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Created page with "==Goal== Help your little Martian gardener harvest flowers from the icy garden of Enceladus. Collect a good mix of colours: the player with the best '''hand''' wins. A hand is the number of flowers of each of the five colours, sorted from lowest to highest. A hand with no flowers of some colour is terribly low. ==Setup== * The 10 x 10 garden is filled: '''95 flowers''' (19 of each of the five colours) and '''5 peaks''' (huge ice structures that block the Martians). Th..."
 
Publish gardensofenceladus rules from repository GAMEHELP.wiki
 
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==Goal==
==Goal==


Help your little Martian gardener harvest flowers from the icy garden of Enceladus. Collect a good mix of colours: the player with the best '''hand''' wins. A hand is the number of flowers of each of the five colours, sorted from lowest to highest. A hand with no flowers of some colour is terribly low.
'''Gardens of Enceladus''' is an abstract strategy game for 2–5 players designed by Néstor Romeral Andrés. Move your Martian gardener across the icy 10×10 garden to harvest flowers and build the best '''hand'''. A hand consists of the flower counts of the five colours, sorted from lowest to highest. The highest hand wins.


==Setup==
==Components==
 
* The 10 x 10 garden is filled: '''95 flowers''' (19 of each of the five colours) and '''5 peaks''' (huge ice structures that block the Martians). The peaks never fence off a section of the garden.
* Each player chooses a '''Martian type''' (Bot, Ali, Marty, Bob or Robby; the type does not change how the game plays) and places the Martian on a '''start square''' outside the garden: on the left, right or bottom side. Players choose in turn order.
* The carrying tube starts empty. Flowers paid for special actions go into the tube.
* The starting player goes first, then play continues in turn order.
 
==Your turn==
 
{| class="wikitable"
! # !! Step !! What you do
|-
| 1 || '''Special actions''' (optional) || Pay 3 flowers of one colour from your reserve to use a special action. You can do this as many times as you like, each time with a different colour if you wish. Each special action can be used only once in the whole game.
|-
| 2 || '''Move your Martian''' (mandatory) || Move your Martian in a straight line (up, down, left or right) to any flower in that line. It can pass over flowers and other Martians, but never over a peak. Pick up the flower you land on, then pick up one flower '''next to''' it (up, down, left or right) if there is one.
|-
| 3 || '''Soliflowers''' (mandatory) || Pick up every '''soliflower''' on the board: a flower with no flower directly next to it (up, down, left or right). Diagonal flowers do not count.
|}
 
==Special actions==
 
Pay 3 flowers of one colour. The paid flowers go into the carrying tube. The icons read left to right on the strip above the garden.


{| class="wikitable"
{| class="wikitable"
! Icon !! Action
! Component !! Icon !! Description
|-
| 1 || '''Tube''': pick 3 random flowers from the tube (you do not look). It needs at least 3 flowers in the tube.
|-
| 2 || '''Jump''': jump over a peak directly next to your Martian. Land on the square straight beyond the peak. You cannot land on a peak or another Martian. A flower there goes to your reserve.
|-
| 3 || '''Diagonal''': move your Martian diagonally, as far as you like, but not over a peak. You cannot land on a peak or another Martian. A flower on the square goes to your reserve.
|-
|-
| 4 || '''Pick''': pick any flower from the garden.
| '''Flowers''' || [[File:Gardensofenceladus_flower_blue.png|28px|middle]] [[File:Gardensofenceladus_flower_red.png|28px|middle]] [[File:Gardensofenceladus_flower_yellow.png|28px|middle]] [[File:Gardensofenceladus_flower_green.png|28px|middle]] [[File:Gardensofenceladus_flower_magenta.png|28px|middle]] || 95 flowers: 19 each of 5 colours (blue, red, yellow, green, magenta). Each colour carries a distinct centre symbol.
|-
|-
| 5 || '''Swap Martian''': swap your Martian with any one peak or flower.
| '''Wildflower''' || [[File:Gardensofenceladus_flower_wild.png|28px|middle]] || 1 grey wildflower, available via special action 10. Automatically counts as whichever colour makes your hand highest.
|-
|-
| 6 || '''Swap peak and flower''': swap any one peak with any one flower.
| '''Peaks''' || [[File:Gardensofenceladus_peak.png|28px|middle]] || 5 ice peaks that block movement (Martians cannot pass over or land on them).
|-
|-
| 7 || '''Swap flowers''': swap any two flowers.
| '''Martians''' || [[File:Gardensofenceladus_martian_bot.png|28px|middle]] [[File:Gardensofenceladus_martian_ali.png|28px|middle]] [[File:Gardensofenceladus_martian_marty.png|28px|middle]] [[File:Gardensofenceladus_martian_bob.png|28px|middle]] [[File:Gardensofenceladus_martian_robby.png|28px|middle]] || Martian gardeners in 5 types: Bot, Ali, Marty, Bob, and Robby.
|-
|-
| 8 || '''Move flower''': move any one flower to any empty square.
| '''Carrying tube''' || [[File:Gardensofenceladus_special_tube.png|28px|middle]] || Holds flowers spent to pay for special actions.
|-
|-
| 9 || '''Move peak''': move any one peak to any empty square.
| '''Action discs''' || [[File:Gardensofenceladus_counter.png|28px|middle]] || Player-coloured discs that mark special actions once used.
|-
|-
| 10 || '''Wildflower''': take the grey wildflower into your reserve. It is not covered with a counter: once it is taken, this action is no longer available.
| '''Board''' || — || 10×10 garden with 100 squares (95 flowers and 5 peaks).
|}
|}


After a special action is used, it is covered with a disc in the colour of the player who used it, showing that player's Martian. On wide screens the special actions and the tube form a column to the right of the garden; the tube lists how many flowers of each colour are inside it (payments are public). A Martian still standing outside the garden cannot use the actions that move a Martian (jump, diagonal and swap Martian). It enters the garden with its first move.
==Setup==
 
* The 10×10 garden is filled with 95 flowers and 5 peaks [[File:Gardensofenceladus_peak.png|20px|middle]]. Peaks never isolate any garden area.
* In turn order, each player chooses a Martian gardener and places it on a start square outside the garden (along the left, right, or bottom edge).
* The carrying tube [[File:Gardensofenceladus_special_tube.png|20px|middle]] starts empty.
 
==Your turn==
 
On your turn, execute the following steps in order:
 
===1. Special actions (optional)===
You may pay 3 flowers of the same colour from your reserve to perform a special action. You may perform multiple special actions per turn as long as you can pay for each. Each special action slot can be used only once per game across all players. Spent flowers go into the carrying tube [[File:Gardensofenceladus_special_tube.png|20px|middle]].
* [[File:Gardensofenceladus_special_tube.png|24px|middle]] '''1. Tube''': draw 3 random flowers from the tube (requires at least 3 flowers in the tube).
* [[File:Gardensofenceladus_special_jump.png|24px|middle]] '''2. Jump''': jump over an adjacent peak in a straight line, landing on the square immediately beyond. Collect any flower on the destination.
* [[File:Gardensofenceladus_special_diagonal.png|24px|middle]] '''3. Diagonal''': move your Martian diagonally any distance without crossing peaks. Collect any flower on the destination.
* [[File:Gardensofenceladus_special_pick.png|24px|middle]] '''4. Pick''': collect any flower from the garden into your reserve.
* [[File:Gardensofenceladus_special_swap_martian.png|24px|middle]] '''5. Swap Martian''': swap your Martian with any peak or flower on the board.
* [[File:Gardensofenceladus_special_swap_peak_flower.png|24px|middle]] '''6. Swap Peak & Flower''': swap any peak with any flower.
* [[File:Gardensofenceladus_special_swap_flowers.png|24px|middle]] '''7. Swap Flowers''': swap any two flowers on the board.
* [[File:Gardensofenceladus_special_move_flower.png|24px|middle]] '''8. Move Flower''': move any flower to an empty square.
* [[File:Gardensofenceladus_special_move_peak.png|24px|middle]] '''9. Move Peak''': move any peak to an empty square.
* [[File:Gardensofenceladus_special_wildflower.png|24px|middle]] '''10. Wildflower''': take the grey wildflower [[File:Gardensofenceladus_flower_wild.png|20px|middle]] into your reserve. Once taken, this action is no longer available.
 
===2. Move your Martian (mandatory)===
Move your Martian in an orthogonal straight line (up, down, left, right) to any flower in that line:
* You may pass over flowers and other Martians, but never over peaks.
* Collect the flower you land on into your reserve.
* If there is at least one flower orthogonally adjacent to your destination, choose and collect one adjacent flower as well.


==Scoring your hand==
===3. Soliflowers (automatic)===
Collect every soliflower remaining on the board: any flower that has no other flowers orthogonally adjacent to it (diagonals do not count).


* Count the flowers of each colour in your reserve, including zeros, and sort the five numbers from lowest to highest.
==End of the game and scoring==
* The grey wildflower counts as any one colour. It is declared automatically as the colour that gives the best hand.
* The player panel shows your hand as '''Score: 2-3-3-4-5''': the five counts sorted from lowest to highest.
* Example: 0, 4, 5, 5, 6 is shown as '''0-4-5-5-6''' and is a low hand. 3, 4, 5, 5, 6 is a better hand because its lowest colour is higher. Hands are compared by the lowest count first; if equal, by the next, and so on.
* The highest hand wins. Two equal hands share the win.
* The score star (and BGA's ranking table) shows '''rank points''': with N players the best hand gets N-1, the next N-2, and so on down to 0. Equal hands share the same (higher) rank points. During the game the star shows the current ranking.


==Game end==
The game ends immediately when the active player cannot reach any flower with their Martian (and cannot or chooses not to use special actions to enable a move).


* If, on your turn, your Martian cannot reach any flower, the game ends immediately. You can still use special actions first to make a move. If you cannot move and have nothing else to do, the game ends with the scoring.
===Hand scoring===
* The scoring shows each player's sorted hand at the end of the game.
* Count your flowers of each of the 5 colours and sort the counts from lowest to highest (e.g. '''2-3-3-4-5''').
* The grey wildflower [[File:Gardensofenceladus_flower_wild.png|20px|middle]] is automatically assigned to whichever colour produces the highest hand.
* Hands are compared lexicographically: the highest lowest count wins (e.g. 2-2-3-4-5 beats 1-4-5-5-6). If tied, compare the second lowest, and so on.
* Highest hand wins. Equal hands share the win (no tie-breaker).


==Variants (game options)==
==Variants (table options)==


* '''Game mode''': Competitive (standard), or Cooperative. In the cooperative game the team score is the lowest hand (all players get the same score), and everyone works to make it as high as possible.
* '''Game mode''' (Option 100):
* '''Martians per player''': One (standard), or Two for the 2-player variant. Each player places two Martians and can move either one on the turn. All the special actions in a turn must use the Martian you move that turn.
** '''Competitive (Standard)''' (default): highest hand wins.
* '''Tube action''': Available (standard), or not available (purely combinatorial game). With the combinatorial variant, the tube action is covered at the start.
** '''Cooperative''': all players collaborate. The team score is the lowest hand among all players.
* Hidden score (reserves behind a screen) is not in this version: reserves are always visible, as the standard rules require.
* '''Martians per player''' (Option 101, 2 players only):
** '''One Martian (Standard)''' (default): standard rules.
** '''Two Martians''': each player places two Martians and can move either one on their turn. All special actions in a turn must use the Martian moved that turn.
* '''Tube action''' (Option 102):
** '''Available (Standard)''' (default): tube action is usable once >= 3 flowers are inside.
** '''Not available''': purely combinatorial variant; tube action is covered from the start.


==Notes on the rules==
==Controls on BGA==


* Flowers that are not in a Martian's line cannot be reached: a Martian only moves along its row or column.
* '''Setup''': click your chosen Martian, then click a highlighted start space outside the garden.
* A flower can end up under a Martian only through a swap. It is picked up later by the Pick action or by the soliflower step.
* '''Moving''': click your Martian (or click a destination flower in its line). If an adjacent flower is available, click it. Then press '''Confirm''' (or '''Undo''').
* A payment is always 3 flowers of one colour. The grey wildflower cannot be used to pay, because it has no colour until scoring.
* '''Cannot move''': press '''End the game'''.
* '''Special actions''': click a special action icon beside the board (or click '''Special action''' in the status bar, or click a piece directly on the board). Select the required squares. If multiple colours can pay the 3-flower cost, click the colour button to pay. Press '''Confirm''' (or '''Undo''').
* '''Tooltips''': hover over special action icons for rules and who used them, and over player panels for reserve counts, hand score, and used actions.
* '''Preferences''': Sound effects (Preference 101, default: On). All flowers permanently include distinct centre symbols for colour-blind accessibility.

Latest revision as of 13:21, 2 November 2026

Goal

Gardens of Enceladus is an abstract strategy game for 2–5 players designed by Néstor Romeral Andrés. Move your Martian gardener across the icy 10×10 garden to harvest flowers and build the best hand. A hand consists of the flower counts of the five colours, sorted from lowest to highest. The highest hand wins.

Components

Component Icon Description
Flowers 95 flowers: 19 each of 5 colours (blue, red, yellow, green, magenta). Each colour carries a distinct centre symbol.
Wildflower 1 grey wildflower, available via special action 10. Automatically counts as whichever colour makes your hand highest.
Peaks 5 ice peaks that block movement (Martians cannot pass over or land on them).
Martians Martian gardeners in 5 types: Bot, Ali, Marty, Bob, and Robby.
Carrying tube Holds flowers spent to pay for special actions.
Action discs Player-coloured discs that mark special actions once used.
Board — 10×10 garden with 100 squares (95 flowers and 5 peaks).

Setup

  • The 10×10 garden is filled with 95 flowers and 5 peaks . Peaks never isolate any garden area.
  • In turn order, each player chooses a Martian gardener and places it on a start square outside the garden (along the left, right, or bottom edge).
  • The carrying tube starts empty.

Your turn

On your turn, execute the following steps in order:

1. Special actions (optional)

You may pay 3 flowers of the same colour from your reserve to perform a special action. You may perform multiple special actions per turn as long as you can pay for each. Each special action slot can be used only once per game across all players. Spent flowers go into the carrying tube .

  • 1. Tube: draw 3 random flowers from the tube (requires at least 3 flowers in the tube).
  • 2. Jump: jump over an adjacent peak in a straight line, landing on the square immediately beyond. Collect any flower on the destination.
  • 3. Diagonal: move your Martian diagonally any distance without crossing peaks. Collect any flower on the destination.
  • 4. Pick: collect any flower from the garden into your reserve.
  • 5. Swap Martian: swap your Martian with any peak or flower on the board.
  • 6. Swap Peak & Flower: swap any peak with any flower.
  • 7. Swap Flowers: swap any two flowers on the board.
  • 8. Move Flower: move any flower to an empty square.
  • 9. Move Peak: move any peak to an empty square.
  • 10. Wildflower: take the grey wildflower into your reserve. Once taken, this action is no longer available.

2. Move your Martian (mandatory)

Move your Martian in an orthogonal straight line (up, down, left, right) to any flower in that line:

  • You may pass over flowers and other Martians, but never over peaks.
  • Collect the flower you land on into your reserve.
  • If there is at least one flower orthogonally adjacent to your destination, choose and collect one adjacent flower as well.

3. Soliflowers (automatic)

Collect every soliflower remaining on the board: any flower that has no other flowers orthogonally adjacent to it (diagonals do not count).

End of the game and scoring

The game ends immediately when the active player cannot reach any flower with their Martian (and cannot or chooses not to use special actions to enable a move).

Hand scoring

  • Count your flowers of each of the 5 colours and sort the counts from lowest to highest (e.g. 2-3-3-4-5).
  • The grey wildflower is automatically assigned to whichever colour produces the highest hand.
  • Hands are compared lexicographically: the highest lowest count wins (e.g. 2-2-3-4-5 beats 1-4-5-5-6). If tied, compare the second lowest, and so on.
  • Highest hand wins. Equal hands share the win (no tie-breaker).

Variants (table options)

  • Game mode (Option 100):
    • Competitive (Standard) (default): highest hand wins.
    • Cooperative: all players collaborate. The team score is the lowest hand among all players.
  • Martians per player (Option 101, 2 players only):
    • One Martian (Standard) (default): standard rules.
    • Two Martians: each player places two Martians and can move either one on their turn. All special actions in a turn must use the Martian moved that turn.
  • Tube action (Option 102):
    • Available (Standard) (default): tube action is usable once >= 3 flowers are inside.
    • Not available: purely combinatorial variant; tube action is covered from the start.

Controls on BGA

  • Setup: click your chosen Martian, then click a highlighted start space outside the garden.
  • Moving: click your Martian (or click a destination flower in its line). If an adjacent flower is available, click it. Then press Confirm (or Undo).
  • Cannot move: press End the game.
  • Special actions: click a special action icon beside the board (or click Special action in the status bar, or click a piece directly on the board). Select the required squares. If multiple colours can pay the 3-flower cost, click the colour button to pay. Press Confirm (or Undo).
  • Tooltips: hover over special action icons for rules and who used them, and over player panels for reserve counts, hand score, and used actions.
  • Preferences: Sound effects (Preference 101, default: On). All flowers permanently include distinct centre symbols for colour-blind accessibility.