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Created page with "==Goal== Plant flowers, score points and move your Martian around the 40-space track. When the game ends, the Martian furthest along the track wins (40 points = 1 lap). ==Setup== * Each player draws flowers from the bag: '''2 players 27, 3 players 18, 4 players 14, 5 players 11'''. The rest stay in the bag and are not in play. * Players place '''3 trees''' on empty circles, one at a time (2 players: first, second, first). * Your Martian starts on space 0 (top-left cor..."
 
Publish gardensofio rules from repository GAMEHELP.wiki
 
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==Goal==
==Goal==


Plant flowers, score points and move your Martian around the 40-space track. When the game ends, the Martian furthest along the track wins (40 points = 1 lap).
'''Gardens of Io''' is an abstract strategy game for 2–5 players designed by Néstor Romeral Andrés. Plant flowers on a 9×9 grid to form connected groups of the same colour, score points, and advance your Martian around the 40-space perimeter track. The player furthest along the track wins.


==Setup==
==Components==
 
* Each player draws flowers from the bag: '''2 players 27, 3 players 18, 4 players 14, 5 players 11'''. The rest stay in the bag and are not in play.
* Players place '''3 trees''' on empty circles, one at a time (2 players: first, second, first).
* Your Martian starts on space 0 (top-left corner).
 
==Your turn==


{| class="wikitable"
{| class="wikitable"
! # !! Step !! What you do
! Component !! Icon !! Description
|-
|-
| 1 || '''Special action''' (optional) || Tap a counter. At most one per turn.
| '''Flowers''' || [[File:Gardensofio_flower_blue.png|28px|middle]] [[File:Gardensofio_flower_yellow.png|28px|middle]] [[File:Gardensofio_flower_orange.png|28px|middle]] [[File:Gardensofio_flower_purple.png|28px|middle]] [[File:Gardensofio_flower_red.png|28px|middle]] [[File:Gardensofio_flower_green.png|28px|middle]] || 60 flowers: 10 each of 6 colours (blue, yellow, orange, purple, red, green), kept in player reserves.
|-
|-
| 2 || '''Plant''' || Place one flower on an empty circle in line with your Martian.
| '''Martians''' || [[File:Gardensofio_martian_ali.png|28px|middle]] [[File:Gardensofio_martian_bob.png|28px|middle]] [[File:Gardensofio_martian_bot.png|28px|middle]] [[File:Gardensofio_martian_marty.png|28px|middle]] [[File:Gardensofio_martian_robby.png|28px|middle]] || 5 Martian gardeners (Ali, Bob, Bot, Marty, Robby) racing along the 40-space perimeter track (numbered 0–39).
|-
|-
| 3 || '''Score''' || Count your connected flowers of the same colour (up, down, left, right). That is your score.
| '''Trees''' || [[File:Gardensofio_tree.png|28px|middle]] || 3 permanent obstacles on the 9×9 grid that block sightlines.
|-
|-
| 4 || '''Move''' || Move your Martian forward that many spaces.
| '''Special Actions''' || [[File:Gardensofio_special_swap_tree.png|28px|middle]] [[File:Gardensofio_special_swap_flowers.png|28px|middle]] [[File:Gardensofio_special_move_flower.png|28px|middle]] [[File:Gardensofio_special_move_tree.png|28px|middle]] [[File:Gardensofio_special_advance.png|28px|middle]] || 5 special action slots on the board. Each can be used only once per game across all players.
|-
| '''Board''' || — || 9×9 grid (81 circles) enclosed by a 40-space perimeter scoring track.
|}
|}


==Planting==
==Setup==


* From your Martian a line goes '''straight in''' and '''diagonally''' to both sides. A corner has only the diagonal.
* '''Reserves''': Flowers are drawn at random from the shared supply into public player reserves: 2 players get 27 flowers each; 3 players: 18; 4 players: 14; 5 players: 11. Unused flowers remain in the supply.
* '''Trees block''' a line. Flowers do not.
* '''Trees''': 3 trees [[File:Gardensofio_tree.png|20px|middle]] are placed on empty circles of the garden (by default randomly; with the option, placed alternately by players). Trees never divide the grid into separate disconnected areas.
* No empty circle on any line: skip planting and move 1 space.
* '''Martians''': Each player's Martian starts off-board behind space 0 and enters space 0 on their first turn.


==Scoring and moving==
==Your turn==


* Only flowers touching up, down, left or right are connected. Diagonals do not connect.
On your turn, execute the following steps:
* Spaces with other Martians are skipped (not counted). You cannot end on an occupied space.


==Extra turn==
===1. Special action (optional)===
Before planting, you may use one available special action slot (maximum 1 per turn, up to 1 per game per player, or 2 in a 2-player game; once a slot is used by anyone, it is unavailable for the rest of the game):
* [[File:Gardensofio_special_swap_tree.png|24px|middle]] '''Swap Tree & Flower''': swap any tree [[File:Gardensofio_tree.png|18px|middle]] on the board with any planted flower.
* [[File:Gardensofio_special_swap_flowers.png|24px|middle]] '''Swap Flowers''': swap any two planted flowers on the board.
* [[File:Gardensofio_special_move_flower.png|24px|middle]] '''Move Flower''': move any planted flower to an empty circle.
* [[File:Gardensofio_special_move_tree.png|24px|middle]] '''Move Tree''': move any tree [[File:Gardensofio_tree.png|18px|middle]] to an empty circle.
* [[File:Gardensofio_special_advance.png|24px|middle]] '''Advance 5''': instantly advance your Martian 5 spaces forward on the track.


If you plant the '''last flower of a colour that is in play''' (none left in any reserve), you take another turn right away.
Your player token marks the used special action slot on the board.


==Special actions==
===2. Planting===
* Place one flower from your reserve onto an empty circle that lies in a direct '''straight or diagonal line''' inward from your Martian's track position (corner spaces only aim diagonally into the garden).
* Trees [[File:Gardensofio_tree.png|20px|middle]] block lines of sight; flowers do not.
* If no empty circle is reachable along your Martian's sightlines, you cannot plant and must instead advance your Martian 1 space.


Each counter can be used once in the game. Each player may use one special action per game (two in a 2-player game).
===3. Scoring and moving===
* Count the total number of connected flowers of the same colour touching the newly planted flower horizontally or vertically (orthogonal adjacency; diagonals do not connect). The newly planted flower counts.
* Advance your Martian forward along the track by that many spaces.
* Spaces occupied by other Martians are skipped over without counting. You cannot end your move on an occupied space.


* '''Swap''' a tree with a planted flower.
===4. Extra turns===
* '''Swap''' two planted flowers.
* If you plant the '''last remaining flower of a colour in play''' (zero of that colour left across all player reserves), you immediately take another complete turn!
* '''Move''' a planted flower to an empty circle.
* '''Move''' a tree to an empty circle.
* '''Move''' your Martian 5 spaces forward (scores 5).


A coloured disc with a Martian on a counter shows who used it.
==End of the game and scoring==


==End of the game==
The game ends immediately when:
* Any player exhausts all flowers from their reserve.
* The leading Martian is a full lap (40 spaces) ahead of the trailing Martian.


* A player has no flowers left: the game ends after that turn.
The player furthest along the track wins (completed laps count: 40 points per lap). Ties share victory (no tie-breaker).
* The leading Martian is a full lap (40 points) ahead of the last one: the game ends at once.


==Options==
==Variants (table options)==


* '''Lap bonus:''' when your Martian crosses the start line, take one flower from the board into your reserve (not of a colour with none left in reserves).
* '''Tree placement''' (Option 102):
* '''Cooperative:''' all players together; the score is that of the Martian furthest behind.
** '''Random''' (default): the 3 trees are placed on random circles before the game starts.
** '''Players place them (Standard)''': players take turns placing the 3 trees on empty circles.
* '''Lap flower bonus''' (Option 100):
** '''Disabled (Standard)''' (default): standard rules.
** '''Enabled''': when your Martian crosses the start line (between space 39 and 0), choose one flower from the board (whose colour is not yet exhausted) and add it to your reserve.
* '''Game mode''' (Option 101):
** '''Competitive (Standard)''' (default): the Martian furthest along the track wins.
** '''Cooperative''': all players collaborate. The group score is the score of the lowest scoring Martian.


==Colour-blind help==
==Controls on BGA==


Every flower colour has its own pattern and centre symbol.
* '''Tree setup''': click an empty circle on the board, then press '''Confirm''' (or '''Undo''').
* '''Planting''': click a flower in your reserve, then click a highlighted reachable circle on the board (or click the circle first, then the flower). Press '''Confirm''' to finalize, or '''Undo''' to cancel staging.
* '''No reachable circle''': press '''Move 1 space'''.
* '''Special actions''': click an available special action slot, click the required circle(s) on the board (or confirm the advance), and press '''Confirm''' (or '''Undo'''). If you staged a special action, you can press '''Undo special action''' before planting.
* '''Lap bonus''': when crossing the start line (if enabled), click an eligible flower on the board and press '''Confirm'''.
* '''Tooltips''': hover over a player's Martian score in the player panel to view total score and laps, reserve counts for colour names, and special action tokens.
* '''Accessibility''': every flower piece permanently features a distinctive colour-blind pattern and centre symbol.

Latest revision as of 13:19, 2 November 2026

Goal

Gardens of Io is an abstract strategy game for 2–5 players designed by Néstor Romeral Andrés. Plant flowers on a 9×9 grid to form connected groups of the same colour, score points, and advance your Martian around the 40-space perimeter track. The player furthest along the track wins.

Components

Component Icon Description
Flowers 60 flowers: 10 each of 6 colours (blue, yellow, orange, purple, red, green), kept in player reserves.
Martians 5 Martian gardeners (Ali, Bob, Bot, Marty, Robby) racing along the 40-space perimeter track (numbered 0–39).
Trees 3 permanent obstacles on the 9×9 grid that block sightlines.
Special Actions 5 special action slots on the board. Each can be used only once per game across all players.
Board — 9×9 grid (81 circles) enclosed by a 40-space perimeter scoring track.

Setup

  • Reserves: Flowers are drawn at random from the shared supply into public player reserves: 2 players get 27 flowers each; 3 players: 18; 4 players: 14; 5 players: 11. Unused flowers remain in the supply.
  • Trees: 3 trees are placed on empty circles of the garden (by default randomly; with the option, placed alternately by players). Trees never divide the grid into separate disconnected areas.
  • Martians: Each player's Martian starts off-board behind space 0 and enters space 0 on their first turn.

Your turn

On your turn, execute the following steps:

1. Special action (optional)

Before planting, you may use one available special action slot (maximum 1 per turn, up to 1 per game per player, or 2 in a 2-player game; once a slot is used by anyone, it is unavailable for the rest of the game):

  • Swap Tree & Flower: swap any tree on the board with any planted flower.
  • Swap Flowers: swap any two planted flowers on the board.
  • Move Flower: move any planted flower to an empty circle.
  • Move Tree: move any tree to an empty circle.
  • Advance 5: instantly advance your Martian 5 spaces forward on the track.

Your player token marks the used special action slot on the board.

2. Planting

  • Place one flower from your reserve onto an empty circle that lies in a direct straight or diagonal line inward from your Martian's track position (corner spaces only aim diagonally into the garden).
  • Trees block lines of sight; flowers do not.
  • If no empty circle is reachable along your Martian's sightlines, you cannot plant and must instead advance your Martian 1 space.

3. Scoring and moving

  • Count the total number of connected flowers of the same colour touching the newly planted flower horizontally or vertically (orthogonal adjacency; diagonals do not connect). The newly planted flower counts.
  • Advance your Martian forward along the track by that many spaces.
  • Spaces occupied by other Martians are skipped over without counting. You cannot end your move on an occupied space.

4. Extra turns

  • If you plant the last remaining flower of a colour in play (zero of that colour left across all player reserves), you immediately take another complete turn!

End of the game and scoring

The game ends immediately when:

  • Any player exhausts all flowers from their reserve.
  • The leading Martian is a full lap (40 spaces) ahead of the trailing Martian.

The player furthest along the track wins (completed laps count: 40 points per lap). Ties share victory (no tie-breaker).

Variants (table options)

  • Tree placement (Option 102):
    • Random (default): the 3 trees are placed on random circles before the game starts.
    • Players place them (Standard): players take turns placing the 3 trees on empty circles.
  • Lap flower bonus (Option 100):
    • Disabled (Standard) (default): standard rules.
    • Enabled: when your Martian crosses the start line (between space 39 and 0), choose one flower from the board (whose colour is not yet exhausted) and add it to your reserve.
  • Game mode (Option 101):
    • Competitive (Standard) (default): the Martian furthest along the track wins.
    • Cooperative: all players collaborate. The group score is the score of the lowest scoring Martian.

Controls on BGA

  • Tree setup: click an empty circle on the board, then press Confirm (or Undo).
  • Planting: click a flower in your reserve, then click a highlighted reachable circle on the board (or click the circle first, then the flower). Press Confirm to finalize, or Undo to cancel staging.
  • No reachable circle: press Move 1 space.
  • Special actions: click an available special action slot, click the required circle(s) on the board (or confirm the advance), and press Confirm (or Undo). If you staged a special action, you can press Undo special action before planting.
  • Lap bonus: when crossing the start line (if enabled), click an eligible flower on the board and press Confirm.
  • Tooltips: hover over a player's Martian score in the player panel to view total score and laps, reserve counts for colour names, and special action tokens.
  • Accessibility: every flower piece permanently features a distinctive colour-blind pattern and centre symbol.