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All cards used this round are discarded. The start marker moves to the player with the highest score (if tied, the start marker stops at the first tied player moving clockwise from its current position).  
All cards used this round are discarded. The start marker moves to the player with the highest score (if tied, the start marker stops at the first tied player moving clockwise from its current position).  


==== Bonus Points ====
=== Bonus Points ===
After the final round end scoring and balance marker adjustments (following round 6), determine if any bonus points can be scored:
After the final round end scoring and balance marker adjustments (following round 6), determine if any bonus points can be scored:



Latest revision as of 03:40, 11 October 2026

OVERVIEW

The game consists of 6 rounds. The player with the highest score after 6 rounds of scoring plus bonus points wins.

ROUNDS 1 – 5

Deal Cards (4 cards total, according to the number of players):

1 Player

Place 2 cards face up and 2 cards face down in front of you.

2 Players

Deal 1 card to each player and place 1 card face down and 1 card face up in the center of the table.

3 Players

Deal 1 Card to each player and place 1 card face up in the center of the table.

4 Players

Deal 1 card to the player with the start marker, 1 card to the player to his or her left, 1 card to the remaining two players to share (both may look), and place 1 card face up in the center of the table.

5 Players

Deal 1 card to the player with the start marker, 1 card to the two players to his or her right to share (both may look), 1 card to the two players to his or her left to share (both may look), and place 1 card face up in the center of the table.

Play Cards and Place Tiles

Starting with the face up card(s) on the table, each card is played one at a time.

Players select the corresponding tile from their set and place it on their board.

Every player places a tile for every card played (regardless of who plays it).

After all cards have been played (and corresponding tiles placed), each player places one fountain tile (the single small triangle tiles).

Card Order

1.       Face Up Cards

2.       Face Down Cards (applicable in 1 and 2 player games only)

3.       Player with Start Marker’s Card

4.       Continue clockwise until the rest of the cards are played

Tile Placement Rules

You May:

·        Place the tiles on empty squares

·        Rotate and flip the tiles before placing them

·        Place the tiles exclusively on your own City Board

·        Place tiles adjacent to and not adjacent to other tiles

·        Discard a tile rather than placing it

You May Not:

·        Overlap or stack the tiles

·        Extend them beyond the edge of your City Board

·        Move them once the next card has been revealed

·        Play a tile that was previously discarded

ROUND 6

Place the three remaining cards of the deck face up on the table. Players place their final three tiles simultaneously.

Once all tiles are placed, each player places a final fountain tile.

End of Round

At the end of each round (including round 6, before assessing bonus points) you score points equal to the number of squares in your largest complete rectangle (for example, a rectangle of 3 x 4 would score 12 points).

For end of round scoring, the tile color does not matter.


Your red balance marker moves according to the number of squares in your city that are built with 2 red triangles. Your green balance marker moves according to green squares.

Squares that are built with one red and one green triangle do not count for either color.

Fountain tiles may count as either color when partnered with a red or green triangle, but not when partnered with another fountain tile.


All cards used this round are discarded. The start marker moves to the player with the highest score (if tied, the start marker stops at the first tied player moving clockwise from its current position).

Bonus Points

After the final round end scoring and balance marker adjustments (following round 6), determine if any bonus points can be scored:

Planning Bonus: 15 pts for a fully built 7x7 city board.

Balance Bonus: Distance between red and green balance markers – 20 pts if no distance, 10 pts for 1-2, 5 pts for 3-4, 0 pts for 5+s for 1-2, 5 pts for 3-4, 0 pts for 5+