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Publish gardensofio rules from repository GAMEHELP.wiki |
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==Goal== | ==Goal== | ||
Plant flowers, score points and | '''Gardens of Io''' is an abstract strategy game for 2–5 players designed by Néstor Romeral Andrés. Plant flowers on a 9×9 grid to form connected groups of the same colour, score points, and advance your Martian around the 40-space perimeter track. The player furthest along the track wins. | ||
== | ==Components== | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Component !! Icon !! Description | ||
|- | |- | ||
| '''Flowers''' || [[File:Gardensofio_flower_blue.png|28px|middle]] [[File:Gardensofio_flower_yellow.png|28px|middle]] [[File:Gardensofio_flower_orange.png|28px|middle]] [[File:Gardensofio_flower_purple.png|28px|middle]] [[File:Gardensofio_flower_red.png|28px|middle]] [[File:Gardensofio_flower_green.png|28px|middle]] || 60 flowers: 10 each of 6 colours (blue, yellow, orange, purple, red, green), kept in player reserves. | |||
|- | |- | ||
| '''Martians''' || [[File:Gardensofio_martian_ali.png|28px|middle]] [[File:Gardensofio_martian_bob.png|28px|middle]] [[File:Gardensofio_martian_bot.png|28px|middle]] [[File:Gardensofio_martian_marty.png|28px|middle]] [[File:Gardensofio_martian_robby.png|28px|middle]] || 5 Martian gardeners (Ali, Bob, Bot, Marty, Robby) racing along the 40-space perimeter track (numbered 0–39). | |||
|- | |- | ||
| '''Trees''' || [[File:Gardensofio_tree.png|28px|middle]] || 3 permanent obstacles on the 9×9 grid that block sightlines. | |||
|- | |- | ||
| | | '''Special Actions''' || [[File:Gardensofio_special_swap_tree.png|28px|middle]] [[File:Gardensofio_special_swap_flowers.png|28px|middle]] [[File:Gardensofio_special_move_flower.png|28px|middle]] [[File:Gardensofio_special_move_tree.png|28px|middle]] [[File:Gardensofio_special_advance.png|28px|middle]] || 5 special action slots on the board. Each can be used only once per game across all players. | ||
|- | |||
| '''Board''' || — || 9×9 grid (81 circles) enclosed by a 40-space perimeter scoring track. | |||
|} | |} | ||
== | ==Setup== | ||
* | * '''Reserves''': Flowers are drawn at random from the shared supply into public player reserves: 2 players get 27 flowers each; 3 players: 18; 4 players: 14; 5 players: 11. Unused flowers remain in the supply. | ||
* ''' | * '''Trees''': 3 trees [[File:Gardensofio_tree.png|20px|middle]] are placed on empty circles of the garden (by default randomly; with the option, placed alternately by players). Trees never divide the grid into separate disconnected areas. | ||
* '''Martians''': Each player's Martian starts off-board behind space 0 and enters space 0 on their first turn. | |||
== | ==Your turn== | ||
On your turn, execute the following steps: | |||
== | ===1. Special action (optional)=== | ||
Before planting, you may use one available special action slot (maximum 1 per turn, up to 1 per game per player, or 2 in a 2-player game; once a slot is used by anyone, it is unavailable for the rest of the game): | |||
* [[File:Gardensofio_special_swap_tree.png|24px|middle]] '''Swap Tree & Flower''': swap any tree [[File:Gardensofio_tree.png|18px|middle]] on the board with any planted flower. | |||
* [[File:Gardensofio_special_swap_flowers.png|24px|middle]] '''Swap Flowers''': swap any two planted flowers on the board. | |||
* [[File:Gardensofio_special_move_flower.png|24px|middle]] '''Move Flower''': move any planted flower to an empty circle. | |||
* [[File:Gardensofio_special_move_tree.png|24px|middle]] '''Move Tree''': move any tree [[File:Gardensofio_tree.png|18px|middle]] to an empty circle. | |||
* [[File:Gardensofio_special_advance.png|24px|middle]] '''Advance 5''': instantly advance your Martian 5 spaces forward on the track. | |||
Your player token marks the used special action slot on the board. | |||
== | ===2. Planting=== | ||
* Place one flower from your reserve onto an empty circle that lies in a direct '''straight or diagonal line''' inward from your Martian's track position (corner spaces only aim diagonally into the garden). | |||
* Trees [[File:Gardensofio_tree.png|20px|middle]] block lines of sight; flowers do not. | |||
* If no empty circle is reachable along your Martian's sightlines, you cannot plant and must instead advance your Martian 1 space. | |||
===3. Scoring and moving=== | |||
* Count the total number of connected flowers of the same colour touching the newly planted flower horizontally or vertically (orthogonal adjacency; diagonals do not connect). The newly planted flower counts. | |||
* Advance your Martian forward along the track by that many spaces. | |||
* Spaces occupied by other Martians are skipped over without counting. You cannot end your move on an occupied space. | |||
===4. Extra turns=== | |||
* If you plant the '''last remaining flower of a colour in play''' (zero of that colour left across all player reserves), you immediately take another complete turn! | |||
* ''' | |||
==End of the game and scoring== | |||
The game ends immediately when: | |||
* Any player exhausts all flowers from their reserve. | |||
* The leading Martian is a full lap (40 spaces) ahead of the trailing Martian. | |||
The player furthest along the track wins (completed laps count: 40 points per lap). Ties share victory (no tie-breaker). | |||
== | ==Variants (table options)== | ||
* '''Tree placement | * '''Tree placement''' (Option 102): | ||
* '''Lap bonus:''' when your Martian crosses the start line, | ** '''Random''' (default): the 3 trees are placed on random circles before the game starts. | ||
* '''Cooperative | ** '''Players place them (Standard)''': players take turns placing the 3 trees on empty circles. | ||
* '''Lap flower bonus''' (Option 100): | |||
** '''Disabled (Standard)''' (default): standard rules. | |||
** '''Enabled''': when your Martian crosses the start line (between space 39 and 0), choose one flower from the board (whose colour is not yet exhausted) and add it to your reserve. | |||
* '''Game mode''' (Option 101): | |||
** '''Competitive (Standard)''' (default): the Martian furthest along the track wins. | |||
** '''Cooperative''': all players collaborate. The group score is the score of the lowest scoring Martian. | |||
== | ==Controls on BGA== | ||
* '''Tree setup''': click an empty circle on the board, then press '''Confirm''' (or '''Undo'''). | |||
* '''Planting''': click a flower in your reserve, then click a highlighted reachable circle on the board (or click the circle first, then the flower). Press '''Confirm''' to finalize, or '''Undo''' to cancel staging. | |||
* '''No reachable circle''': press '''Move 1 space'''. | |||
* '''Special actions''': click an available special action slot, click the required circle(s) on the board (or confirm the advance), and press '''Confirm''' (or '''Undo'''). If you staged a special action, you can press '''Undo special action''' before planting. | |||
* '''Lap bonus''': when crossing the start line (if enabled), click an eligible flower on the board and press '''Confirm'''. | |||
* '''Tooltips''': hover over a player's Martian score in the player panel to view total score and laps, reserve counts for colour names, and special action tokens. | |||
* '''Accessibility''': every flower piece permanently features a distinctive colour-blind pattern and centre symbol. | |||
Latest revision as of 13:19, 2 November 2026
Goal
Gardens of Io is an abstract strategy game for 2–5 players designed by Néstor Romeral Andrés. Plant flowers on a 9×9 grid to form connected groups of the same colour, score points, and advance your Martian around the 40-space perimeter track. The player furthest along the track wins.
Components
Setup
- Reserves: Flowers are drawn at random from the shared supply into public player reserves: 2 players get 27 flowers each; 3 players: 18; 4 players: 14; 5 players: 11. Unused flowers remain in the supply.
- Trees: 3 trees
are placed on empty circles of the garden (by default randomly; with the option, placed alternately by players). Trees never divide the grid into separate disconnected areas. - Martians: Each player's Martian starts off-board behind space 0 and enters space 0 on their first turn.
Your turn
On your turn, execute the following steps:
1. Special action (optional)
Before planting, you may use one available special action slot (maximum 1 per turn, up to 1 per game per player, or 2 in a 2-player game; once a slot is used by anyone, it is unavailable for the rest of the game):
Swap Tree & Flower: swap any tree
on the board with any planted flower.
Swap Flowers: swap any two planted flowers on the board.
Move Flower: move any planted flower to an empty circle.
Move Tree: move any tree
to an empty circle.
Advance 5: instantly advance your Martian 5 spaces forward on the track.
Your player token marks the used special action slot on the board.
2. Planting
- Place one flower from your reserve onto an empty circle that lies in a direct straight or diagonal line inward from your Martian's track position (corner spaces only aim diagonally into the garden).
- Trees
block lines of sight; flowers do not. - If no empty circle is reachable along your Martian's sightlines, you cannot plant and must instead advance your Martian 1 space.
3. Scoring and moving
- Count the total number of connected flowers of the same colour touching the newly planted flower horizontally or vertically (orthogonal adjacency; diagonals do not connect). The newly planted flower counts.
- Advance your Martian forward along the track by that many spaces.
- Spaces occupied by other Martians are skipped over without counting. You cannot end your move on an occupied space.
4. Extra turns
- If you plant the last remaining flower of a colour in play (zero of that colour left across all player reserves), you immediately take another complete turn!
End of the game and scoring
The game ends immediately when:
- Any player exhausts all flowers from their reserve.
- The leading Martian is a full lap (40 spaces) ahead of the trailing Martian.
The player furthest along the track wins (completed laps count: 40 points per lap). Ties share victory (no tie-breaker).
Variants (table options)
- Tree placement (Option 102):
- Random (default): the 3 trees are placed on random circles before the game starts.
- Players place them (Standard): players take turns placing the 3 trees on empty circles.
- Lap flower bonus (Option 100):
- Disabled (Standard) (default): standard rules.
- Enabled: when your Martian crosses the start line (between space 39 and 0), choose one flower from the board (whose colour is not yet exhausted) and add it to your reserve.
- Game mode (Option 101):
- Competitive (Standard) (default): the Martian furthest along the track wins.
- Cooperative: all players collaborate. The group score is the score of the lowest scoring Martian.
Controls on BGA
- Tree setup: click an empty circle on the board, then press Confirm (or Undo).
- Planting: click a flower in your reserve, then click a highlighted reachable circle on the board (or click the circle first, then the flower). Press Confirm to finalize, or Undo to cancel staging.
- No reachable circle: press Move 1 space.
- Special actions: click an available special action slot, click the required circle(s) on the board (or confirm the advance), and press Confirm (or Undo). If you staged a special action, you can press Undo special action before planting.
- Lap bonus: when crossing the start line (if enabled), click an eligible flower on the board and press Confirm.
- Tooltips: hover over a player's Martian score in the player panel to view total score and laps, reserve counts for colour names, and special action tokens.
- Accessibility: every flower piece permanently features a distinctive colour-blind pattern and centre symbol.