  • Any player exhausts all flowers from their reserve.
  • The leading Martian is a full lap (40 spaces) ahead of the trailing Martian.

The player furthest along the track wins (completed laps count: 40 points per lap). Ties share victory (no tie-breaker).

Variants (table options)

  • Tree placement (Option 102):
    • Random (default): the 3 trees are placed on random circles before the game starts.
    • Players place them (Standard): players take turns placing the 3 trees on empty circles.
  • Lap flower bonus (Option 100):
    • Disabled (Standard) (default): standard rules.
    • Enabled: when your Martian crosses the start line (between space 39 and 0), choose one flower from the board (whose colour is not yet exhausted) and add it to your reserve.
  • Game mode (Option 101):
    • Competitive (Standard) (default): the Martian furthest along the track wins.
    • Cooperative: all players collaborate. The group score is the score of the lowest scoring Martian.

Controls on BGA

  • Tree setup: click an empty circle on the board, then press Confirm (or Undo).
  • Planting: click a flower in your reserve, then click a highlighted reachable circle on the board (or click the circle first, then the flower). Press Confirm to finalize, or Undo to cancel staging.
  • No reachable circle: press Move 1 space.
  • Special actions: click an available special action slot, click the required circle(s) on the board (or confirm the advance), and press Confirm (or Undo). If you staged a special action, you can press Undo special action before planting.
  • Lap bonus: when crossing the start line (if enabled), click an eligible flower on the board and press Confirm.
  • Tooltips: hover over a player's Martian score in the player panel to view total score and laps, reserve counts for colour names, and special action tokens.
  • Accessibility: every flower piece permanently features a distinctive colour-blind pattern and centre symbol.