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Created page with "==Overview== '''Gardens of Uranus''' is a quick abstract game for 2–5 players. Friendly Martian gardeners plant flowers on a grid of spots while secretly working toward gardening missions. Each turn you either slide your gardener across the garden and plant a flower, or score one of your mission cards. ==Goal== Finish with the most points. You earn points by scoring mission cards, and lose points for flowers you never planted. ==Setup== * Choose a garden board: He..."
 
Publish gardensofuranus rules from repository GAMEHELP.wiki
 
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==Overview==
==Goal==


'''Gardens of Uranus''' is a quick abstract game for 2–5 players. Friendly Martian gardeners plant flowers on a grid of spots while secretly working toward gardening missions. Each turn you either slide your gardener across the garden and plant a flower, or score one of your mission cards.
'''Gardens of Uranus''' is an abstract strategy game for 2–5 players by Néstor Romeral Andrés. Move your Martian gardener across the garden to plant flowers, fulfill mission cards, and score the most points while minimizing penalties for unused flowers.


==Goal==
==Components==


Finish with the most points. You earn points by scoring mission cards, and lose points for flowers you never planted.
{| class="wikitable"
! Component !! Icon !! Description
|-
| '''Flowers''' || [[File:Gardensofuranus_flower_blue.png|28px|middle]] [[File:Gardensofuranus_flower_green.png|28px|middle]] [[File:Gardensofuranus_flower_purple.png|28px|middle]] [[File:Gardensofuranus_flower_red.png|28px|middle]] [[File:Gardensofuranus_flower_yellow.png|28px|middle]] || 60 flowers: 12 each of 5 colours (blue, green, purple, red, yellow), kept in player reserves.
|-
| '''Martians''' || [[File:Gardensofuranus_martian_ali.png|28px|middle]] [[File:Gardensofuranus_martian_bob.png|28px|middle]] [[File:Gardensofuranus_martian_bot.png|28px|middle]] [[File:Gardensofuranus_martian_marty.png|28px|middle]] [[File:Gardensofuranus_martian_robby.png|28px|middle]] || 5 Martian gardeners (Ali, Bob, Bot, Marty, Robby). Each player controls one gardener.
|-
| '''Trees''' || [[File:Gardensofuranus_tree.png|28px|middle]] || Obstacles placed on interior spots that block movement.
|-
| '''Mission Cards''' || [[File:Gardensofuranus_card.png|28px|middle]] || 36 pattern cards scored during the game or at game end.
|-
| '''Board''' || — || Hexagonal (61 spots), Trapezoid (63 spots), or Rhombus (64 spots).
|}


==Setup==
==Setup==


* Choose a garden board: Hexagonal (1 tree), Trapezoid (2 trees) or Rhombus (3 trees). Trees are placed on random spots, never on the outer edge.
* '''Board''': Hexagonal (61 spots, 1 tree, 4 card decks), Trapezoid (63 spots, 2 trees, 2 decks), or Rhombus (64 spots, 3 trees, 3 decks). Trees [[File:Gardensofuranus_tree.png|20px|middle]] are placed on random interior spots.
* Each player receives flowers in 5 colors, shared between colors by chance. The amount depends on the number of players (2 players: 30, 3: 20, 4: 15, 5: 12). Every player's reserve is public and shown in their player panel.
* '''Flowers''': 60 flowers are shuffled and dealt to player reserves (2 players: 30 flowers; 3 players: 20; 4 players: 15; 5 players: 12). Reserves are public.
* '''Draft your missions:''' everyone starts with 5 secret mission cards. Keep 1 and pass the rest to your neighbor, then keep 1 of the 4 you receive, and so on until you hold 5 cards.
* '''Mission card draft''': Each player receives 5 mission cards [[File:Gardensofuranus_card.png|20px|middle]]. Each player secretly keeps 1 card and passes the rest to the player on the left. This repeats until 4 cards are drafted; the 5th card is kept automatically.
* In turn order, each player chooses a Martian (each Martian can be chosen by one player only) and places their gardener on any empty spot of the garden.
* The remaining cards are divided into board decks (Hexagonal: 4 decks with 1 face-down and 3 face-up; Trapezoid: 2 decks with 1 face-down and 1 face-up; Rhombus: 3 decks with 1 face-down and 2 face-up).
* In turn order, each player places their Martian gardener on any empty spot without a tree.


==Your turn==
==Your turn==


On your turn you must do '''one''' of the following:
On your turn, perform '''one''' of the following actions:
 
# '''Move your gardener''': move in a straight line along any of the 6 directions, as far as you wish, without turning.
#* Trees [[File:Gardensofuranus_tree.png|20px|middle]] block movement. You may jump over other Martians, but cannot land on a tree or another gardener.
#* '''Empty spot''': you must plant a flower from your reserve.
#* '''Spot with an existing flower''': nothing is planted (unless using Bob's power).
# '''Score a mission card''': choose one mission card [[File:Gardensofuranus_card.png|20px|middle]] from your hand. Its points are added immediately and the card is discarded face up. Then draw 1 replacement card from any non-empty board deck. You may score a card for 0 points to discard it.
 
===Martian powers (table option)===
 
When enabled (Table Option 101), each player can use their Martian's unique power '''once per game''':
* [[File:Gardensofuranus_martian_ali.png|20px|middle]] '''Ali (Swap Flowers)''': swap two flowers that lie on the same straight line through Ali.
* [[File:Gardensofuranus_martian_bot.png|20px|middle]] '''Bot (Nuke Tree)''': remove one tree [[File:Gardensofuranus_tree.png|20px|middle]] from the garden.
* [[File:Gardensofuranus_martian_marty.png|20px|middle]] '''Marty (Teleport)''': jump to any unoccupied spot without a tree.
* [[File:Gardensofuranus_martian_robby.png|20px|middle]] '''Robby (Swap Martians)''': swap positions with any other player's Martian.
* [[File:Gardensofuranus_martian_bob.png|20px|middle]] '''Bob (Replace Flower)''': during movement, land on an existing flower and replace it with a flower from your reserve (the old flower leaves the game).
 
Powers for Ali, Bot, Marty, and Robby trigger before the regular move/score action. Bob's power activates as part of movement.
 
==End of the game and scoring==
 
The game ends immediately when:
* A player starts their turn with 0 flowers remaining in their reserve.
* Every player in turn order moves consecutively without planting a flower.
* The last mission card is drawn from the board decks.
* A player achieves the instant-win Hexagon mission (6 flowers of the same colour on the vertices of a regular hexagon) — that player wins immediately!


'''1. Move your gardener''' in a straight line along any of the 6 directions, as many steps as you want, without turning. Trees block your movement. Other gardeners do not block you, but you cannot end your move on the same spot as another gardener, and you cannot end on a tree.
At game end (unless won instantly by Hexagon), unplayed mission cards in hand are revealed and scored. Each player then subtracts penalty points for unused flowers remaining in their reserve:
* If you stop on an '''empty''' spot, choose a flower color from your reserve and plant it there.
* If you stop on a spot that already has a flower, nothing is planted.


'''2. Score a mission card.''' Instead of moving, show one of your mission cards, score its points (see below), then discard it and draw a replacement from one of the decks on the board. You may score a card for 0 points to get rid of it.
{| class="wikitable" style="text-align:center; margin:8px auto;"
! Unused flowers !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12
|-
| Points lost || -1 || -3 || -6 || -10 || -15 || -21 || -28 || -36 || -45 || -55 || -66 || -78
|}


==Mission cards==
The player with the most points wins. Ties share victory (no tie-breaker).


Each mission card has its own scoring condition based on the flowers on the board:
==Variants (table options)==
* '''Biggest group:''' 1 point for every flower in the largest connected group of a color.
* '''Groups:''' 1 point for every separate group of a color (isolated flowers count).
* '''Longest line:''' 2 points for every flower of a color in the longest straight line along connections, except the first.
* '''Triangle:''' if three corners of a triangle contain flowers of a color, 1 point for every spot on its sides. Only the biggest triangle scores, and the sides must be straight connections.
* '''Edge and trees:''' 1 point for every flower of a color on the edge of the garden or next to a tree.
* '''Pairs:''' 1 point for every connection between two adjacent flowers of the two colors on the card.
* '''Hexagon:''' if 6 flowers of the same color form the corners of a regular hexagon (straight sides) at any moment, the owner of this card wins instantly.


==End of the game==
* '''Garden board''' (Option 100): Hexagonal (default: 61 spots, 1 tree, 4 decks), Trapezoid (63 spots, 2 trees, 2 decks), or Rhombus (64 spots, 3 trees, 3 decks).
* '''Martian powers''' (Option 101):
** '''No powers''' (default): Martians are assigned at random and differ only in appearance.
** '''Powers: random Martian''': each player is dealt a random Martian and can use its power once per game.
** '''Powers: pick your Martian''': players choose their Martian when placing their gardener.


The game ends as soon as one of these happens:
==Controls on BGA==
* At the start of a player's turn, that player has no flowers left.
* All players move their gardeners in succession without anyone planting a flower.
* A player draws the last card from the board.
* A player completes the Hexagon mission.


Then every player scores the mission cards still in their hand. Finally each player loses points for unused flowers: 1 flower −1, 2 flowers −3, 3 flowers −6, 4 flowers −10, 5 flowers −15, 6 flowers −21, 7 flowers −28, 8 flowers −36, 9 flowers −45, 10 flowers −55, 11 flowers −66, 12 flowers −78. The player with the most points wins.
* '''Drafting''': click a mission card to preview, then press '''Confirm''' or '''Cancel'''.
* '''Placing gardener''': click an available Martian (if picking), then click an empty spot.
* '''Moving''': click any highlighted spot. If it is empty, click a flower colour in the flower picker to plant immediately, or press '''Cancel'''.
* '''Bob's power''': when landing on an existing flower with Bob, click a flower colour to replace, or click '''Just move here''' (or '''Cancel''').
* '''Scoring a mission card''': click a card in your hand with a score badge, then click any non-empty board deck to draw a replacement (or press '''Cancel''').
* '''Using powers''': click '''Use power: [Name]''', then click the required target (tree, spot, Martian, or flowers). Press '''Cancel''' to abort.
* '''Tooltips''': hover (or tap) on cards for points and patterns, trees, Martians for power details, board decks for remaining counts, and player panel flower reserves and penalty previews.
* '''Preferences''': Colour-blind shapes and patterns on flowers (Preference 100, default: Off).

Latest revision as of 13:16, 2 November 2026

Goal

Gardens of Uranus is an abstract strategy game for 2–5 players by Néstor Romeral Andrés. Move your Martian gardener across the garden to plant flowers, fulfill mission cards, and score the most points while minimizing penalties for unused flowers.

Components

Component Icon Description
Flowers 60 flowers: 12 each of 5 colours (blue, green, purple, red, yellow), kept in player reserves.
Martians 5 Martian gardeners (Ali, Bob, Bot, Marty, Robby). Each player controls one gardener.
Trees Obstacles placed on interior spots that block movement.
Mission Cards 36 pattern cards scored during the game or at game end.
Board — Hexagonal (61 spots), Trapezoid (63 spots), or Rhombus (64 spots).

Setup

  • Board: Hexagonal (61 spots, 1 tree, 4 card decks), Trapezoid (63 spots, 2 trees, 2 decks), or Rhombus (64 spots, 3 trees, 3 decks). Trees are placed on random interior spots.
  • Flowers: 60 flowers are shuffled and dealt to player reserves (2 players: 30 flowers; 3 players: 20; 4 players: 15; 5 players: 12). Reserves are public.
  • Mission card draft: Each player receives 5 mission cards . Each player secretly keeps 1 card and passes the rest to the player on the left. This repeats until 4 cards are drafted; the 5th card is kept automatically.
  • The remaining cards are divided into board decks (Hexagonal: 4 decks with 1 face-down and 3 face-up; Trapezoid: 2 decks with 1 face-down and 1 face-up; Rhombus: 3 decks with 1 face-down and 2 face-up).
  • In turn order, each player places their Martian gardener on any empty spot without a tree.

Your turn

On your turn, perform one of the following actions:

  1. Move your gardener: move in a straight line along any of the 6 directions, as far as you wish, without turning.
    • Trees block movement. You may jump over other Martians, but cannot land on a tree or another gardener.
    • Empty spot: you must plant a flower from your reserve.
    • Spot with an existing flower: nothing is planted (unless using Bob's power).
  2. Score a mission card: choose one mission card from your hand. Its points are added immediately and the card is discarded face up. Then draw 1 replacement card from any non-empty board deck. You may score a card for 0 points to discard it.

Martian powers (table option)

When enabled (Table Option 101), each player can use their Martian's unique power once per game:

  • Ali (Swap Flowers): swap two flowers that lie on the same straight line through Ali.
  • Bot (Nuke Tree): remove one tree from the garden.
  • Marty (Teleport): jump to any unoccupied spot without a tree.
  • Robby (Swap Martians): swap positions with any other player's Martian.
  • Bob (Replace Flower): during movement, land on an existing flower and replace it with a flower from your reserve (the old flower leaves the game).

Powers for Ali, Bot, Marty, and Robby trigger before the regular move/score action. Bob's power activates as part of movement.

End of the game and scoring

The game ends immediately when:

  • A player starts their turn with 0 flowers remaining in their reserve.
  • Every player in turn order moves consecutively without planting a flower.
  • The last mission card is drawn from the board decks.
  • A player achieves the instant-win Hexagon mission (6 flowers of the same colour on the vertices of a regular hexagon) — that player wins immediately!

At game end (unless won instantly by Hexagon), unplayed mission cards in hand are revealed and scored. Each player then subtracts penalty points for unused flowers remaining in their reserve:

Unused flowers 1 2 3 4 5 6 7 8 9 10 11 12
Points lost -1 -3 -6 -10 -15 -21 -28 -36 -45 -55 -66 -78

The player with the most points wins. Ties share victory (no tie-breaker).

Variants (table options)

  • Garden board (Option 100): Hexagonal (default: 61 spots, 1 tree, 4 decks), Trapezoid (63 spots, 2 trees, 2 decks), or Rhombus (64 spots, 3 trees, 3 decks).
  • Martian powers (Option 101):
    • No powers (default): Martians are assigned at random and differ only in appearance.
    • Powers: random Martian: each player is dealt a random Martian and can use its power once per game.
    • Powers: pick your Martian: players choose their Martian when placing their gardener.

Controls on BGA

  • Drafting: click a mission card to preview, then press Confirm or Cancel.
  • Placing gardener: click an available Martian (if picking), then click an empty spot.
  • Moving: click any highlighted spot. If it is empty, click a flower colour in the flower picker to plant immediately, or press Cancel.
  • Bob's power: when landing on an existing flower with Bob, click a flower colour to replace, or click Just move here (or Cancel).
  • Scoring a mission card: click a card in your hand with a score badge, then click any non-empty board deck to draw a replacement (or press Cancel).
  • Using powers: click Use power: [Name], then click the required target (tree, spot, Martian, or flowers). Press Cancel to abort.
  • Tooltips: hover (or tap) on cards for points and patterns, trees, Martians for power details, board decks for remaining counts, and player panel flower reserves and penalty previews.
  • Preferences: Colour-blind shapes and patterns on flowers (Preference 100, default: Off).